Finished signal strength command

This commit is contained in:
Dico200
2015-10-20 01:01:53 +02:00
parent a637954ef7
commit 0676c535ad

119
misc.py
View File

@@ -4,9 +4,13 @@ from time import time as now
from time import sleep
from sys import exc_info
import thread
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material
from math import ceil
import org.bukkit.Bukkit as Bukkit
from basecommands import simplecommand
from basecommands import simplecommand, Validate
@@ -70,7 +74,6 @@ def cmd_event2(event):
""" Disabled while builder can't access Trusted
@hook.event("player.PlayerGameModeChangeEvent", "low")
def on_gamemode(event):
@@ -142,17 +145,24 @@ def on_sudo_command(sender, command, label, args):
return "&cPlayer %s not found!" % target
container_levels = dict(
FURNACE = [],
HOPPER = [],
CHEST = [],
)
"""
Suggestion by Armadillo28, see thread: http://redstoner.com/forums/threads/2213-putting-the-correct-amount-of-items-in-a-container?page=1#reply-14507
Clarification on these formulas on http://minecraft.gamepedia.com/Redstone_Comparator#Containers
"""
"""
def required_item_count(strength, slots, stack):
if strength == 0:
count = 0
elif strength == 1:
count = 1
else:
count = int(ceil(slots * stack / 14.0 * (strength - 1)))
resulting_strength = int(1 + 14.0 * count / stack / slots)
return count if resulting_strength == strength else None
@simplecommand("signalstrength",
usage = "<signal strength> [item] [data]",
aliases = ["ss", "level"],
@@ -163,58 +173,67 @@ Suggestion by Armadillo28, see thread: http://redstoner.com/forums/threads/2213-
helpSubcmd = True,
senderLimit = 0)
def on_signalstrength_command(sender, command, label, args):
values = []
try:
for i in range(len(args)):
values[i] = int(args[i])
except ValueError:
return "&cYou have to enter a number for the signal strength"
target_block = sender.getTargetBlock(None, 5)
Validate.notNone(target_block)
target_type = str(target_block.getType())
Validate.isTrue(target_type in container_levels)
Validate.notNone(target_block, "&cThat command can only be used when a container is targeted")
levels = container_levels[target_type]
try:
inv = target_block.getState().getInventory()
except AttributeError:
return "&cThat command can only be used when a container is targeted"
item_value = 1
item_type = Material.REDSTONE
item_data = 0
if len(values) > 1:
item_type = Material.getMaterial(values[1])
if item_type == None:
return "&cThat is not an item ID"
if len(values) == 3:
item_data = values[2]
if not (0 <= item_data <= 15):
return "&cThe data must be a number from 0 to a maximum of 15"
if values[1] in (items that stack up to 16):
item_value = 4
elif values[1] in (items that stack up to 1):
item_value = 64
#--------Check if all arguments are an int >= 0 and reassign args---------
for i in range(len(args)):
if not args[i].isdigit():
return "&cThe %s has to be a number >= 0" % ("signal strength", "item", "data")[i]
args = [int(arg) for arg in args]
target_strength = values[0]
#---------Define the requested strength, item type and item data----------
strength = args[0]
Validate.isTrue(0 <= strength <= 15, "&cThe signal strength has to be a value from 0 to 15")
item_count = levels[target_strength] / item_value
item_type = Material.REDSTONE if len(args) < 2 else Material.getMaterial(args[1])
Validate.notNone(item_type, "&cThat item id does not exist")
if int(item_count) * item_value < levels[target_strength] and (int(item_count) + 1) * item_value >= levels[target_strength + 1]: #if target_strength = 15, first check will always be false, so no IndexError
return "&cThe desired signal strength could not be achieved with the requested item type"
item_data = 0 if len(args) < 3 else args[2]
Validate.isTrue(0 <= item_data <= 15, "&cThe data has to be a value from 0 to 15")
item_count = int(item_count)
if item_count % 1 != 0:
item_count += 1
#--------Get the stack size and required amount of items to achieve the desired signal strength---------
stack_size = item_type.getMaxStackSize()
item_count = required_item_count(strength, inv.getSize(), stack_size)
Validate.notNone(item_count, "&cThe desired signal strength could not be achieved with the requested item type")
def stack(count):
return ItemStack(values[1])
full_stacks = int(item_count / item_value)
for i in range(0, full_stacks) #amount of full stacks
target_block.setItem(i, ItemStack())
"""
#------------Add the other side of the chest if target is a double chest--------------
target_blocks = [target_block]
target_type = target_block.getType()
if target_type in (Material.CHEST, Material.TRAPPED_CHEST):
loc = target_block.getLocation()
x = loc.getBlockX()
y = loc.getBlockY()
z = loc.getBlockZ()
world = loc.getWorld()
target_blocks += [
block for block in (
world.getBlockAt(x + 1, y, z),
world.getBlockAt(x - 1, y, z),
world.getBlockAt(x, y, z + 1),
world.getBlockAt(x, y, z - 1),
) if block.getType() == target_type
]
#----------------Insert items-------------
full_stack_count, remaining = divmod(item_count, stack_size)
inv.clear()
for block in target_blocks:
for i in range(full_stack_count):
inv.setItem(i, ItemStack(item_type, stack_size, item_data))
if remaining > 0:
inv.setItem(full_stack_count, ItemStack(item_type, remaining, item_data))
return "&aSuccesfully edited the targeted %s to give out a signal strenth of %s to comparators" % (str(target_type).lower().replace("_", " "), strength)