Prevent /up griefing, add /ackey, minor tweaks
Dunno why its posting 'changes' in main.py tho
This commit is contained in:
42
adminchat.py
42
adminchat.py
@@ -1,8 +1,12 @@
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#pylint: disable = F0401
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from helpers import *
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from basecommands import simplecommand
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ac_permission = "utils.ac"
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ac_key = ","
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ac_defaultkey = ","
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ac_keys = open_json_file("adminchat_keys", {})
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ac_toggle_list = []
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ac_prefix = "&8[&cAC&8]"
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@@ -13,6 +17,7 @@ def adminchat(sender, msg):
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except AttributeError:
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name = sender.getName()
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broadcast(ac_permission, "%s &9%s&8: &b%s" % (ac_prefix, name, msg))
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# Needs something here like fine(message) to show up in the logs when you use ackey, but fine doesnt work for some reason. It did on the server with /pyeval (not show up on console, but show up in logs nevertheless)
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# ac toggle
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@@ -41,16 +46,41 @@ def on_ac_command(sender, args):
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noperm(sender)
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return True
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def get_key(uuid):
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key = ac_keys.get(uuid)
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return key if key != None else ac_defaultkey
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@simplecommand("adminchatkey",
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aliases = ["ackey"],
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senderLimit = 0,
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helpNoargs = True,
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helpSubcmd = True,
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description = "Sets a key character for adminchat",
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usage = "<key>")
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def adminchatkey_command(sender, command, label, args):
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key = " ".join(args)
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uuid = uid(sender)
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if key.lower() == "default" or key == ac_defaultkey:
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del ac_keys[uuid]
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save_keys()
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return "&aYour adminchat key was set to the default character: '&c%s&a'" % ac_defaultkey
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ac_keys[uid(sender)] = key
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save_keys()
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return "&aYour adminchat key was set to: '&c%s&a'" % key
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def save_keys():
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save_json_file("adminchat_keys", ac_keys)
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@hook.event("player.AsyncPlayerChatEvent", "low")
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def on_chat(event):
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sender = event.getPlayer()
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msg = event.getMessage()
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if sender.hasPermission(ac_permission) and not event.isCancelled():
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if msg[:len(ac_key)] == ac_key:
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#This solution to log any AC isn't very optimised as it will check for permission twice. Any fix for this?
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runas(sender, "ac " + msg[1:])
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key = get_key(uid(sender))
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if sender.getName() in ac_toggle_list:
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adminchat(sender, msg)
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event.setCancelled(True)
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elif sender.getName() in ac_toggle_list:
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runas(sender, "ac " + msg)
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if msg[:len(key)] == key:
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adminchat(sender, msg[len(key):])
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event.setCancelled(True)
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@@ -95,123 +95,83 @@ def getSettingDetails(arg):
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helpSubcmd = True,
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amax = 2)
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def toggle_command(sender, command, label, args):
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try:
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setting, details = getSettingDetails(args[0])
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Validate.isAuthorized(sender, "utils.toggle." + setting, "that setting")
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setting, details = getSettingDetails(args[0])
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Validate.isAuthorized(sender, "utils.toggle." + setting, "that setting")
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values = get(setting)
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player = server.getPlayer(sender.getName())
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uuid = uid(player)
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arglen = len(args)
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values = get(setting)
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player = server.getPlayer(sender.getName())
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uuid = uid(player)
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arglen = len(args)
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if details[0] in (0,2): # Toggle
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default = details[0] == 0 # If True: toggle on if list doesn't contain the uuid
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if details[0] in (0,2): # Toggle
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default = details[0] == 0 # If True: toggle on if list doesn't contain the uuid
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enabled = (uuid not in values) == default #Invert if details[0] == 2 (toggle disabled by default)
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info("Enabled: " + str(enabled))
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new = None
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if arglen == 1:
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enabled = (uuid not in values) == default #Invert if details[0] == 2 (toggle disabled by default)
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new = None
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if arglen == 1:
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new = not enabled
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else:
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arg2 = args[1].lower()
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if arg2 == "info":
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return " &aSetting %s:\n &9%s\n &6Accepted arguments: [on|enable|off|disable|toggle|switch|info]\n &6Aliases: %s" % (setting, details[2], ", ".join(details[3]))
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elif arg2 in ("toggle", "switch"):
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new = not enabled
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elif arg2 in ("on", "enable"):
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new = not default
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elif arg2 in ("off", "disable"):
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new = default
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else:
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arg2 = args[1].lower()
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if arg2 == "info":
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return " &aSetting %s:\n &9%s\n &6Accepted arguments: [on|enable|off|disable|toggle|switch|info]\n &6Aliases: %s" % (setting, details[2], ", ".join(details[3]))
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elif arg2 in ("toggle", "switch"):
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new = not enabled
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elif arg2 in ("on", "enable"):
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new = True == default
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info("New: " + str(new))
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elif arg2 in ("off", "disable"):
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new = False == default
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info("New: " + str(new))
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else:
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return " &cArgument '%s' was not recognized. \n Use &o/toggle %s info &cfor more information" % (arg2, setting)
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if enabled == new:
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return " &cAlready %s: &a%s" % ("enabled" if enabled else "disabled", details[1])
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if new == default:
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values.remove(uuid)
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else:
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values.append(uuid)
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saveSettings()
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return (" &aEnabled " if new else " &aDisabled ") + details[1]
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return " &cArgument '%s' was not recognized. \n Use &o/toggle %s info &cfor more information" % (arg2, setting)
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if enabled == new:
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return " &cAlready %s: &a%s" % ("enabled" if enabled else "disabled", details[1])
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if new == default:
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values.remove(uuid)
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else:
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values.append(uuid)
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saveSettings()
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return (" &aEnabled " if new else " &aDisabled ") + details[1]
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elif details[0] == 1: # Save ItemStack in hand
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arg2 = args[1].lower() if arglen > 1 else ""
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enabled = uuid in values
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elif details[0] == 1: # Save ItemStack in hand
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arg2 = args[1].lower() if arglen > 1 else ""
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enabled = uuid in values
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if arg2 == "clear":
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if enabled:
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del values[uuid]
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return " &aDisabled " + details[1]
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if arg2 == "clear":
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if enabled:
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del values[uuid]
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return " &aDisabled " + details[1]
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if arg2 == "details":
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return " &aSetting %s:\n &9%s \n&6Accepted arguments: [<slot>|clear|details]" % (setting, details[2])
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if arg2 == "details":
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return " &aSetting %s:\n &9%s \n&6Accepted arguments: [<slot>|clear|details]" % (setting, details[2])
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slot = int(arg2) if arg2.isdigit() else 0
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if not (0 <= slot <= details[4]):
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return " &cSlot number must be more than or equal to 0 and less than or equal to %s!" % details[4]
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slot = int(arg2) if arg2.isdigit() else 0
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if not (0 <= slot <= details[4]):
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return " &cSlot number must be more than or equal to 0 and less than or equal to %s!" % details[4]
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item = fromStack(player.getItemInHand())
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if item[0] == 0 or item[1] <= 0:
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if enabled:
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items = values[uuid]
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if slot in items:
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del items[slot]
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saveSettings()
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if len(items) == 0:
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del values[uuid]
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return " &aDisabled " + details[1]
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return " &aCleared slot %s of setting %s" % (slot, setting)
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return " &cSlot %s of setting %s was already cleared!" % (slot, setting)
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return " &cAlready disabled: " + details[1]
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item = fromStack(player.getItemInHand())
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if item[0] == 0 or item[1] <= 0:
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if enabled:
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items = values[uuid]
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if slot in items:
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del items[slot]
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saveSettings()
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if len(items) == 0:
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del items
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return " &aDisabled " + details[1]
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return " &aCleared slot %s of setting %s" % (slot, setting)
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return " &cSlot %s of setting %s was already cleared!" % (slot, setting)
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return " &cAlready disabled: " + details[1]
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if arglen == 2 and not arg2.isdigit():
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return " &cArgument '%s' was not recognized. \nUse &o/toggle %s details &cfor more detailsrmation." % (arg2, setting)
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if arglen == 2 and not arg2.isdigit():
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return " &cArgument '%s' was not recognized. \nUse &o/toggle %s details &cfor more detailsrmation." % (arg2, setting)
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if not enabled:
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values[uuid] = {}
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values[uuid][slot] = item
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saveSettings()
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return ((" &aEnabled setting %s, S" % setting) if len(values[uuid]) == 1 else " &aS") + "et itemstack in slot %s to item in hand" % (slot)
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return None #This shouldn't happen
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except CommandException, e:
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raise e
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except:
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error(trace())
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"""
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if info[0] in (0,2): # Toggle
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default = info[0] == 0
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enabled = (uuid not in values) == default #Invert if info[0] == 2 (toggle disabled by default)
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info("Enabled": True)
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new = None
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if arglen == 1:
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new = not enabled
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else:
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arg2 = args[1].lower()
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if arg2 == "info":
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return " &aSetting %s:\n &9%s\n &6Accepted arguments: [on|enable|off|disable|toggle|switch]\n &6Aliases: %s" % (setting, info[2], ", ".join(info[3]))
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elif arg2 in ("toggle", "switch"):
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new = not enabled
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elif arg2 in ("on", "enable"):
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new = True == default
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elif arg2 in ("off", "disable"):
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new = False == default
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else:
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return " &cArgument '%s' was not recognized. \nUse &o/toggle %s info &cfor more information" % (arg2, setting)
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if enabled == new:
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return " &cAlready %s: &a%s" % ("enabled" if enabled else "disabled", info[1])
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if new:
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values.remove(uuid)
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else:
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values.append(uuid)
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saveSettings()
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return (" &aEnabled " if new else " &aDisabled ") + info[1]
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"""
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if not enabled:
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values[uuid] = {}
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values[uuid][slot] = item
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saveSettings()
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return ((" &aEnabled setting %s, S" % setting) if len(values[uuid]) == 1 else " &aS") + "et itemstack in slot %s to item in hand" % (slot)
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return None #This shouldn't happen
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def fromStack(itemStack):
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@@ -226,62 +186,59 @@ def isEnabled(toggleSetting, uuid):
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@hook.event("block.BlockPlaceEvent", "monitor")
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def on_block_place(event):
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try:
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if event.isCancelled():
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return
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player = event.getPlayer()
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if not is_creative(player):
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return
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if event.isCancelled():
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return
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player = event.getPlayer()
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if not is_creative(player):
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return
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uuid = uid(player)
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block = event.getBlockPlaced()
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material = block.getType()
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uuid = uid(player)
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block = event.getBlockPlaced()
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material = block.getType()
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if (material in (Material.WOOD_STEP, Material.STEP)
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and isEnabled("slab", uuid)
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and player.hasPermission("utils.toggle.slab")
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and block.getData() < 8
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):
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block.setData(block.getData() + 8) # Flip upside down
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if (material in (Material.WOOD_STEP, Material.STEP)
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and isEnabled("slab", uuid)
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and player.hasPermission("utils.toggle.slab")
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and block.getData() < 8
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):
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block.setData(block.getData() + 8) # Flip upside down
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elif (material == Material.CAULDRON
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and isEnabled("cauldron", uuid)
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and player.hasPermission("utils.toggle.cauldron")
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):
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block.setData(3) #3 layers of water, 3 signal strength
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elif (material == Material.CAULDRON
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and isEnabled("cauldron", uuid)
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and player.hasPermission("utils.toggle.cauldron")
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):
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block.setData(3) #3 layers of water, 3 signal strength
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elif ((material == Material.FURNACE and player.hasPermission("utils.toggle.furnace"))
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or (material == Material.DROPPER and player.hasPermission("utils.toggle.dropper"))
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or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
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):
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stacks = get(str(material).lower()).get(uuid)
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if stacks != None: # Enabled
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state = block.getState()
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inv = state.getInventory()
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for slot, stack in stacks.iteritems():
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inv.setItem(int(slot), toStack(stack))
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state.update()
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elif ((material == Material.FURNACE and player.hasPermission("utils.toggle.furnace"))
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or (material == Material.DROPPER and player.hasPermission("utils.toggle.dropper"))
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or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
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):
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stacks = get(str(material).lower()).get(uuid)
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if stacks != None: # Enabled
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state = block.getState()
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inv = state.getInventory()
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for slot, stack in stacks.iteritems():
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inv.setItem(int(slot), toStack(stack))
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state.update()
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"""
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elif (material == Material.REDSTONE_TORCH_ON
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and event.getBlockAgainst().getType() == Material.REDSTONE_BLOCK
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and isEnabled("torch", uuid)
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and player.hasPermission("utils.toggle.torch")
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):
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torches_to_break.append(block)
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"""
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"""
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elif (material == Material.REDSTONE_TORCH_ON
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and event.getBlockAgainst().getType() == Material.REDSTONE_BLOCK
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and isEnabled("torch", uuid)
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and player.hasPermission("utils.toggle.torch")
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):
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torches_to_break.append(block)
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"""
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if (material in (Material.PISTON_BASE, Material.PISTON_STICKY_BASE) #Not elif because for droppers it can do 2 things
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and isEnabled("piston", uuid)
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and player.hasPermission("utils.toggle.piston")
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):
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block.setData(faces[block.getFace(event.getBlockAgainst())])
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except:
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error(trace())
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if (material in (Material.PISTON_BASE, Material.PISTON_STICKY_BASE)
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and isEnabled("piston", uuid)
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and player.hasPermission("utils.toggle.piston")
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):
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block.setData(faces[block.getFace(event.getBlockAgainst())])
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@hook.event("player.PlayerInteractEvent", "monitor")
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11
helpers.py
11
helpers.py
@@ -39,6 +39,13 @@ def error(text):
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"""
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server.getLogger().severe("[RedstonerUtils] %s" % text)
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def fine(text):
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"""
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Log anything to the logs alone, not the console
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"""
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server.getLogger().fine(text)
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def msg(player, text, usecolor = True, basecolor = None):
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"""
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send a message to player
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@@ -216,6 +223,4 @@ def toggle(player, ls, name = "Toggle", add = None):
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msg(player, "&a%s turned off!" % name)
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elif add != False:
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ls.append(pid)
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msg(player, "&a%s turned on!" % name)
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msg(player, "&a%s turned on!" % name)
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6
main.py
6
main.py
@@ -38,8 +38,8 @@ shared["load_modules"] = [
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"adminchat",
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# Adds /badge, allows to give players achievements
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"badges",
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# Adds a few block placement corrections/mods
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"blockplacemods",
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# Adds a few block placement corrections/mods
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"blockplacemods",
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# Adds /calc, toggles automatic solving of Math expressions in chat
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"calc",
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# Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities
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@@ -87,4 +87,4 @@ for module in shared["load_modules"]:
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info("Module %s loaded." % module)
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except:
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error("Failed to import module %s:" % module)
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error(print_traceback())
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error(print_traceback())
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25
misc.py
25
misc.py
@@ -37,11 +37,20 @@ def on_join(event):
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player.teleport(player.getWorld().getSpawnLocation())
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# Prevent /up griefing. //up is blocked by PlotMe.
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@hook.event("player.PlayerCommandPreprocessEvent", "low")
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def on_command(event):
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if event.getMessage()[:4].lower() == "/up ":
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event.setMessage("/" + event.getMessage())
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""" Disabled while builder can't access Trusted
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@hook.event("player.PlayerGameModeChangeEvent", "low")
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def on_gamemode(event):
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user = event.getPlayer()
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if str(event.getNewGameMode()) != "SPECTATOR" and user.getWorld().getName() == "Trusted" and not user.hasPermission("mv.bypass.gamemode.Trusted"):
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event.setCancelled(True)
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"""
|
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|
||||
|
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@hook.event("player.PlayerBedEnterEvent")
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@@ -208,3 +217,19 @@ def on_modules_command(sender, command, label, args):
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plugin_header(sender, "Modules")
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msg(sender, ", ".join([(("&a" if mod in shared["modules"] else "&c") + mod) for mod in shared["load_modules"]]))
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|
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|
||||
""" Something I'm planning for schematics
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@hook.event("player.PlayerCommandPreprocessEvent", "low")
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def on_command(event):
|
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msg = " ".split(event.getMessage())
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if len(msg) < 3:
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return
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if msg[0].lower() not in ("/schematic", "/schem"):
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||||
return
|
||||
if msg[1].lower() not in ("save", "load"):
|
||||
return
|
||||
msg[2] = event.getPlayer().getName() + "/" + msg[2]
|
||||
"""
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user