move module descriptions to main.py or modules themself

This commit is contained in:
jomo
2015-01-07 00:17:20 +01:00
parent f579759e60
commit 68430fa175
5 changed files with 38 additions and 2 deletions

20
main.py
View File

@@ -9,6 +9,7 @@ from traceback import format_exc as print_traceback
sys.path += ['', '/usr/lib/python2.7', '/usr/lib/python2.7/plat-linux2', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload', '/usr/local/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages', '/usr/lib/pymodules/python2.7', '/usr/lib/pyshared/python2.7']
try:
# Library that adds a bunch of re-usable methods which are used in nearly all other modules
from helpers import *
except:
print("[RedstonerUtils] ERROR: Failed to import helpers:")
@@ -31,24 +32,43 @@ info("Loading RedstonerUtils...")
# Import all modules, in this order
shared["load_modules"] = [
# Collection of tiny utilities
"misc",
# Adds chat for staff using /ac <text or ,<text>
"adminchat",
# Adds /badge, allows to give players achievements
"badges",
# Adds /calc, toggles automatic solving of Math expressions in chat
"calc",
# Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities
"lagchunks",
# Adds /report and /rp, Stores reports with time and location
"reports",
# Adds group-chat with /chatgroup and /cgt to toggle normal chat into group mode
"chatgroups",
# Adds /token, reads and writes from the database to generate pronouncable (and thus memorable) registration-tokens for the website
"webtoken",
# Adds /lol, broadcasts random funyy messages. A bit like the splash text in the menu
"saylol",
# Shows the owner of a skull when right-clicked
"skullclick",
# Adds /listen, highlights chat and plays a sound when your name was mentioned
"mentio",
# Adds /cycler, swaps the hotbar with inventory when player changes slot from right->left or left->right
"cycle",
# Adds /getmotd & /setmotd to update the motd on the fly (no reboot)
"motd",
# AnswerBot. Hides stupid questions from chat and tells the sender about /faq or the like
"abot",
# Adds '/forcefield', creates forcefield for players who want it.
"forcefield",
# Adds /damnspam, creates timeout for buttons/levers to mitigate button spam.
"damnspam",
# Adds /check, useful to lookup details about a player
"check",
# Adds /imout, displays fake leave/join messages
"imout"
# NOTICE: If you add something here, please add a small descriptive comment above!
]
shared["modules"] = {}
for module in shared["load_modules"]:

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@@ -1,4 +1,9 @@
#pylint: disable = F0401
"""
A library that makes use of the so called ClassPathHack for jython
to allow proper loading of mysql-connector.jar at runtime.
Import only, no methods.
"""
import java.lang.reflect.Method
import java.io.File
import java.net.URL

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@@ -1,7 +1,9 @@
#!/usr/bin/python
# this was going to be a PlotMe-like plugin "plotter"
# but it seems like PlotMe is still beeing developed, so we don't need our own.
"""
*Very basic* start of a custom plot-plugin like PlotMe
on hold because the PlotMe developer continued to develop PlotMe
"""
import sys

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@@ -1,3 +1,9 @@
"""
Code that was used once to create this awesome screenshot
- https://i.imgur.com/v4wg5kl.png
- https://i.imgur.com/tIZ3jmC.png
- https://www.reddit.com/r/Minecraft/comments/28le52/screenshot_of_all_players_that_joined_my_server/
"""
import net.minecraft.server.v1_7_R1.EntityPlayer as EntityPlayer
import net.minecraft.server.v1_7_R1.PacketPlayOutNamedEntitySpawn as PacketPlayOutNamedEntitySpawn
import net.minecraft.server.v1_7_R1.PlayerInteractManager as PlayerInteractManager

View File

@@ -1,4 +1,7 @@
#pylint: disable = F0401
"""
A plugin that automatically tiles (stacks) blocks inside a selected region in configurable directions.
"""
import org.bukkit.event.block.BlockPlaceEvent as BlockPlaceEvent
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.event.player.PlayerInteractEvent as PlayerInteractEvent