The majority sleep now only counts players in survival mode
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@@ -3,6 +3,7 @@ package com.redstoner.modules.survival;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@@ -22,7 +23,7 @@ import net.nemez.chatapi.ChatAPI;
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@Commands(CommandHolderType.File)
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@AutoRegisterListener
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@Version(major = 5, minor = 0, revision = 0, compatible = 4)
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@Version(major = 5, minor = 0, revision = 1, compatible = 4)
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public class Survival implements Module, Listener {
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@EventHandler
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@@ -47,11 +48,20 @@ public class Survival implements Module, Listener {
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return;
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int sleepingPlayers = 0;
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int totalPlayers = 0;
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for (Player p : world.getPlayers())
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if (p.isSleeping())
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sleepingPlayers++;
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int perSleeping = 100 * sleepingPlayers / world.getPlayers().size();
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for (Player p : world.getPlayers())
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if (p.getGameMode() == GameMode.SURVIVAL)
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totalPlayers++;
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if (totalPlayers == 0)
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return;
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int perSleeping = 100 * sleepingPlayers / totalPlayers;
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int perNeeded = (Integer) DataManager.getConfigOrDefault("perNeededToSleep", 51);
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if (perSleeping >= perNeeded) {
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