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Changed the cost for /name and /lore

This commit is contained in:
Minenash
2019-01-31 19:01:53 -05:00
parent 83abc117a7
commit a725f1376b

View File

@@ -1,9 +1,12 @@
package com.redstoner.modules.naming;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.regex.Pattern;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
@@ -18,23 +21,19 @@ import com.redstoner.modules.Module;
import net.md_5.bungee.api.ChatColor;
@Commands(CommandHolderType.File)
@Version(major = 5, minor = 2, revision = 0, compatible = 4)
@Version(major = 5, minor = 3, revision = 0, compatible = 4)
public class Naming implements Module
{
private final Pattern COLOR_CHECK = Pattern.compile(".*&[\\da-fk-or].*");
private final ItemStack[] COST = new ItemStack[] {new ItemStack(Material.IRON_INGOT, 1)};
@Command(hook = "name")
public void name(CommandSender sender, String name)
{
Player player = (Player) sender;
if (player.getGameMode() == GameMode.SURVIVAL) {
int level = player.getLevel();
if (level < 1) {
getLogger().message(sender, true, "You don't have enough levels to rename the item.");
return;
}
else
player.setLevel(level-1);
}
if (player.getGameMode() == GameMode.SURVIVAL && !processSurvivalPlayer(player, name, "rename the item"))
return;
name = ChatColor.translateAlternateColorCodes('&', name);
ItemStack item = player.getInventory().getItemInMainHand();
@@ -55,15 +54,8 @@ public class Naming implements Module
{
Player player = (Player) sender;
if (player.getGameMode() == GameMode.SURVIVAL) {
int level = player.getLevel();
if (level < 1) {
getLogger().message(sender, true, "You don't have enough levels to rename the item.");
return;
}
else
player.setLevel(level-1);
}
if (player.getGameMode() == GameMode.SURVIVAL && !processSurvivalPlayer(player, lore, append? "append to the lore" : "add lore to the item"))
return;
ItemStack item = player.getInventory().getItemInMainHand();
ItemMeta meta = item.getItemMeta();
@@ -89,4 +81,25 @@ public class Naming implements Module
getLogger().message(sender, "Lore set to &5&o" + lore + "&7.");
player.updateInventory();
}
private boolean processSurvivalPlayer(Player player, String str, String operation) {
int levelsNeeded = COLOR_CHECK.matcher(str).matches()? 2 : 1;
int levels = player.getLevel();
if (levels < levelsNeeded) {
getLogger().message(player, true, "You don't have enough levels. " + (levelsNeeded == 1?
"You need &e1&7 level to " + operation + "." :
"You need &e2&7 levels to " + operation + " with color/formatting."));
return false;
}
HashMap<Integer, ItemStack> result = player.getInventory().removeItem(COST);
if (result.size() > 0) {
getLogger().message(player, true, "You don't have enough resources. You need &e1&7 iron ingot to " + operation + ".");
return false;
}
player.setLevel(levels - levelsNeeded);
return true;
}
}