Added Mods for repeaters & comparators and updated (and fixed) version
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@@ -9,6 +9,7 @@ import com.redstoner.misc.CommandHolderType;
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import com.redstoner.misc.Main;
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import com.redstoner.modules.Module;
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import com.redstoner.modules.blockplacemods.mods.ModLogDirectional;
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import com.redstoner.modules.blockplacemods.mods.ModPlayerDirectional;
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import com.redstoner.modules.blockplacemods.mods.ModCauldron;
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import com.redstoner.modules.blockplacemods.mods.ModSlab;
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import com.redstoner.modules.datamanager.DataManager;
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@@ -27,7 +28,7 @@ import java.util.Map;
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@Commands (CommandHolderType.File)
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@AutoRegisterListener
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@Version (major = 4, minor = 1, revision = 1, compatible = 4)
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@Version (major = 5, minor = 2, revision = 0, compatible = 4)
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public class BlockPlaceMods implements Module, Listener {
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private static final Map<String, BlockPlaceMod> mods = new HashMap<>();
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private static final List<BlockPlaceMod> enabledMods = new ArrayList<>();
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@@ -37,6 +38,8 @@ public class BlockPlaceMods implements Module, Listener {
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new ModSlab(),
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new ModLogDirectional("Observer", Material.OBSERVER, "observers", false),
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new ModLogDirectional("Piston", Material.PISTON, "pistons", false),
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new ModPlayerDirectional("Repeater", Material.REPEATER, "repeaters", true, true, false),
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new ModPlayerDirectional("Comparator", Material.COMPARATOR, "comparators", true, true, false),
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};
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@Override
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@@ -0,0 +1,66 @@
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package com.redstoner.modules.blockplacemods.mods;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.Directional;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.block.BlockPlaceEvent;
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import com.redstoner.modules.blockplacemods.BlockPlaceMod;
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import com.redstoner.modules.blockplacemods.ModType;
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public class ModPlayerDirectional extends BlockPlaceMod{
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private final Material material;
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private final boolean towards;
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public ModPlayerDirectional(String name, Material material, String materialPlural, boolean towards, boolean invertLogic, boolean enabledByDefault) {
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super(
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name,
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"With this mod enabled " + materialPlural + " are placed facing " + (towards? "towards you." : "away from you."),
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ModType.STATELESS, null,
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enabledByDefault,
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"PlayerDirectional" + material.name().toLowerCase()
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);
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this.material = material;
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this.towards = invertLogic? !towards : towards;
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}
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@EventHandler (priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onBlockPlace(BlockPlaceEvent event) {
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Player player = event.getPlayer();
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Block block = event.getBlock();
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if (block.getType() == material && !player.isSneaking()
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&& hasEnabled(player) && player.getGameMode() == GameMode.CREATIVE) {
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Directional data = (Directional) block.getBlockData();
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data.setFacing(getNewDirection(player, towards));
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block.setBlockData(data);
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}
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}
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private BlockFace getNewDirection(Player player, boolean towards) {
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double rotation = normalAngle(player.getLocation().getYaw());
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if (rotation >= 315 || rotation < 45) // South
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return towards? BlockFace.NORTH : BlockFace.SOUTH;
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if (rotation >= 45 && rotation < 135) // West
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return towards? BlockFace.EAST : BlockFace.WEST;
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if (rotation >= 135 && rotation < 225) // North
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return towards? BlockFace.SOUTH : BlockFace.NORTH;
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else // East
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return towards? BlockFace.WEST : BlockFace.EAST;
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}
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private double normalAngle(double angle) {
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return (angle %= 360) >= 0 ? angle : (angle + 360);
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}
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}
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