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The majority sleep now only counts players in survival mode

This commit is contained in:
Minenash
2019-01-07 18:03:09 -05:00
parent 82a8c9b24b
commit adb99ea5ba

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@@ -3,6 +3,7 @@ package com.redstoner.modules.survival;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@@ -22,7 +23,7 @@ import net.nemez.chatapi.ChatAPI;
@Commands(CommandHolderType.File)
@AutoRegisterListener
@Version(major = 5, minor = 0, revision = 0, compatible = 4)
@Version(major = 5, minor = 0, revision = 1, compatible = 4)
public class Survival implements Module, Listener {
@EventHandler
@@ -47,11 +48,20 @@ public class Survival implements Module, Listener {
return;
int sleepingPlayers = 0;
int totalPlayers = 0;
for (Player p : world.getPlayers())
if (p.isSleeping())
sleepingPlayers++;
int perSleeping = 100 * sleepingPlayers / world.getPlayers().size();
for (Player p : world.getPlayers())
if (p.getGameMode() == GameMode.SURVIVAL)
totalPlayers++;
if (totalPlayers == 0)
return;
int perSleeping = 100 * sleepingPlayers / totalPlayers;
int perNeeded = (Integer) DataManager.getConfigOrDefault("perNeededToSleep", 51);
if (perSleeping >= perNeeded) {