11 Commits
dev ... wrapper

Author SHA1 Message Date
Dico200
4027cf7268 Fix most of wrapper_command 2015-11-26 17:41:47 +01:00
Dico200
c76f8373ef I didn't like the fire name but whatever 2015-11-26 15:14:42 +01:00
Dico200
a59f67785c Small changes really 2015-11-26 15:10:02 +01:00
PanFritz
f7626300ea merge conflicts 2015-11-25 18:26:50 +01:00
PanFritz
14b6c6905a Lots of fixes, added player loading/ unloading, login.py custom event system, mysql_utils.columns property 2015-11-25 18:22:08 +01:00
PanFritz
513996a351 Lots of fixes, added player loading/ unloading, login.py custom event system, mysql_utils.columns property 2015-11-25 18:20:29 +01:00
Dico200
3bc7963a7a wrapper_player progress 2015-11-25 18:03:36 +01:00
Dico200
37d425bb65 Remove get_py_player function I added 2015-11-25 15:56:35 +01:00
Dico200
b3b6d15a32 wrapper_command WIP... to wrapper branch now? 2015-11-25 15:55:25 +01:00
PanFritz
a85194d7be Added cancelled event property, added player loading 2015-11-24 00:33:56 +01:00
PanFritz
760dc48968 Added loading of properties 2015-11-24 00:02:45 +01:00
13 changed files with 786 additions and 380 deletions

View File

@@ -125,8 +125,9 @@ def on_player_chat(event):
data = safe_open_json()
if event.isCancelled():
return
if not data[playerid]:
if not playerid in data:
return
event.setMessage(multiple_replace(data[playerid], event.getMessage()))
if (event.getPlayer().hasPermission("essentials.chat.color")):
@@ -135,4 +136,3 @@ def on_player_chat(event):
event.setCancelled(True)
plugin_header(recipient=event.getPlayer(), name="Chat Alias")
msg(event.getPlayer(), "&7The message generated was too long and was not sent. :/")

129
login.py Normal file
View File

@@ -0,0 +1,129 @@
from wrapper import *
from passlib.hash import pbkdf2_sha256 as crypt
@event_handler("player_login","normal", utils = True)
def player_join(*args):
player = args[1]
if not player.registered:
player.authenticated = True
player.msg("Successfully logged in!")
"""
@event_handler("player.PlayerCommandPreprocessEvent", "lowest")
def on_login_command(event):
player = event.player
password = event.message.replace("/login", "").replace(" ", "")
event.message = event.player.name + " Attempting to login!"
event.cancelled = True
@async(daemon = True)
def check_pass(player, password):
print password
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
else:
if crypt.verify(password, player.password):
player.authenticated = True
player.msg("Successfully logged in!")
else:
print event.message
player.msg("Wrong password!")
check_pass(player, password)"""
@command("login")
@async(daemon = True)
def on_login_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) > 1:
player.msg("The syntax is /login <password>")
return
elif len(args) is 1:
if crypt.verify(args[0], player.password):
player.authenticated = True
player.msg("Successfully logged in!")
else:
player.msg("Wrong password!")
@command("changepass")
@async(daemon = True)
def on_changepass_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) < 2:
player.msg("The syntax is /login <current_password> <new_password>")
return
elif len(args) is 2:
if crypt.verify(args[0], player.password):
player.password = crypt.encrypt(args[1], rounds=200000, salt_size=16)
player.msg("Successfully changed your password!")
player.save()
else:
player.msg("You have entered an incorrect current password!")
@command("removepass")
@async(daemon = True)
def on_removepass_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) < 1:
player.msg("The syntax is /removepass <current_password>")
return
elif len(args) is 1:
if crypt.verify(args[0], player.password):
player.password = "None"
player.registered = False
player.save()
player.msg("Successfully removed your password!")
else:
player.msg("You have entered an incorrect current password!")
@command("register")
@async(daemon = True)
def on_register_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if len(args) > 1:
player.msg("The syntax is /register <password>")
return
elif len(args) is 1:
if player.registered:
player.msg("You are already registered!")
return
player.password = crypt.encrypt(args[0], rounds=200000, salt_size=16)
player.registered = True
print player.password
player.save()
player.msg("Successfully registered!")
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
"player.PlayerInteractEvent"]
for event in blocked_events:
@event_handler(event_name = event, priority = "highest")
def on_blocked_event(event):
if not event.player.authenticated:
event.cancelled = True

View File

@@ -1,275 +0,0 @@
from helpers import *
from passlib.hash import pbkdf2_sha256 as crypt
from basecommands import simplecommand
import time
import threading
from login_secrets import * #Don't forget to make login_secrets aswell
import mysqlhack
from com.ziclix.python.sql import zxJDBC
from java.lang import Runnable
wait_time = 60 #seconds
admin_perm = "utils.loginsecurity.admin"
min_pass_length = 8
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent","player.AsyncPlayerChatEvent"]
def matches(password,user):
thread = threading.Thread(target=matches_thread, args = (password,user))
thread.start()
def matches_thread(password, user):
hashed = get_pass(uid(user))
py_player = get_py_player(user)
if crypt.verify(password, hashed):
if py_player.logging_in:
py_player.logging_in = False
msg(user, "&aLogged in successfully!")
else:
if py_player.logging_in:
msg(user, "&cInvalid password!")
@simplecommand("cgpass",
usage = "<password> <new password>",
description = "Changes your password",
senderLimit = 0,
helpNoargs = True)
def change_pass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not len(args) == 2:
return "&cInvalid arguments"
password = args[0]
new_password = args[1]
uuid = uid(sender)
if is_registered(uuid):
change_pass(uuid, crypt.encrypt(new_password, rounds=200000, salt_size=16))
return "&aPassword changed"
return "&cYou are not registered"
@simplecommand("login",
usage = "<password>",
description = "Logs you in if <password> matches your password.",
senderLimit = 0,
helpNoargs = True)
def login_command(sender, command, label, args):
py_player = get_py_player(sender)
if not py_player.logging_in:
msg(sender,"&cAlready logged in!")
password = args[0]
matches(password, sender)
@simplecommand("register",
usage = "<password>",
description = "Registers you with <password>. Next time you join, log in with /login",
senderLimit = 0,
helpNoargs = True)
def register_command(sender, command, label, args):
py_player = get_py_player(sender)
if len(args) > 1:
return "&cPassword can only be one word!"
uuid = uid(sender)
if is_registered(uuid):
return "&cYou are already registered!"
password = args[0]
if len(password) < min_pass_length:
return "&cThe password has to be made up of at least %s characters!" % min_pass_length
create_pass(uuid, password)
return "&cPassword set. Use /login <password> upon join."
@simplecommand("rmpass",
description = "Removes your password if the password matches",
senderLimit = 0,
amax = 0,
helpNoargs = False)
def rmpass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not is_registered(uid(sender)):
return "&cYou are not registered!"
if py_player.logging_in == False:
delete_pass(uid(sender))
return "&aPassword removed successfully. You will not be prompted anymore."
return "&cFailed to remove password, please contact a staff member"
@simplecommand("rmotherpass",
aliases = ["lacrmpass"],
usage = "<user>",
senderLimit = -1,
description = "Removes password of <user> and sends them a notification",
helpNoargs = True)
def rmotherpass_command(sender, command, label, args):
py_player = get_py_player(sender)
if py_player.logging_in:
return "&cYou are not logged in"
if not sender.hasPermission(admin_perm):
noperm(sender)
return
user = server.getOfflinePlayer(args[0])
if is_registered(uid(user)):
delete_pass(uid(user))
runas(server.getConsoleSender(), colorify("mail send %s &cYour password was reset by a staff member. Use &6/register&c to set a new one." % user.getName()))
return "&aPassword of %s reset successfully" % user.getName()
return "&cThat player could not be found (or is not registered)"
def change_pass(uuid, pw):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("UPDATE secret SET pass = ? WHERE uuid = ?", (pw,uuid,))
conn.commit()
curs.close()
conn.close()
def get_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT pass FROM secret WHERE uuid = ?", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
return results[0][0]
def create_pass(uuid,pw):
thread = threading.Thread(target=create_pass_thread, args=(uuid,pw))
thread.start()
def create_pass_thread(uuid, pw):
pw = crypt.encrypt(pw, rounds=200000, salt_size=16)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("INSERT INTO secret VALUES (?,?)", (uuid,pw,))
conn.commit()
curs.close()
conn.close()
def is_registered(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT EXISTS(SELECT * FROM secret WHERE uuid = ?)", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
if results[0][0] == 1:
return True
return False
def delete_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("DELETE FROM secret WHERE uuid = ?", (uuid,))
conn.commit()
curs.close()
conn.close()
@hook.event("player.PlayerJoinEvent", "highest")
def on_join(event):
user = event.getPlayer()
py_player = get_py_player(event.getPlayer())
if is_registered(uid(user)):
msg(event.getPlayer(), "&4You will be disconnected after 60 seconds if you don't &alogin")
msg(user, "&cUse /login <password>")
py_player.logging_in = True
py_player.login_time = time.time()
return
elif user.hasPermission(admin_perm):
pass #Do what? force them to make a password, lots of code, maybe just message us on slack?
#This shouldn't be needed anymore as py_player gets removed anyway.
"""
@hook.event("player.PlayerQuitEvent", "high")
def on_quit(event):
if event.getPlayer().getName() in logging_in:
del logging_in[event.getPlayer().getName()]
"""
##Threading start
class kick_class(Runnable):
def __init__(self, player):
self.player = player
def run(self):
if self.player.isOnline():
self.player.kickPlayer(colorify("&aLogin timed out"))
def kick_thread():
while True:
time.sleep(1)
now = time.time()
for py_player in py_players:
if py_player.logging_in:
if now - py_player.login_time > wait_time:
player = py_player.player
kick = kick_class(player)
server.getScheduler().runTask(server.getPluginManager().getPlugin("RedstonerUtils"), kick)
"""if name in logging_in:
del logging_in[name]
break
"""
thread = threading.Thread(target = kick_thread)
thread.daemon = True
thread.start()
##Threading end
for blocked_event in blocked_events:
@hook.event(blocked_event, "high")
def on_blocked_event(event):
user = get_py_player(event.getPlayer())
if user.logging_in:
event.setCancelled(True)
@hook.event("player.PlayerCommandPreprocessEvent","normal")
def pre_command_proccess(event):
player = get_py_player(event.getPlayer())
if player.logging_in:
args = event.getMessage().split(" ")
if not args[0].lower() == "/login":
msg(player.player, "&4You need to login before you do that!")
event.setCancelled(True)

13
main.py
View File

@@ -11,12 +11,10 @@ sys.path += ['', '/usr/lib/python2.7', '/usr/lib/python2.7/plat-linux2', '/usr/l
try:
# Library that adds a bunch of re-usable methods which are used in nearly all other modules
from helpers import *
from wrapper import *
#from wrapper import *
except:
print("[RedstonerUtils] ERROR: Failed to import Wrapper:")
print(print_traceback())
error("[RedstonerUtils] ERROR: Failed to import Wrapper:")
error(print_traceback())
@hook.enable
def on_enable():
@@ -34,7 +32,10 @@ info("Loading RedstonerUtils...")
# Import all modules, in this order
shared["load_modules"] = ["test"]
shared["load_modules"] = [
"test",
# "login",
]
shared["modules"] = {}
for module in shared["load_modules"]:

View File

@@ -13,11 +13,23 @@ class mysql_connect:
if args is None:
return self.curs.execute(query)
else:
print query
print args
return self.curs.execute(query, args)
def fetchall(self):
return self.curs.fetchall()
@property
def columns(self):
self.execute("SHOW COLUMNS FROM utils_players")
fetched = self.fetchall()
columns = []
for row in fetched:
columns.append(row[0])
return columns
def __enter__(self):
return self

View File

@@ -5,6 +5,14 @@ import java.util.UUID as UUID
import org.bukkit.Material as Material
import org.bukkit.block.BlockFace as BlockFace
"""
# About permissions:
# To use the command, the user needs to have utils.serversigns.
# To use ANY subcommand, the user needs to have utils.serversigns.<subcommand> IN ADDITION to the previously mentioned node.
# To be able to add commands as messages to a sign, a user will need the node utils.serversigns.command.
# To be able to claim a sign for another player or to edit signs that the user doesn't own, they will need utils.serversigns.admin.
"""
blocked_cmds = ("pex", "kick", "ban", "tempban", "pyeval", "sudo", "stop", "reload", "op", "deop", "whitelist")
def load_signs():
@@ -24,6 +32,18 @@ signs = load_signs() # {("world", x, y, z): ["owner_id", "msg1", "msg2"]}
lines = {} # Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""}
@hook.enable
def check_all_signs():
# Check if all saved signs actually represent a sign block. There are ways to break the signs without the plugin knowing.
for loc in dict(signs): # Can't change dict size during iteration, using a copy
world = server.getWorld(loc[0])
if world and world.getBlockAt(loc[1], loc[2], loc[3]).getType() in (Material.SIGN_POST, Material.WALL_SIGN):
continue
del signs[loc]
info("[Server Signs] Couldn't find a %s, removed the data for the sign that was once there." % identifySign(loc))
save_signs()
def fromLoc(bLoc):
"""
# Returns a tuple containing the (bukkit)location's world's name and its x, y and z coordinates
@@ -222,9 +242,6 @@ def svs_command(sender, command, label, args):
return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a')
#-------------------------------------------------------------------------------------------------------
@hook.event("player.PlayerInteractEvent")
def on_click(event):
if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
@@ -254,25 +271,22 @@ faces = {
@hook.event("block.BlockBreakEvent", "monitor")
def on_break(event):
try:
global checking_block
if checking_block or event.isCancelled():
return
global checking_block
if checking_block or event.isCancelled():
return
block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False)
block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False)
for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face)
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
check_sign(event, block2)
for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face)
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
check_sign(event, block2)
block3 = block.getRelative(BlockFace.UP)
if block3.getType() == Material.SIGN_POST:
check_sign(event, block3)
except:
error(trace())
block3 = block.getRelative(BlockFace.UP)
if block3.getType() == Material.SIGN_POST:
check_sign(event, block3)
def check_sign(event, block, attached = True):
@@ -287,6 +301,7 @@ def check_sign(event, block, attached = True):
save_signs()
msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
def can_build2(player, block):
global checking_block
event = BlockBreakEvent(block, player)

View File

@@ -91,7 +91,7 @@ echo -e "\n> All plugins downloaded"
cd "redstoner-utils.py.dir"
echo -e "\n> Duplicating sample files"
for file in ls ./*.example; do
for file in ./*.example; do
cp -v "$file" "$(echo "$file" | rev | cut -d "." -f 2- | rev)"
done

80
util_events.py Normal file
View File

@@ -0,0 +1,80 @@
from thread_utils import *
MONITOR_PRIORITY = "monitor"
HIGHEST_PRIORITY = "highest"
HIGH_PRIORITY = "high"
NORMAL_PRIORITY = "normal"
LOW_PRIORITY = "low"
LOWEST_PRIORITY = "lowest"
priorities = ["lowest","low","normal","high","highest","monitor"]
events = []
class base_event():
def __init__(self,event_name):
self.name = event_name
self.cancelled = False
self._handlers = [ [],[],[],[],[],[] ]
self.cancelled_lock = threading.Lock()
def add_handler(self,function,priority):
for prior in priorities:
if prior == priority:
self._handlers[priorities.index(prior)].append(function)
def fire(self,*args):
for priority in self._handlers:
for handler in priority:
handler(self,*args)
def set_cancelled(self,state):
with self.cancelled_lock:
self.cancelled = state
class utils_events(base_event):
def __init__(self,event_name):
base_event.__init__(self,event_name)
def add_event(event_name, event_class = base_event):
"""
# Adds a new event type of the given class with the given name
"""
event = event_class(event_name)
events.append(event)
def fire_event(event_name,*args):
"""
# Calls the ehe event with the given arguments
"""
for event in events:
if event.name == event_name:
event.call(*args)
return event
def check_events(event_name):
"""
# Returns whether there is an event with the name event_name
"""
for event in events:
if event.name == event_name:
return True
return False
#Decorator
def utils_event(event_name, priority, create_event=base_event):
def event_decorator(function):
def wrapper(*args, **kwargs):
pass
if not check_events(event_name): #Check if the event exists, if not create it.
add_event(event_name,create_event)
for event in events: #Go through the list of events, find the one we need and call all of its handlers
if event.name == event_name:
event.add_handler(function,priority)
return wrapper
return event_decorator

View File

@@ -13,7 +13,7 @@ def is_vanished(player):
return uid(player) in vanished
#this can be used to silently set the vanished state of a player
#this can be used to silently set the vanished state of a player I guess.
def set_state(player, state):
if state == is_vanished(player):
return
@@ -37,6 +37,10 @@ def disable_vanish(target):
player.showPlayer(target)
def get_online_vanished_players():
return (player.getPlayer() for player in (retrieve_player(uuid) for uuid in vanished) if player.isOnline())
@simplecommand("vanish",
aliases = ["v"],
usage = "[on/off]",
@@ -48,45 +52,38 @@ def disable_vanish(target):
helpSubcmd = True
)
def vanish_command(sender, command, label, args):
try:
current_state = is_vanished(sender)
new_state = not current_state
current_state = is_vanished(sender)
new_state = not current_state
if len(args) == 1:
arg = args[0].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
if len(args) == 1:
arg = args[0].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
if current_state == new_state:
return "&cYou were %s vanished!" % ("already" if current_state else "not yet")
set_state(sender, new_state)
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
except:
error(trace())
Validate.isTrue(current_state != new_state, "&cYou were %s vanished!" % ("already" if current_state else "not yet"))
set_state(sender, new_state)
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
@hook.event("player.PlayerJoinEvent")
def on_player_join(event):
player = event.getPlayer()
if not is_authorized(player):
for uuid in vanished:
player.hidePlayer(retrieve_player(uuid))
elif is_vanished(player):
msg(player, "&cKeep in mind that you are still vanished! Use /vanish to disable.")
for vanished in get_online_vanished_players():
player.hidePlayer(vanished)
@hook.event("player.PlayerQuitEvent")
def on_player_quit(event):
player = event.getPlayer()
if not is_authorized(player):
for uuid in vanished:
player.showPlayer(retrieve_player(uuid))
for vanished in get_online_vanished_players():
player.showPlayer(vanished)
elif is_vanished(player):
disable_vanish(player)
@simplecommand("vanishother",
@@ -110,9 +107,7 @@ def vanishother_command(sender, command, label, args):
elif arg == "off":
new_state = False
if current_state == new_state:
return "&cThat player was already vanished!" if current_state else "&cThat player was not yet vanished!"
Validate.isTrue(current_state != new_state, "&cThat player was %s vanished!" % ("already" if current_state else "not yet"))
set_state(target, new_state)
enabled_str = "enabled" if new_state else "disabled"

View File

@@ -8,4 +8,5 @@ Before you run away from this if the class you need to use isn't here, please cr
from helpers import *
from wrapper_event import *
from wrapper_player import *
from wrapper_command import *
from wrapper_command import *
from util_events import utils_event, fire_event, utils_events

View File

@@ -1,11 +1,328 @@
from wrapper_player import *
from helpers import *
def command(command = "help"):
def decorator(wrapped):
@hook.command(command)
def wrapper(sender, command, label, args):
class Command(object):
"""
# Documentation to come.s
"""
SENDER_ANY = 0
SENDER_PLAYER = 1
SENDER_CONSOLE = 2
ACTION_IGNORE = 3
ACTION_SYNTAXERROR = 4
ACTION_DISPLAYSYNTAX = 5
ACTION_DISPLAYHELP = 6
def __init__(self,
command,
parent = None,
aliases = tuple(),
permission = None,
description = "Description",
type = 0,
no_arg_action = 3,
help_request_action = 3,
arguments = tuple(),
):
self.command = command.lower()
self.aliases = tuple(alias.lower() for alias in aliases)
self.description = description
self.type = type
self.no_arg_action = no_arg_action
self.help_request_action = help_request_action
self.arguments = arguments
self.parent = parent
self.sub_commands = Command_dict()
# ---- Check if argument layout is valid ----
prev_arg = arguments[0] if len(arguments) > 0 else None
for arg_info in arguments[1:]:
if not prev_arg.required and arg_info.required:
raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % command)
if prev_arg.type == Argument.MESSAGE:
raise Argument_exception("Command: %s; An argument of type MESSAGE may not be followed by other arguments" % command)
prev_arg = arg_info
# ---- Add self to parent sub_commands and set permission node ----
perm_builder = "utils"
if self.parent == None:
root_commands[self.command] = self
else:
try:
return wrapped(sender = py_players[sender], command = command, label = label, args = args)
except:
print(print_traceback())
return decorator
parent_route = self.parent.split(" ")
parent_sub_commands = root_commands
parent_obj = None
for cmd_name in parent_route:
parent_obj = parent_sub_commands[cmd_name]
parent_sub_commands = parent_obj.sub_commands
parent_obj.sub_commands[self.command] = self
except KeyError as e:
raise Argument_exception("Error occurred while setting up command hierarchy: " + e.message + "\n" + trace())
perm_builder += "." + (permission if permission else command).lower()
def __call__(self, handler):
"""
# To clarify: This function is called when you 'call' an instance of a class.
# This means, that Command() calls __init__() and Command()() calls __call__().
# This makes it possible to use class instances for decoration. The decorator is this function.
"""
self.handler = handler
if self.parent == None:
@hook.command(self.command, aliases = self.aliases)
def run(sender, command, label, args):
"""
# This function will take care of prefixing and colouring of messages in the future.
# So it's very much WIP.
"""
try:
message = self.execute(sender, command, label, args)
except Command_exception as e:
message = e.message
except Argument_exception as e:
message = e.message
except Exception:
error(trace())
return True
if message:
sender.sendMessage(message)
return True
return handler
def execute(self, sender, command, label, args):
try:
return self.sub_commands[args[0].lower()].execute(sender, command, label, args[1:])
except (KeyError, IndexError):
return self.execute_checks(sender, command, label, args)
def execute_checks(self, sender, command, label, args):
# ---- Check sender type ----
if is_player(sender):
Validate.is_true(self.type != Command.SENDER_CONSOLE, "That command can only be used by the console")
#sender = py_players.__getattr__(sender)
else:
Validate.is_true(self.type != Command.SENDER_PLAYER, "That command can only be used by players")
# ---- Check permission ----
Validate.is_authorized(sender, self.permission)
# ---- Check if a help message is expected ----
if len(args) == 0:
action = self.no_arg_action
elif args[0].lower() == "help":
action = self.help_request_action
else:
action = Command.ACTION_IGNORE
if action != Command.ACTION_IGNORE:
if action == Command.ACTION_SYNTAXERROR:
return "&cInvalid syntax, please try again."
if action == Command.ACTION_DISPLAYSYNTAX:
return self.syntax()
if action == Command.ACTION_DISPLAYHELP:
return self.help()
# ---- Set up passed arguments, prepare for handler call ----
scape = Command_scape(args, self.arguments, command, label)
if is_player(sender):
#sender = py_players[sender]
pass
return self.handler(sender, self, scape)
# @Command("hello") def on_hello_command(sender, command, scape/args)
def syntax(self):
return " ".join(tuple(arg_info.syntax() for arg_info in self.arguments))
def help(self):
syntax = self.syntax()
return syntax #WIP...
class Argument():
"""
# A more advanced implementation of amin and amax, though it doesn't do exactly the same.
# You can now pass a list of Argument objects which define what the argument represents.
# In the process of doing so, you can set an argument type, one of the ones mentioned below.
# For example, if Argument.PLAYER is given, the server will be searched for the given player, and
# they will be passed as the argument, instead of a string representing their name.
#
# Feel free to add your own argument types. If you want to make a change to the API to make it different,
# please don't do so on your own behalf.
"""
STRING = 0
INTEGER = 1
FLOAT = 2
PLAYER = 3
OFFLINE_PLAYER = 4
MESSAGE = 5
def __init__(self, name, type, definition, required = True):
self.name = name
self.type = type
self.definition = definition
self.required = required
def syntax(self):
syntax = self.name
if self.type == Argument.MESSAGE:
syntax += "..."
return (("<%s>" if self.required else "[%s]") % syntax)
class Validate():
"""
# Much like what you often see in Java.
# Instead of having to check if a condition is met, and if not,
# sending the player a message and returning true,
# You can use one of these methods to check the condition, and
# pass a message if it's not met.
#
# For example:
# > if not sender.hasPermission("utils.smth"):
# noperm(sender)
# return True
#
# Can be replaced with:
# > Validate.is_authorized(sender, "utils.smth")
#
"""
@staticmethod
def is_true(expression, fail_message):
if not expression:
raise Command_exception(fail_message)
@staticmethod
def not_none(obj, fail_message):
if obj == None:
raise Command_exception(fail_message)
@staticmethod
def is_authorized(player, permission, msg = "You do not have permission to use that command"):
if not player.hasPermission(permission):
raise Command_exception(msg)
@staticmethod
def is_player(sender):
if not is_player(sender):
raise Command_exception("That command can only be used by players")
@staticmethod
def is_console(sender):
if is_player(sender):
raise Command_exception("That command can only be used by the console")
"""
# ---------- API classes ----------
"""
class Command_dict(dict):
#{"cmd1" : cmd_object}
def __getattr__(self, alias):
for cmd_name, cmd_obj in self.iteritems():
if alias == cmd_name or alias in cmd_obj.aliases:
return cmd_obj
raise KeyError("Subcommand '%s' was not found" % alias)
root_commands = Command_dict() # {"command": command_object}
class Command_exception(Exception):
def __init__(self, message):
self.message = message
class Command_scape(list):
def __init__(self, args, arg_layout, command, label):
super(list, self).__init__()
self.raw = args
self.arg_layout = arg_layout
self.command = command
self.label = label
has_message = False
for i in range(len(arg_layout)):
arg_info = arg_layout[i]
given = (len(args) >= i + 1)
if arg_info.required and not given:
raise Argument_exception("You must specify the " + arg_info.name)
if not given:
self.append(None)
continue
given_arg = args[i]
arg_type = arg_info.type
if arg_type == Argument.STRING:
self.append(given_arg)
elif arg_type == Argument.INTEGER:
try:
value = int(given_arg)
except ValueError:
raise Argument_exception("The %s has to be a round number" % arg_info.name)
self.append(value)
elif arg_type == Argument.FLOAT:
try:
value = float(given_arg)
except ValueError:
raise Argument_exception("The %s has to be a number" % arg_info.name)
self.append(value)
elif arg_type == Argument.PLAYER:
target = server.getPlayer(given_arg)
if target == None:
raise Argument_exception("The %s has to be an online player" % arg_info.name)
self.append(target)
#self.append(py_players[target])
elif arg_type == Argument.OFFLINE_PLAYER:
try:
# Code to get the PY PLAYER by name. Possibly, uid(server.getOfflinePlayer(given_arg)) can be used?
pass
except KeyError:
raise Argument_exception("The %s has to be an existing player" % arg_info.name)
self.append(None)
elif arg_type == Argument.MESSAGE:
self.append(" ".join(args[i:]))
has_message = True
else:
error("Argument type not found: %d" % arg_type)
raise Argument_exception("A weird thing has happened, please contact an administrator")
if not has_message:
self.remainder = args[len(arg_layout):]
else:
self.remainder = None
def has_flag(self, flag, check_all = False):
return (("-" + flag) in self.raw) if check_all else (("-" + flag) in self.remainder)
def get_raw(self):
return self.raw
def get_arg_layout(self):
return self.arg_layout
class Argument_exception(Exception):
def __init__(self, message):
self.message = message

View File

@@ -1,22 +1,56 @@
from wrapper import *
from util_events import utils_event, utils_events
from wrapper_player import *
from traceback import format_exc as print_traceback
class py_event:
def __init__(self,event):
self.event = event
try:
self.player = py_players[event.getPlayer()]
except:
warn("Player doesn't exist")
class py_event(object):
def __init__(self,event):
self.event = event
try:
self.player = py_players[event.getPlayer()]
except:
warn("Player doesn't exist")
@property
def cancelled(self):
return self.event.isCancelled()
@cancelled.setter
def cancelled(self, value):
self.event.setCancelled(value)
@property
def message(self):
try:
return self.event.getMessage()
except:
raise AttributeError
@message.setter
def message(self, msg):
try:
self.event.setMessage(msg)
except:
raise AttributeError
def event_handler(event_name = None, priority = "normal", utils = False):
if not utils:
def decorator(wrapped):
@hook.event(event_name, priority)
def wrapper(event):
try:
wrapped(py_event(event))
except:
print(print_traceback())
return decorator
elif utils:
def decorator(wrapped):
@utils_event(event_name, priority, create_event = utils_events)
def wrapper(*args):
try:
wrapped(*args)
except:
print(print_traceback())
return decorator
def event_handler(event_name = None, priority = "normal"):
def decorator(wrapped):
@hook.event(event_name, priority)
def wrapper(event):
try:
wrapped(py_event(event))
except:
print(print_traceback())
return decorator

View File

@@ -1,29 +1,84 @@
import time
import mysqlhack
from mysql_utils import *
from util_events import fire_event
from thread_utils import *
from players_secret import *
#from players_secret import *
from datetime import datetime
from com.ziclix.python.sql import zxJDBC
from traceback import format_exc as print_traceback
class py_player:
class py_player(object):
def __init__(self,player):
self.player = player
self.logging_in = True
self.authenticated = False
self.login_time = time.time()
self.logging_in = False
self.props = {
"uuid":self.uuid,
"name":self.name,
"nickname":self.name,
"registered":False,
"password":"None",
"banned":False,
"banned_reason":None,
"played_time":time.time() - self.login_time,
"last_login":datetime.now(),
"first_seen":datetime.now(),
}
def __setattr__(self, attribute, value):
if not attribute in dir(self):
if not 'props' in self.__dict__:
self.__dict__[attribute] = value
else:
self.props[attribute] = value
else:
object.__setattr__(self, attribute, value)
def __getattr__(self, attribute):
try:
return self.props[attribute]
except:
raise AttributeError("Attribute %s does not exist on this py_player" % attribute)
def save(self):
properties = []
keys = []
columns = []
with mysql_connect() as sql:
columns = sql.columns
for key, value in self.props.items():
if key not in columns:
with mysql_connect() as sql:
if isinstance(value, int):
sql.execute("ALTER TABLE utils_players ADD %s INT" % key)
elif isinstance(value, str):
sql.execute("ALTER TABLE utils_players ADD %s TEXT" % key)
elif isinstance(value, bool):
sql.execute("ALTER TABLE utils_players ADD %s TINYINT(1)" % key)
if key == "uuid":
continue
keys.append(key+"=?")
properties.append(value)
print value
properties.append(self.props["uuid"])
keys = str(tuple(keys)).replace("\'","").replace("(","").replace(")","")
with mysql_connect() as sql:
sql.execute("UPDATE utils_players set %s WHERE uuid = ?" % keys, properties)
self.nickname = self.name
self.registered = False
self.password = "None"
self.banned = False
self.banned_reason = "You have been banned!"
self.played_time = time.time() - self.login_time
self.last_login = datetime.now()
self.first_seen = datetime.now()
def kick(self, kick_message = "You have been kicked from the server!"):
self.player.KickPlayer(kick_message)
def msg(self, message):
self.player.sendMessage(message)
@property
def name(self):
return self.player.getName()
@@ -31,6 +86,7 @@ class py_player:
@property
def uuid(self):
return str(self.player.getUniqueId())
class Py_players:
@@ -57,31 +113,72 @@ py_players = Py_players()
@async(daemon=True)
def fetch_player(player):
properties = []
keys = []
for key, value in player.props.iteritems():
keys.append(key)
properties.append(value)
with mysql_connect() as sql:
sql.execute("SELECT * FROM utils_players WHERE uuid = ?", (player.uuid,))
result = sql.fetchall()
if len(result) is 0:
with mysql_connect() as sql:
sql.execute("INSERT INTO utils_players \
(uuid, name, nickname, registered, password, banned, \
banned_reason, played_time, last_login, first_seen) \
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)",
args=(player.uuid, player.name, player.nickname, player.registered,
player.password, player.banned,
player.banned_reason, player.played_time,
player.last_login, player.first_seen))
sql.execute("INSERT INTO utils_players %s \
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)" % str(tuple(keys)).replace("\'","")
,args=tuple(properties))
elif len(result) is 1:
keys = []
props = result[0]
with mysql_connect() as sql:
sql.execute("SHOW COLUMNS FROM utils_players")
result = sql.fetchall()
for row in result:
keys.append(row[0])
for key in keys:
player.props[key] = props[keys.index(key)]
for prop in properties:
print str(prop)
else:
player.kick("Something went wrong while loading your player data, please contact an admin")
return
player.logging_in = False
player.msg("You have succesfully logged into redstoner!")
fire_event("player_login", player)
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
"player.PlayerCommandPreprocessEvent", "player.PlayerInteractEvent"]
for event in blocked_events:
@hook.event(event,"highest")
def on_blocked_event(event):
"""player = py_players[event.getPlayer()]
if player.logging_in:
event.setCancelled(True)"""
pass
#test
@hook.event("player.PlayerJoinEvent","lowest")
def on_join(event):
player = py_player(event.getPlayer())
try:
player = py_player(event.getPlayer())
except:
error(print_traceback())
time.sleep(10)
py_players.append(player)
fetch_player(player)
player.msg("Your input will be blocked for a short while")
#fetch_player(player)
@hook.event("player.PlayerQuitEvent","highest")