Archived
0

Signalstrength (#8)

* Added SignalStrength module
This commit is contained in:
Pepich
2017-06-11 19:39:09 +02:00
committed by GitHub
parent 67f8a47b6e
commit 0a21b48b15
2 changed files with 149 additions and 0 deletions

View File

@@ -0,0 +1,14 @@
command signalstrength {
alias ss;
perm utils.signalstrength;
[int:strength] {
run ss strength;
type player;
help "Sets the amount of items in a container to achieve the given signal strength. Uses redstone dust.";
}
[int:strength] [string:material] {
run ssm strength material;
type player;
help "Sets the amount of itmes in a container to achieve the given signal strength. Uses the material specified.";
}
}

View File

@@ -0,0 +1,135 @@
package com.redstoner.modules.signalstrength;
import java.util.ArrayList;
import java.util.HashSet;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import com.nemez.cmdmgr.Command;
import com.nemez.cmdmgr.CommandManager;
import com.redstoner.annotations.Version;
import com.redstoner.misc.Main;
import com.redstoner.misc.Utils;
import com.redstoner.modules.Module;
@Version(major = 3, minor = 0, revision = 0, compatible = 3)
public class SignalStrength implements Module
{
@Override
public void postEnable()
{
CommandManager.registerCommand(this.getClass().getResourceAsStream("SignalStrength.cmd"), this, Main.plugin);
}
@Command(hook = "ss")
public boolean ss(CommandSender sender, int strength)
{
return ssm(sender, strength, Material.REDSTONE_WIRE.toString());
}
@Command(hook = "ssm")
public boolean ssm(CommandSender sender, int strength, String material)
{
Material item_type = Material.getMaterial(material);
Player player = (Player) sender;
Block target_block = player.getTargetBlock(new HashSet<Material>(), 5);
if (target_block == null)
{
Utils.sendErrorMessage(sender, null, "That command can only be used if a container is targeted!");
return true;
}
Inventory inventory = getInventory(target_block);
if (inventory == null)
{
Utils.sendErrorMessage(sender, null, "That command can only be used if a container is targeted!");
return true;
}
// --------Get the stack size and required amount of items to achieve the desired signal strength---------
int stack_size = item_type.getMaxStackSize();
int slot_count = inventory.getSize();
int item_count = required_item_count(strength, stack_size, slot_count);
if (item_count == -1)
{
Utils.sendErrorMessage(sender, null,
"The desired signal strength could not be achieved with the requested item type");
return true;
}
// #--------Add the other side of the chest if target is a double chest and check if player can build---------
ArrayList<Block> container_blocks = getAllContainers(target_block);
for (Block b : container_blocks)
{
if (!canBuild(player, b))
{
Utils.sendErrorMessage(sender, "", "You can not build here!");
return true;
}
}
// #----------------Insert items-------------
int full_stack_count = item_count / stack_size;
int remaining = item_count % stack_size;
for (Block b : container_blocks)
{
Inventory inv = getInventory(b);
inv.clear();
for (int i = 0; i < full_stack_count; i++)
inv.setItem(i, new ItemStack(item_type, stack_size));
if (remaining > 0)
inv.setItem(full_stack_count, new ItemStack(item_type, remaining));
}
Utils.sendMessage(sender, null,
"Comparators attached to this Inventory will now put out a signal strength of" + strength);
return true;
}
private int required_item_count(int strength, int stack_size, int slot_count)
{
int item_count = -1;
if (strength == 0)
item_count = 0;
else if (strength == 1)
item_count = 1;
else
item_count = (int) Math.ceil(slot_count * stack_size / 14.0 * (strength - 1));
int resulting_strength = item_count == 0 ? 0 : (int) Math.ceil(1 + 14.0 * item_count / stack_size / slot_count);
// Clarification on these formulas at https://minecraft.gamepedia.com/Redstone_Comparator#Containers
return resulting_strength == strength ? item_count : -1;
}
private Inventory getInventory(Block b)
{
BlockState state = b.getState();
if (state instanceof InventoryHolder)
return ((InventoryHolder) state).getInventory();
return null;
}
private boolean canBuild(Player p, Block b)
{
BlockPlaceEvent e = new BlockPlaceEvent(b, b.getState(), b.getRelative(BlockFace.DOWN),
p.getInventory().getItemInMainHand(), p, true, EquipmentSlot.HAND);
return e.isCancelled();
}
private ArrayList<Block> getAllContainers(Block b)
{
ArrayList<Block> result = new ArrayList<Block>();
result.add(b);
for (BlockFace face : BlockFace.values())
{
Block b2 = b.getRelative(face);
if (getInventory(b2) != null)
result.add(b2);
}
return result;
}
}