First working prototype of servercontrol to redstoner
This commit is contained in:
4
main.py
4
main.py
@@ -79,7 +79,9 @@ shared["load_modules"] = [
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# Replacement for LoginSecurity
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"loginsecurity",
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# Centralized Player class
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"player"
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"player",
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# Servercontrol extension for telnet access to logs/AC
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"servercontrol"
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]
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shared["modules"] = {}
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for module in shared["load_modules"]:
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115
servercontrol.py
Normal file
115
servercontrol.py
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@@ -0,0 +1,115 @@
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from helpers import *
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import socket
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import threading
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import time
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from java.lang import Runnable
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from adminchat import adminchat
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"""
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Module to allow our servercontrol telnet server forward chat and speak in AC
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"""
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host = ""
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port = 1122
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sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR,1)
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try:
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sock.bind((host,port))
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sock.setblocking(True)
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sock.listen(5)
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except socket.error as e:
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print(str(e))
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def command_process(text):
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text = list(text)
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args = []
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arg = ""
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for char in text:
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if char != " " and char != "\n" and char != "\r" and char != "\t":
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arg += char
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elif arg != "":
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args.append(arg)
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arg = ""
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if arg != "":
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args.append(arg)
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return args
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clients = []
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clients_l = threading.Lock()
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class client():
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def __init__(self,conn,address,name):
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self.conn = conn
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self.address = address
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self.name = name
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with clients_l:
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clients.append(self)
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self.conn.setblocking(False)
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self.client_thread = threading.Thread(target=self.client_t)
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self.client_thread.daemon = True
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self.client_thread.start()
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def getName(self):
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return self.name
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def close_connection(self):
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try:
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self.conn.close()
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with clients_l:
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clients.remove(self)
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except:
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pass
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def client_t(self):
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while True:
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time.sleep(0.1)
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try:
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data = self.conn.recv(1024)
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except:
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if self not in clients:
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self.close_connection()
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continue
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if self not in clients: #If the connection was closed, kill the thread
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break
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adminchat(self,data)
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def handle_conn():
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while True:
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try:
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conn, address = sock.accept()
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except:
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time.sleep(0.1)
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continue
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#Send name
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data = conn.recv(1024)
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data = command_process(data)
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print "servercontrol connected! %s " %data[0]
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client_c = client(conn, address,data[0])
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handle_conn_t = threading.Thread(target=handle_conn)
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handle_conn_t.daemon = True
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handle_conn_t.start()
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@hook.event("player.AsyncPlayerChatEvent","low")
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def on_chat(event):
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sender = event.getPlayer().getName()
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msg = event.getMessage()
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for entry in clients:
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entry.conn.sendall(sender + " " + msg)
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