Fixed bug where it'd throw an error if there were 0 players in te world
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@@ -43,7 +43,7 @@ public class Survival implements Module, Listener {
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boolean suspendEvents = false;
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boolean suspendEvents = false;
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public void checkSleep(World world) {
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public void checkSleep(World world) {
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if (suspendEvents || !canSleep(world.getTime(), world.isThundering()))
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if (suspendEvents || !canSleep(world.getTime(), world.isThundering()) || world.getPlayers().size() == 0)
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return;
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return;
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int sleepingPlayers = 0;
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int sleepingPlayers = 0;
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