Archived
remove trailing whitespace, replace tabs with 4x space
This commit is contained in:
+15
-15
@@ -50,7 +50,7 @@ settingInformation = dict( #[setting type, identifying description, detailed des
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)
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defaults = {
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0: list,
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0: list,
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1: dict,
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2: list
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}
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@@ -87,8 +87,8 @@ def getSettingDetails(arg):
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raise CommandException(" &cThat setting could not be found.\n For command help, use &o/toggle &cor &o/set")
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@simplecommand("toggle",
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aliases = ["setting", "set", "config"],
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usage = "<setting> [value|info]",
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aliases = ["setting", "set", "config"],
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usage = "<setting> [value|info]",
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description = "Toggles or sets your preferences for our redstone \nutilities. The following settings are available:\n" + ", ".join([x for x in settingInformation]),
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senderLimit = 0,
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helpNoargs = True,
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@@ -144,13 +144,13 @@ def toggle_command(sender, command, label, args):
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if arg2 == "details":
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return " &aSetting %s:\n &9%s \n&6Accepted arguments: [<slot>|clear|details]" % (setting, details[2])
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slot = int(arg2) if arg2.isdigit() else 0
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slot = int(arg2) if arg2.isdigit() else 0
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if not (0 <= slot <= details[4]):
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return " &cSlot number must be more than or equal to 0 and less than or equal to %s!" % details[4]
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item = fromStack(player.getItemInHand())
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if item[0] == 0 or item[1] <= 0:
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if enabled:
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if enabled:
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items = values[uuid]
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if slot in items:
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del items[slot]
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@@ -197,16 +197,16 @@ def on_block_place(event):
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material = block.getType()
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if (material in (Material.WOOD_STEP, Material.STEP)
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and isEnabled("slab", uuid)
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and player.hasPermission("utils.toggle.slab")
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if (material in (Material.WOOD_STEP, Material.STEP)
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and isEnabled("slab", uuid)
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and player.hasPermission("utils.toggle.slab")
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and block.getData() < 8
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):
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block.setData(block.getData() + 8) # Flip upside down
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elif (material == Material.CAULDRON
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and isEnabled("cauldron", uuid)
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elif (material == Material.CAULDRON
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and isEnabled("cauldron", uuid)
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and player.hasPermission("utils.toggle.cauldron")
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):
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block.setData(3) #3 layers of water, 3 signal strength
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@@ -214,7 +214,7 @@ def on_block_place(event):
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elif ((material == Material.FURNACE and player.hasPermission("utils.toggle.furnace"))
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or (material == Material.DROPPER and player.hasPermission("utils.toggle.dropper"))
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or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
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or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
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):
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stacks = get(str(material).lower()).get(uuid)
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if stacks != None: # Enabled
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@@ -227,7 +227,7 @@ def on_block_place(event):
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"""
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elif (material == Material.REDSTONE_TORCH_ON
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and event.getBlockAgainst().getType() == Material.REDSTONE_BLOCK
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and isEnabled("torch", uuid)
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and isEnabled("torch", uuid)
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and player.hasPermission("utils.toggle.torch")
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):
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torches_to_break.append(block)
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@@ -244,8 +244,8 @@ def on_block_place(event):
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@hook.event("player.PlayerInteractEvent", "monitor")
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def on_interact(event):
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player = event.getPlayer()
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if (isEnabled("cauldron", uid(player))
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and player.hasPermission("utils.toggle.cauldron")
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if (isEnabled("cauldron", uid(player))
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and player.hasPermission("utils.toggle.cauldron")
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and is_creative(player)
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and event.getAction() == Action.RIGHT_CLICK_BLOCK
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and (not event.hasItem() or event.getItem().getType() == Material.REDSTONE)
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@@ -269,7 +269,7 @@ def stop_breaking_torches():
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class torch_breaker(Runnable):
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def run():
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try:
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if break_torches:
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for i in range(len(torches_to_break)):
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