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Merge pull request #22 from RedstonerServer/F_signalstrength

Signalstrength fix
This commit is contained in:
Pepich
2017-11-09 14:50:09 +01:00
committed by GitHub
6 changed files with 216 additions and 99 deletions

View File

@@ -27,7 +27,7 @@ import com.redstoner.utils.CommandMap;
@Commands(CommandHolderType.None)
@AutoRegisterListener
@Version(major = 4, minor = 0, revision = 0, compatible = 4)
@Version(major = 4, minor = 1, revision = 1, compatible = 4)
public final class BlockPlaceMods implements Module, Listener
{
@Override
@@ -89,7 +89,7 @@ public final class BlockPlaceMods implements Module, Listener
String pluginName = Main.plugin.getName().toLowerCase();
// @noformat
return new String[]{"mod", pluginName + ":mod",
"set", pluginName + ":mod",
"set", pluginName + ":set",
"toggle", pluginName + ":toggle"
};
// @format

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@@ -48,6 +48,7 @@ public abstract class ModAbstract implements Mod, Listener
ModAbstract.logger = logger;
registerMod(new ModToggledCauldron());
registerMod(new ModToggledPiston());
registerMod(new ModToggledObserver());
registerMod(new ModToggledStep());
registerMod(new ModToggledTorch());
registerMod(new ModInventory("dropper", InventoryType.DROPPER));

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@@ -0,0 +1,40 @@
package com.redstoner.modules.blockplacemods.mods;
import org.bukkit.GameMode;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockPlaceEvent;
/**
* A mod that makes placement of directional blocks act the way placement of logs does normally.
* Quartz pillar placement works like this too.
*
* Placed blocks face the block you clicked to place them.
*/
public abstract class ModToggledLogPlaceAbstract extends ModToggledAbstract {
protected ModToggledLogPlaceAbstract(String name, boolean enabledByDefault) {
super(name, enabledByDefault);
}
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event)
{
Player player = event.getPlayer();
Block block;
if (hasEnabled(player) && !player.isSneaking() && player.getGameMode() == GameMode.CREATIVE
&& isApplicableToPlacedBlock(block = event.getBlock()))
{
block.setData((byte) getBlockDataForFacing(block.getFace(event.getBlockAgainst())));
}
}
protected abstract int getBlockDataForFacing(BlockFace direction);
protected abstract boolean isApplicableToPlacedBlock(Block block);
}

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@@ -0,0 +1,43 @@
package com.redstoner.modules.blockplacemods.mods;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
public class ModToggledObserver extends ModToggledLogPlaceAbstract {
protected ModToggledObserver() {
super("observer", false);
}
@Override
public String getDescription() {
return "If active, observers face the block you place them against";
}
@Override
protected boolean isApplicableToPlacedBlock(Block block) {
return block.getType() == Material.OBSERVER;
}
@Override
protected int getBlockDataForFacing(BlockFace direction) {
switch (direction) {
case UP:
return 0;
default:
case DOWN:
return 1;
case SOUTH:
return 2;
case NORTH:
return 3;
case EAST:
return 4;
case WEST:
return 5;
}
}
}

View File

@@ -1,15 +1,10 @@
package com.redstoner.modules.blockplacemods.mods;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockPlaceEvent;
public class ModToggledPiston extends ModToggledAbstract
public class ModToggledPiston extends ModToggledLogPlaceAbstract
{
public ModToggledPiston()
{
@@ -22,28 +17,17 @@ public class ModToggledPiston extends ModToggledAbstract
return "If active, pistons face the block you place them against";
}
@SuppressWarnings("deprecation")
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockPlace(BlockPlaceEvent event)
{
Player player = event.getPlayer();
if (hasEnabled(player) && !player.isSneaking() && player.getGameMode() == GameMode.CREATIVE
&& isPiston(event.getBlock().getType()))
{
Block block = event.getBlock();
block.setData((byte) pistonDataForFace(block.getFace(event.getBlockAgainst())));
}
@Override
protected boolean isApplicableToPlacedBlock(Block block) {
Material type = block.getType();
return type == Material.PISTON_BASE || type == Material.PISTON_STICKY_BASE;
}
private boolean isPiston(Material block)
{
return block == Material.PISTON_BASE || block == Material.PISTON_STICKY_BASE;
}
private int pistonDataForFace(BlockFace face)
{
switch (face)
@Override
protected int getBlockDataForFacing(BlockFace direction) {
switch (direction)
{
default:
case DOWN:
return 0;
case UP:
@@ -56,8 +40,7 @@ public class ModToggledPiston extends ModToggledAbstract
return 4;
case EAST:
return 5;
default:
return 0;
}
}
}

View File

@@ -1,130 +1,180 @@
package com.redstoner.modules.signalstrength;
import java.util.ArrayList;
import java.util.HashSet;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import com.nemez.cmdmgr.Command;
import com.redstoner.annotations.Commands;
import com.redstoner.annotations.Version;
import com.redstoner.misc.CommandHolderType;
import com.redstoner.modules.Module;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.Nameable;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Set;
@Commands(CommandHolderType.File)
@Version(major = 4, minor = 0, revision = 0, compatible = 4)
public class SignalStrength implements Module
{
private static final String namePrefix = ChatColor.GREEN.toString() + ChatColor.RESET + ChatColor.DARK_PURPLE + "Signal Strength: " + ChatColor.RED + ChatColor.BOLD;
private static String nameForSignalStrength(int strength)
{
return namePrefix + strength;
}
private static boolean isSignalStrengthNameOrEmpty(String name)
{
return name == null || name.isEmpty() || name.startsWith(namePrefix);
}
@Command(hook = "ss")
public boolean ss(CommandSender sender, int strength)
{
return ssm(sender, strength, Material.REDSTONE_WIRE.toString());
return ssm(sender, strength, Material.REDSTONE.toString());
}
@Command(hook = "ssm")
public boolean ssm(CommandSender sender, int strength, String material)
{
Material item_type = Material.getMaterial(material);
Material itemType = Material.matchMaterial(material);
if (itemType == null)
{
getLogger().message(sender, true, "The material " + material + " could not be recognized");
return true;
}
Player player = (Player) sender;
Block target_block = player.getTargetBlock(new HashSet<Material>(), 5);
if (target_block == null)
// Empty set in the first argument would make it always return the first block, because no block types are
// considered to be transparent. Only a value of null is treated as "air only".
Block targetBlock = player.getTargetBlock((Set<Material>) null, 5);
if (targetBlock == null)
{
getLogger().message(sender, true, "That command can only be used if a container is targeted!");
return true;
}
Inventory inventory = getInventory(target_block);
Inventory inventory = getInventory(targetBlock);
if (inventory == null)
{
getLogger().message(sender, true, "That command can only be used if a container is targeted!");
return true;
}
// --------Get the stack size and required amount of items to achieve the desired signal strength---------
int stack_size = item_type.getMaxStackSize();
int slot_count = inventory.getSize();
int item_count = required_item_count(strength, stack_size, slot_count);
if (item_count == -1)
int stackSize = itemType.getMaxStackSize();
int slotCount = inventory.getSize();
int itemCount = computeRequiredItemCount(strength, stackSize, slotCount);
if (itemCount == -1)
{
getLogger().message(sender, true,
"The desired signal strength could not be achieved with the requested item type");
return true;
}
// #--------Add the other side of the chest if target is a double chest and check if player can build---------
ArrayList<Block> container_blocks = getAllContainers(target_block);
for (Block b : container_blocks)
ArrayList<Block> containerBlocks = new ArrayList<>();
containerBlocks.add(targetBlock);
Material blockType = targetBlock.getType();
if (inventory.getType() == InventoryType.CHEST)
{
if (!canBuild(player, b))
Arrays.stream(new BlockFace[]{BlockFace.EAST, BlockFace.SOUTH, BlockFace.WEST, BlockFace.NORTH})
.map(targetBlock::getRelative)
.filter(b -> b.getType() == blockType)
.forEach(containerBlocks::add);
}
for (Block containerBlock : containerBlocks)
{
if (!canBuild(player, containerBlock))
{
getLogger().message(sender, true, "You can not build here!");
return true;
}
}
// #----------------Insert items-------------
int full_stack_count = item_count / stack_size;
int remaining = item_count % stack_size;
for (Block b : container_blocks)
int fullStackCount = itemCount / stackSize;
int remaining = itemCount % stackSize;
for (Block containerBlock : containerBlocks)
{
Inventory inv = getInventory(b);
// Below checks should evaluate to false, but let's be safe.
BlockState blockState = containerBlock.getState();
if (!(blockState instanceof InventoryHolder)) continue;
if (blockState instanceof Nameable && isSignalStrengthNameOrEmpty(((Nameable) blockState).getCustomName()))
{
((Nameable) blockState).setCustomName(nameForSignalStrength(strength));
blockState.update();
}
Inventory inv = ((InventoryHolder) blockState).getInventory();
if (inv == null) continue;
inv.clear();
for (int i = 0; i < full_stack_count; i++)
inv.setItem(i, new ItemStack(item_type, stack_size));
for (int i = 0; i < fullStackCount; i++)
inv.setItem(i, new ItemStack(itemType, stackSize));
if (remaining > 0)
inv.setItem(full_stack_count, new ItemStack(item_type, remaining));
inv.setItem(fullStackCount, new ItemStack(itemType, remaining));
}
getLogger().message(sender,
"Comparators attached to this Inventory will now put out a signal strength of" + strength);
getLogger().message(sender, "Comparators attached to this " + enumNameToHumanName(blockType.name())
+ " will now put out a signal strength of " + strength);
return true;
}
private int required_item_count(int strength, int stack_size, int slot_count)
{
int item_count = -1;
if (strength == 0)
item_count = 0;
else if (strength == 1)
item_count = 1;
else
item_count = (int) Math.ceil(slot_count * stack_size / 14.0 * (strength - 1));
int resulting_strength = item_count == 0 ? 0 : (int) Math.ceil(1 + 14.0 * item_count / stack_size / slot_count);
// Clarification on these formulas at https://minecraft.gamepedia.com/Redstone_Comparator#Containers
return resulting_strength == strength ? item_count : -1;
}
private Inventory getInventory(Block b)
private static Inventory getInventory(Block b)
{
BlockState state = b.getState();
if (state instanceof InventoryHolder)
return ((InventoryHolder) state).getInventory();
return null;
}
private boolean canBuild(Player p, Block b)
private static int computeRequiredItemCount(int strength, int stackSize, int slotCount)
{
BlockPlaceEvent e = new BlockPlaceEvent(b, b.getState(), b.getRelative(BlockFace.DOWN),
p.getInventory().getItemInMainHand(), p, true, EquipmentSlot.HAND);
return e.isCancelled();
}
private ArrayList<Block> getAllContainers(Block b)
{
ArrayList<Block> result = new ArrayList<Block>();
result.add(b);
for (BlockFace face : BlockFace.values())
int itemCount = -1;
if (strength == 0)
itemCount = 0;
else if (strength == 1)
itemCount = 1;
else
itemCount = (int) Math.ceil(slotCount * stackSize / 14.0 * (strength - 1));
// Reverse engineer the calculation to verify
int resultingStrength = itemCount == 0 ? 0 : (int) Math.floor(1 + 14.0 * itemCount / stackSize / slotCount);
if (resultingStrength != strength)
{
Block b2 = b.getRelative(face);
if (getInventory(b2) != null)
result.add(b2);
return -1;
}
return result;
// Clarification on these formulas at https://minecraft.gamepedia.com/Redstone_Comparator#Containers
return itemCount;
}
private static boolean canBuild(Player p, Block b)
{
BlockPlaceEvent event = new BlockPlaceEvent(b, b.getState(), b.getRelative(BlockFace.DOWN),
p.getInventory().getItemInMainHand(), p, true, EquipmentSlot.HAND);
Bukkit.getPluginManager().callEvent(event);
return !event.isCancelled();
}
private static String enumNameToHumanName(String enumName)
{
return enumName.toLowerCase().replace('_', ' ');
}
}