Teleport the player twice to fix #50
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@@ -55,6 +55,7 @@ class Slave(object):
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def update(self):
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self.blocks -= 1
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if self.blocks <= 0:
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server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
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server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
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slaves.remove(self)
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save_slaves()
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