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Removed debuging statements.

I *really* got to stop forgettign to delete them.
This commit is contained in:
Minenash
2019-01-08 18:36:21 -05:00
parent 965e9360a6
commit b5d33ec11c

View File

@@ -47,43 +47,36 @@ public class Survival implements Module, Listener {
if (suspendEvents || !canSleep(world.getTime(), world.isThundering()) || world.getPlayers().size() == 0)
return;
System.out.println("A");
if (!((String)DataManager.getConfigOrDefault(world.getName() + ".enabled", "true")).equals("true"))
return;
System.out.println("B");
int sleepingPlayers = 0;
int totalPlayers = 0;
System.out.println("C");
for (Player p : world.getPlayers())
if (p.isSleeping())
sleepingPlayers++;
System.out.println("D");
for (Player p : world.getPlayers())
if (p.getGameMode() == GameMode.SURVIVAL)
totalPlayers++;
System.out.println("E");
if (totalPlayers == 0)
return;
System.out.println("F");
int perSleeping = 100 * sleepingPlayers / totalPlayers;
int perNeeded = (Integer) DataManager.getConfigOrDefault(world.getName() + ".perNeededToSleep", 51);
System.out.println("1");
if (perSleeping >= perNeeded) {
System.out.println("2");
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 were sleeping. The &6sun&0 is rising!");
System.out.println("3");
world.setTime(23450);
world.setStorm(false);
world.setThundering(false);
suspendEvents = true;
Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> resumeEvents(), 20);
System.out.println("4");
}
else {
System.out.println("5");
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 are sleeping. &e" + perNeeded + "%&0 needed");
}
@@ -99,7 +92,6 @@ public class Survival implements Module, Listener {
}
public void notifyPlayers(List<Player> players, String msg) {
System.out.println("I made It!");
for (Player p : players)
ChatAPI.sendActionBar(p, "&0[&2Sleep&0] " + msg);
}