Changed the cost for /name and /lore
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@@ -1,9 +1,12 @@
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package com.redstoner.modules.naming;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.regex.Pattern;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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@@ -18,23 +21,19 @@ import com.redstoner.modules.Module;
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import net.md_5.bungee.api.ChatColor;
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@Commands(CommandHolderType.File)
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@Version(major = 5, minor = 2, revision = 0, compatible = 4)
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@Version(major = 5, minor = 3, revision = 0, compatible = 4)
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public class Naming implements Module
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{
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private final Pattern COLOR_CHECK = Pattern.compile(".*&[\\da-fk-or].*");
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private final ItemStack[] COST = new ItemStack[] {new ItemStack(Material.IRON_INGOT, 1)};
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@Command(hook = "name")
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public void name(CommandSender sender, String name)
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{
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Player player = (Player) sender;
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if (player.getGameMode() == GameMode.SURVIVAL) {
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int level = player.getLevel();
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if (level < 1) {
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getLogger().message(sender, true, "You don't have enough levels to rename the item.");
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return;
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}
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else
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player.setLevel(level-1);
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}
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if (player.getGameMode() == GameMode.SURVIVAL && !processSurvivalPlayer(player, name, "rename the item"))
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return;
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name = ChatColor.translateAlternateColorCodes('&', name);
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ItemStack item = player.getInventory().getItemInMainHand();
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@@ -55,15 +54,8 @@ public class Naming implements Module
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{
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Player player = (Player) sender;
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if (player.getGameMode() == GameMode.SURVIVAL) {
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int level = player.getLevel();
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if (level < 1) {
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getLogger().message(sender, true, "You don't have enough levels to rename the item.");
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return;
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}
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else
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player.setLevel(level-1);
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}
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if (player.getGameMode() == GameMode.SURVIVAL && !processSurvivalPlayer(player, lore, append? "append to the lore" : "add lore to the item"))
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return;
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ItemStack item = player.getInventory().getItemInMainHand();
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ItemMeta meta = item.getItemMeta();
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@@ -89,4 +81,25 @@ public class Naming implements Module
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getLogger().message(sender, "Lore set to &5&o" + lore + "&7.");
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player.updateInventory();
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}
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private boolean processSurvivalPlayer(Player player, String str, String operation) {
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int levelsNeeded = COLOR_CHECK.matcher(str).matches()? 2 : 1;
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int levels = player.getLevel();
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if (levels < levelsNeeded) {
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getLogger().message(player, true, "You don't have enough levels. " + (levelsNeeded == 1?
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"You need &e1&7 level to " + operation + "." :
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"You need &e2&7 levels to " + operation + " with color/formatting."));
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return false;
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}
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HashMap<Integer, ItemStack> result = player.getInventory().removeItem(COST);
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if (result.size() > 0) {
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getLogger().message(player, true, "You don't have enough resources. You need &e1&7 iron ingot to " + operation + ".");
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return false;
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}
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player.setLevel(levels - levelsNeeded);
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return true;
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}
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}
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