Fix signalstrength module (tested)
This commit is contained in:
@@ -1,8 +1,11 @@
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package com.redstoner.modules.signalstrength;
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import java.util.ArrayList;
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import java.util.HashSet;
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import com.nemez.cmdmgr.Command;
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import com.redstoner.annotations.Commands;
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import com.redstoner.annotations.Version;
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import com.redstoner.misc.CommandHolderType;
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import com.redstoner.modules.Module;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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@@ -10,121 +13,143 @@ import org.bukkit.block.BlockState;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.inventory.InventoryType;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.InventoryHolder;
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import org.bukkit.inventory.ItemStack;
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import com.nemez.cmdmgr.Command;
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import com.redstoner.annotations.Commands;
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import com.redstoner.annotations.Version;
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import com.redstoner.misc.CommandHolderType;
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import com.redstoner.modules.Module;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Set;
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@Commands(CommandHolderType.File)
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@Version(major = 4, minor = 0, revision = 0, compatible = 4)
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public class SignalStrength implements Module
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{
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@Command(hook = "ss")
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public boolean ss(CommandSender sender, int strength)
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{
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return ssm(sender, strength, Material.REDSTONE_WIRE.toString());
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return ssm(sender, strength, Material.REDSTONE.toString());
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}
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@Command(hook = "ssm")
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public boolean ssm(CommandSender sender, int strength, String material)
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{
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Material item_type = Material.getMaterial(material);
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Material itemType = Material.matchMaterial(material);
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if (itemType == null)
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{
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getLogger().message(sender, true, "The material " + material + " could not be recognized");
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return true;
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}
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Player player = (Player) sender;
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Block target_block = player.getTargetBlock(new HashSet<Material>(), 5);
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if (target_block == null)
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// Empty set in the first argument would make it always return the first block, because no block types are
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// considered to be transparent. Only a value of null is treated as "air only".
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Block targetBlock = player.getTargetBlock((Set<Material>) null, 5);
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if (targetBlock == null)
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{
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getLogger().message(sender, true, "That command can only be used if a container is targeted!");
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return true;
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}
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Inventory inventory = getInventory(target_block);
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Inventory inventory = getInventory(targetBlock);
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if (inventory == null)
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{
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getLogger().message(sender, true, "That command can only be used if a container is targeted!");
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return true;
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}
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// --------Get the stack size and required amount of items to achieve the desired signal strength---------
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int stack_size = item_type.getMaxStackSize();
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int slot_count = inventory.getSize();
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int item_count = required_item_count(strength, stack_size, slot_count);
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if (item_count == -1)
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int stackSize = itemType.getMaxStackSize();
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int slotCount = inventory.getSize();
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int itemCount = computeRequiredItemCount(strength, stackSize, slotCount);
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if (itemCount == -1)
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{
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getLogger().message(sender, true,
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"The desired signal strength could not be achieved with the requested item type");
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return true;
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}
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// #--------Add the other side of the chest if target is a double chest and check if player can build---------
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ArrayList<Block> container_blocks = getAllContainers(target_block);
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for (Block b : container_blocks)
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ArrayList<Block> containerBlocks = new ArrayList<>();
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containerBlocks.add(targetBlock);
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Material blockType = targetBlock.getType();
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if (inventory.getType() == InventoryType.CHEST)
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{
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if (!canBuild(player, b))
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Arrays.stream(new BlockFace[]{BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST, BlockFace.NORTH})
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.map(targetBlock::getRelative)
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.filter(b -> b.getType() == blockType)
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.forEach(containerBlocks::add);
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}
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for (Block containerBlock : containerBlocks)
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{
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if (!canBuild(player, containerBlock))
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{
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getLogger().message(sender, true, "You can not build here!");
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return true;
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}
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}
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// #----------------Insert items-------------
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int full_stack_count = item_count / stack_size;
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int remaining = item_count % stack_size;
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for (Block b : container_blocks)
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int fullStackCount = itemCount / stackSize;
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int remaining = itemCount % stackSize;
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for (Block containerBlock : containerBlocks)
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{
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Inventory inv = getInventory(b);
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// Below checks should evaluate to false, but let's be safe.
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Inventory inv = getInventory(containerBlock);
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if (inv == null) continue;
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inv.clear();
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for (int i = 0; i < full_stack_count; i++)
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inv.setItem(i, new ItemStack(item_type, stack_size));
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for (int i = 0; i < fullStackCount; i++)
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inv.setItem(i, new ItemStack(itemType, stackSize));
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if (remaining > 0)
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inv.setItem(full_stack_count, new ItemStack(item_type, remaining));
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inv.setItem(fullStackCount, new ItemStack(itemType, remaining));
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}
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getLogger().message(sender,
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"Comparators attached to this Inventory will now put out a signal strength of" + strength);
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getLogger().message(sender, "Comparators attached to this " + enumNameToHumanName(blockType.name())
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+ " will now put out a signal strength of " + strength);
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return true;
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}
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private int required_item_count(int strength, int stack_size, int slot_count)
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{
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int item_count = -1;
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if (strength == 0)
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item_count = 0;
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else if (strength == 1)
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item_count = 1;
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else
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item_count = (int) Math.ceil(slot_count * stack_size / 14.0 * (strength - 1));
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int resulting_strength = item_count == 0 ? 0 : (int) Math.ceil(1 + 14.0 * item_count / stack_size / slot_count);
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// Clarification on these formulas at https://minecraft.gamepedia.com/Redstone_Comparator#Containers
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return resulting_strength == strength ? item_count : -1;
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}
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private Inventory getInventory(Block b)
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private static Inventory getInventory(Block b)
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{
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BlockState state = b.getState();
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if (state instanceof InventoryHolder)
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return ((InventoryHolder) state).getInventory();
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return null;
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}
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private boolean canBuild(Player p, Block b)
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private static int computeRequiredItemCount(int strength, int stackSize, int slotCount)
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{
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BlockPlaceEvent e = new BlockPlaceEvent(b, b.getState(), b.getRelative(BlockFace.DOWN),
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p.getInventory().getItemInMainHand(), p, true, EquipmentSlot.HAND);
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return e.isCancelled();
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}
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private ArrayList<Block> getAllContainers(Block b)
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{
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ArrayList<Block> result = new ArrayList<Block>();
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result.add(b);
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for (BlockFace face : BlockFace.values())
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int itemCount = -1;
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if (strength == 0)
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itemCount = 0;
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else if (strength == 1)
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itemCount = 1;
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else
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itemCount = (int) Math.ceil(slotCount * stackSize / 14.0 * (strength - 1));
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// Reverse engineer the calculation to verify
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int resultingStrength = itemCount == 0 ? 0 : (int) Math.floor(1 + 14.0 * itemCount / stackSize / slotCount);
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if (resultingStrength != strength)
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{
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Block b2 = b.getRelative(face);
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if (getInventory(b2) != null)
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result.add(b2);
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return -1;
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}
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return result;
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// Clarification on these formulas at https://minecraft.gamepedia.com/Redstone_Comparator#Containers
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return itemCount;
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}
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private static boolean canBuild(Player p, Block b)
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{
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BlockPlaceEvent event = new BlockPlaceEvent(b, b.getState(), b.getRelative(BlockFace.DOWN),
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p.getInventory().getItemInMainHand(), p, true, EquipmentSlot.HAND);
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Bukkit.getPluginManager().callEvent(event);
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return !event.isCancelled();
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}
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private static String enumNameToHumanName(String enumName)
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{
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return enumName.toLowerCase().replace('_', ' ');
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}
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}
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