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Started Survival Module. Added Majority Sleep

This commit is contained in:
Minenash
2019-01-06 22:01:45 -05:00
parent a45fd051db
commit bffae3162f
3 changed files with 86 additions and 0 deletions

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package com.redstoner.modules.survival;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import org.bukkit.event.player.PlayerTeleportEvent;
import com.redstoner.annotations.AutoRegisterListener;
import com.redstoner.annotations.Commands;
import com.redstoner.annotations.Version;
import com.redstoner.misc.CommandHolderType;
import com.redstoner.misc.Main;
import com.redstoner.modules.Module;
import com.redstoner.modules.datamanager.DataManager;
import net.nemez.chatapi.ChatAPI;
@Commands(CommandHolderType.File)
@AutoRegisterListener
@Version(major = 5, minor = 0, revision = 0, compatible = 4)
public class Survival implements Module, Listener {
@EventHandler
public void onPlayerTeleport(PlayerTeleportEvent e) {
World w1 = e.getFrom().getWorld();
World w2 = e.getTo().getWorld();
checkSleep(w1);
if (!w1.getName().equals(w2.getName()))
checkSleep(w2);
}
@EventHandler
public void onLeave(PlayerQuitEvent e) {
checkSleep(e.getPlayer().getWorld());
}
boolean suspendEvents = false;
public void checkSleep(World world) {
if (suspendEvents || isDay(world.getTime()))
return;
int sleepingPlayers = 0;
for (Player p : world.getPlayers())
if (p.isSleeping())
sleepingPlayers++;
int perSleeping = 100 * sleepingPlayers / world.getPlayers().size();
int perNeeded = (Integer) DataManager.getConfigOrDefault("perNeededToSleep", 51);
if (perSleeping >= perNeeded) {
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 were sleeping. The &6sun&0 is rising!");
world.setTime(23450);
world.setStorm(false);
world.setThundering(false);
suspendEvents = true;
Bukkit.getScheduler().scheduleSyncDelayedTask(Main.plugin, () -> resumeEvents(), 20);
}
else
notifyPlayers(world.getPlayers(), "&e" + perSleeping + "%&0 are sleeping. &e" + perNeeded + "%&0 needed");
}
public boolean resumeEvents() {
suspendEvents = false;
return true;
}
public boolean isDay(long time) {
return time < 12300 || time > 23850;
}
public void notifyPlayers(List<Player> players, String msg) {
for (Player p : players)
ChatAPI.sendActionBar(p, "&0[&2Sleep&0] " + msg);
}
}

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displayName: Survival
category: Other
description: A module to contain features related to the survival worlds