@@ -5,14 +5,6 @@ import java.util.UUID as UUID
|
||||
import org.bukkit.Material as Material
|
||||
import org.bukkit.block.BlockFace as BlockFace
|
||||
|
||||
"""
|
||||
# About permissions:
|
||||
# To use the command, the user needs to have utils.serversigns.
|
||||
# To use ANY subcommand, the user needs to have utils.serversigns.<subcommand> IN ADDITION to the previously mentioned node.
|
||||
# To be able to add commands as messages to a sign, a user will need the node utils.serversigns.command.
|
||||
# To be able to claim a sign for another player or to edit signs that the user doesn't own, they will need utils.serversigns.admin.
|
||||
"""
|
||||
|
||||
blocked_cmds = ("pex", "kick", "ban", "tempban", "pyeval", "sudo", "stop", "reload", "op", "deop", "whitelist")
|
||||
|
||||
def load_signs():
|
||||
@@ -32,18 +24,6 @@ signs = load_signs() # {("world", x, y, z): ["owner_id", "msg1", "msg2"]}
|
||||
|
||||
lines = {} # Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""}
|
||||
|
||||
@hook.enable
|
||||
def check_all_signs():
|
||||
# Check if all saved signs actually represent a sign block. There are ways to break the signs without the plugin knowing.
|
||||
for loc in dict(signs): # Can't change dict size during iteration, using a copy
|
||||
world = server.getWorld(loc[0])
|
||||
if world and world.getBlockAt(loc[1], loc[2], loc[3]).getType() in (Material.SIGN_POST, Material.WALL_SIGN):
|
||||
continue
|
||||
del signs[loc]
|
||||
info("[Server Signs] Couldn't find a %s, removed the data for the sign that was once there." % identifySign(loc))
|
||||
save_signs()
|
||||
|
||||
|
||||
def fromLoc(bLoc):
|
||||
"""
|
||||
# Returns a tuple containing the (bukkit)location's world's name and its x, y and z coordinates
|
||||
@@ -242,6 +222,9 @@ def svs_command(sender, command, label, args):
|
||||
return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a')
|
||||
#-------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
@hook.event("player.PlayerInteractEvent")
|
||||
def on_click(event):
|
||||
if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
|
||||
@@ -271,22 +254,25 @@ faces = {
|
||||
|
||||
@hook.event("block.BlockBreakEvent", "monitor")
|
||||
def on_break(event):
|
||||
global checking_block
|
||||
if checking_block or event.isCancelled():
|
||||
return
|
||||
try:
|
||||
global checking_block
|
||||
if checking_block or event.isCancelled():
|
||||
return
|
||||
|
||||
block = event.getBlock()
|
||||
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
|
||||
check_sign(event, block, attached = False)
|
||||
block = event.getBlock()
|
||||
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
|
||||
check_sign(event, block, attached = False)
|
||||
|
||||
for block_face, data_values in faces.iteritems():
|
||||
block2 = block.getRelative(block_face)
|
||||
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
|
||||
check_sign(event, block2)
|
||||
for block_face, data_values in faces.iteritems():
|
||||
block2 = block.getRelative(block_face)
|
||||
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
|
||||
check_sign(event, block2)
|
||||
|
||||
block3 = block.getRelative(BlockFace.UP)
|
||||
if block3.getType() == Material.SIGN_POST:
|
||||
check_sign(event, block3)
|
||||
block3 = block.getRelative(BlockFace.UP)
|
||||
if block3.getType() == Material.SIGN_POST:
|
||||
check_sign(event, block3)
|
||||
except:
|
||||
error(trace())
|
||||
|
||||
|
||||
def check_sign(event, block, attached = True):
|
||||
@@ -301,7 +287,6 @@ def check_sign(event, block, attached = True):
|
||||
save_signs()
|
||||
msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
|
||||
|
||||
|
||||
def can_build2(player, block):
|
||||
global checking_block
|
||||
event = BlockBreakEvent(block, player)
|
||||
|
||||
53
vanish.py
53
vanish.py
@@ -13,7 +13,7 @@ def is_vanished(player):
|
||||
return uid(player) in vanished
|
||||
|
||||
|
||||
#this can be used to silently set the vanished state of a player I guess.
|
||||
#this can be used to silently set the vanished state of a player
|
||||
def set_state(player, state):
|
||||
if state == is_vanished(player):
|
||||
return
|
||||
@@ -37,10 +37,6 @@ def disable_vanish(target):
|
||||
player.showPlayer(target)
|
||||
|
||||
|
||||
def get_online_vanished_players():
|
||||
return (player.getPlayer() for player in (retrieve_player(uuid) for uuid in vanished) if player.isOnline())
|
||||
|
||||
|
||||
@simplecommand("vanish",
|
||||
aliases = ["v"],
|
||||
usage = "[on/off]",
|
||||
@@ -52,38 +48,45 @@ def get_online_vanished_players():
|
||||
helpSubcmd = True
|
||||
)
|
||||
def vanish_command(sender, command, label, args):
|
||||
current_state = is_vanished(sender)
|
||||
new_state = not current_state
|
||||
try:
|
||||
current_state = is_vanished(sender)
|
||||
new_state = not current_state
|
||||
|
||||
if len(args) == 1:
|
||||
arg = args[0].lower()
|
||||
if arg == "on":
|
||||
new_state = True
|
||||
elif arg == "off":
|
||||
new_state = False
|
||||
if len(args) == 1:
|
||||
arg = args[0].lower()
|
||||
if arg == "on":
|
||||
new_state = True
|
||||
elif arg == "off":
|
||||
new_state = False
|
||||
|
||||
Validate.isTrue(current_state != new_state, "&cYou were %s vanished!" % ("already" if current_state else "not yet"))
|
||||
set_state(sender, new_state)
|
||||
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
|
||||
if current_state == new_state:
|
||||
return "&cYou were %s vanished!" % ("already" if current_state else "not yet")
|
||||
|
||||
set_state(sender, new_state)
|
||||
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
|
||||
except:
|
||||
error(trace())
|
||||
|
||||
|
||||
@hook.event("player.PlayerJoinEvent")
|
||||
def on_player_join(event):
|
||||
player = event.getPlayer()
|
||||
|
||||
if not is_authorized(player):
|
||||
for vanished in get_online_vanished_players():
|
||||
player.hidePlayer(vanished)
|
||||
for uuid in vanished:
|
||||
player.hidePlayer(retrieve_player(uuid))
|
||||
|
||||
elif is_vanished(player):
|
||||
msg(player, "&cKeep in mind that you are still vanished! Use /vanish to disable.")
|
||||
|
||||
|
||||
@hook.event("player.PlayerQuitEvent")
|
||||
def on_player_quit(event):
|
||||
player = event.getPlayer()
|
||||
if not is_authorized(player):
|
||||
for vanished in get_online_vanished_players():
|
||||
player.showPlayer(vanished)
|
||||
|
||||
elif is_vanished(player):
|
||||
disable_vanish(player)
|
||||
if not is_authorized(player):
|
||||
for uuid in vanished:
|
||||
player.showPlayer(retrieve_player(uuid))
|
||||
|
||||
|
||||
@simplecommand("vanishother",
|
||||
@@ -107,7 +110,9 @@ def vanishother_command(sender, command, label, args):
|
||||
elif arg == "off":
|
||||
new_state = False
|
||||
|
||||
Validate.isTrue(current_state != new_state, "&cThat player was %s vanished!" % ("already" if current_state else "not yet"))
|
||||
if current_state == new_state:
|
||||
return "&cThat player was already vanished!" if current_state else "&cThat player was not yet vanished!"
|
||||
|
||||
set_state(target, new_state)
|
||||
|
||||
enabled_str = "enabled" if new_state else "disabled"
|
||||
|
||||
@@ -1,232 +1,11 @@
|
||||
from wrapper_player import *
|
||||
from helpers import *
|
||||
|
||||
root_commands = Command_dict() # {"command": command_object}
|
||||
|
||||
def check_arguments(command, arguments):
|
||||
prev_required = True
|
||||
type_message_seen = False
|
||||
prev_arg = arguments[0] if len(arguments) > 0 else None
|
||||
for arg_info in arguments[1:]:
|
||||
|
||||
if not prev_arg.required and arg_info.required:
|
||||
raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % command)
|
||||
|
||||
if prev_arg.type == Argument.MESSAGE:
|
||||
raise Argument_exception("Command: %s; An argument of type MESSAGE may not be followed by other arguments" % command)
|
||||
|
||||
prev_arg = arg_info
|
||||
|
||||
#--------------------------------------------------------------------------------------
|
||||
|
||||
class Command_dict(dict):
|
||||
#{"cmd1" : cmd_object}
|
||||
def get_command_object(self, alias):
|
||||
for cmd_name, cmd_obj in self.iteritems():
|
||||
if alias == cmd_name or alias in cmd_obj.aliases:
|
||||
return cmd_obj
|
||||
raise KeyError("Subcommand '%s' was not found" % alias)
|
||||
|
||||
#--------------------------------------------------------------------------------------
|
||||
|
||||
class Command(object):
|
||||
|
||||
def __init__(self,
|
||||
command,
|
||||
aliases = (),
|
||||
arguments = (
|
||||
Argument("target", Argument.string, "the player to teleport to"),
|
||||
Argument("second target", Argument.string, "the player to teleport", False),
|
||||
),
|
||||
parent = None):
|
||||
|
||||
self.command = command.lower()
|
||||
self.arguments = arguments
|
||||
|
||||
check_arguments(self.command, self.arguments)
|
||||
|
||||
prev_required = True
|
||||
for arg_info in self.arguments:
|
||||
if not prev_required and arg_info.required:
|
||||
raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % self.command)
|
||||
|
||||
self.aliases = tuple(alias.lower() for alias in aliases)
|
||||
self.parent = parent
|
||||
self.sub_commands = Command_dict()
|
||||
|
||||
if self.parent == None:
|
||||
root_commands[self.command] = self
|
||||
else:
|
||||
def command(command = "help"):
|
||||
def decorator(wrapped):
|
||||
@hook.command(command)
|
||||
def wrapper(sender, command, label, args):
|
||||
try:
|
||||
parent_route = self.parent.split(" ")
|
||||
parent_sub_commands = root_commands
|
||||
parent_obj = None
|
||||
for cmd_name in parent_route:
|
||||
parent_obj = parent_sub_commands.get_command_object(cmd_name)
|
||||
parent_sub_commands = parent_obj.sub_commands
|
||||
parent_obj.sub_commands[self.command] = self
|
||||
|
||||
except command_exception, e:
|
||||
error("Error occurred while setting up command hierarchy. " + e.message + "\n" + trace())
|
||||
|
||||
def __call__(self, handler):
|
||||
self.handler = handler
|
||||
|
||||
if parent == None:
|
||||
@hook.command(self.command, self.aliases)
|
||||
def run(sender, command, label, args):
|
||||
try:
|
||||
message = self.execute(sender, command, label, args)
|
||||
except Command_exception as e:
|
||||
message = e.message
|
||||
except Exception:
|
||||
error(trace())
|
||||
return True
|
||||
if message:
|
||||
sender.sendMessage(message)
|
||||
return True
|
||||
|
||||
return handler
|
||||
|
||||
def execute(self, sender, command, label, args):
|
||||
try:
|
||||
return self.sub_commands.get_command_object(args[0].lower()).execute(sender, command, label, args[1:])
|
||||
except (KeyError, IndexError):
|
||||
self.execute_checks(sender, command, label, args)
|
||||
|
||||
def execute_checks(self, sender, command, label, args):
|
||||
#TODO
|
||||
|
||||
scape = Command_scape(args, self.arguments)
|
||||
if is_player(sender):
|
||||
sender = py_players[sender]
|
||||
|
||||
return self.handler(sender, self, scape)
|
||||
|
||||
def syntax(self):
|
||||
return " ".join(tuple(arg_info.syntax() for arg_info in self.arguments))
|
||||
|
||||
#--------------------------------------------------------------------------------------
|
||||
|
||||
class Command_scape(list):
|
||||
|
||||
def __init__(self, args, arg_layout):
|
||||
super(list, self).__init__()
|
||||
self.raw = args
|
||||
self.arg_layout = arg_layout
|
||||
|
||||
has_message = False
|
||||
for i in range(len(arg_layout)):
|
||||
arg_info = arg_layout[i]
|
||||
|
||||
given = (len(args) >= i + 1)
|
||||
if arg_info.required and not given:
|
||||
raise Argument_exception("You must specify the " + arg_info.name)
|
||||
|
||||
if not given:
|
||||
self.append(None)
|
||||
continue
|
||||
|
||||
given_arg = args[i]
|
||||
arg_type = arg_info.type
|
||||
|
||||
if arg_type == Argument.STRING:
|
||||
self.append(given_arg)
|
||||
|
||||
elif arg_type == Argument.INTEGER:
|
||||
try:
|
||||
value = int(given_arg)
|
||||
except ValueError:
|
||||
raise Argument_exception("The %s has to be a round number" % arg_info.name)
|
||||
self.append(value)
|
||||
|
||||
elif arg_type == Argument.FLOAT:
|
||||
try:
|
||||
value = float(given_arg)
|
||||
except ValueError:
|
||||
raise Argument_exception("The %s has to be a number" % arg_info.name)
|
||||
self.append(value)
|
||||
|
||||
elif arg_type == Argument.PLAYER:
|
||||
target = server.getPlayer(given_arg)
|
||||
if target == None:
|
||||
raise Argument_exception("The %s has to be an online player" % arg_info.name)
|
||||
self.append(py_players[target])
|
||||
|
||||
elif arg_type == Argument.OFFLINE_PLAYER:
|
||||
try:
|
||||
# Code to get the PY PLAYER by name. Possibly, uid(server.getOfflinePlayer(given_arg)) can be used?
|
||||
pass
|
||||
except KeyError:
|
||||
raise Argument_exception("The %s has to be an existing player" % arg_info.name)
|
||||
self.append(None)
|
||||
|
||||
elif arg_type == Argument.MESSAGE:
|
||||
self.append(" ".join(args[i:]))
|
||||
has_message = True
|
||||
else:
|
||||
error("Argument type not found: %d" % arg_type)
|
||||
raise Argument_exception("A weird thing has happened, please contact an administrator")
|
||||
|
||||
if not has_message:
|
||||
self.remainder = args[len(arg_layout):]
|
||||
else:
|
||||
self.remainder = None
|
||||
|
||||
def has_flag(self, flag, check_all = False):
|
||||
return (("-" + flag) in self.raw) if check_all else (("-" + flag) in self.remainder)
|
||||
|
||||
def get_raw(self):
|
||||
return self.raw
|
||||
|
||||
def get_arg_layout(self):
|
||||
return self.arg_layout
|
||||
|
||||
#--------------------------------------------------------------------------------------
|
||||
|
||||
class Command_exception(Exception):
|
||||
|
||||
def __init__(self, message):
|
||||
self.message = message
|
||||
|
||||
class Argument_exception(Exception):
|
||||
|
||||
def __init__(self, message):
|
||||
self.message = message
|
||||
|
||||
#--------------------------------------------------------------------------------------
|
||||
|
||||
class Argument():
|
||||
|
||||
STRING = 0
|
||||
INTEGER = 1
|
||||
FLOAT = 2
|
||||
PLAYER = 3
|
||||
OFFLINE_PLAYER = 4
|
||||
MESSAGE = 5
|
||||
|
||||
def __init__(self, name, type, definition, required = True):
|
||||
self.name = name
|
||||
self.type = type
|
||||
self.definition = definition
|
||||
self.required = required
|
||||
|
||||
def syntax(self):
|
||||
syntax = self.name
|
||||
if self.type == Argument.MESSAGE:
|
||||
syntax += "..."
|
||||
return (("<%s>" if self.required else "[%s]") % syntax)
|
||||
|
||||
#--------------------------------------------------------------------------------------
|
||||
|
||||
class Validate():
|
||||
|
||||
@staticmethod
|
||||
def is_true(expression, fail_message):
|
||||
if not expression:
|
||||
raise Command_exception(fail_message)
|
||||
|
||||
@staticmethod
|
||||
def not_none(obj, fail_message):
|
||||
if obj == None:
|
||||
raise Command_exception(fail_message)
|
||||
return wrapped(sender = py_players[sender], command = command, label = label, args = args)
|
||||
except:
|
||||
print(print_traceback())
|
||||
return decorator
|
||||
@@ -6,9 +6,6 @@ from players_secret import *
|
||||
from datetime import datetime
|
||||
from com.ziclix.python.sql import zxJDBC
|
||||
|
||||
def get_py_player(player):
|
||||
|
||||
|
||||
class py_player:
|
||||
def __init__(self,player):
|
||||
self.player = player
|
||||
|
||||
Reference in New Issue
Block a user