Changed snowball damage to floats
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@@ -358,7 +358,7 @@ class Arena(object):
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return data
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return data
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def load(self, data):
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def load(self, data):
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self.explosion_damage = int(data["explosion"])
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self.explosion_damage = float(data["explosion"])
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self.player_limit = int(data["players"])
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self.player_limit = int(data["players"])
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self.refill = int(data["refill"])
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self.refill = int(data["refill"])
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self.arena_type = str(data["type"])
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self.arena_type = str(data["type"])
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@@ -843,12 +843,12 @@ def modify_arena(sender, args):
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msg(sender, "&a-&e Set player limit to:&6 %s" % int(args[2]))
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msg(sender, "&a-&e Set player limit to:&6 %s" % int(args[2]))
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elif args[1] == "explosion":
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elif args[1] == "explosion":
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try:
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try:
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int(args[2])
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float(args[2])
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except ValueError:
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except ValueError:
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msg(sender, "&cLast parameter has to be a number")
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msg(sender, "&cLast parameter has to be a number")
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return
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return
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arena.set_explosion_damage(int(args[2]))
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arena.set_explosion_damage(float(args[2]))
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msg(sender, "&a-&e Set explosion power to:&6 %s" % int(args[2]))
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msg(sender, "&a-&e Set explosion power to:&6 %s" % float(args[2]))
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elif args[1] == "refill":
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elif args[1] == "refill":
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try:
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try:
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int(args[2])
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int(args[2])
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