143 Commits

Author SHA1 Message Date
Dico200
4027cf7268 Fix most of wrapper_command 2015-11-26 17:41:47 +01:00
Dico200
c76f8373ef I didn't like the fire name but whatever 2015-11-26 15:14:42 +01:00
Dico200
a59f67785c Small changes really 2015-11-26 15:10:02 +01:00
PanFritz
f7626300ea merge conflicts 2015-11-25 18:26:50 +01:00
PanFritz
14b6c6905a Lots of fixes, added player loading/ unloading, login.py custom event system, mysql_utils.columns property 2015-11-25 18:22:08 +01:00
PanFritz
513996a351 Lots of fixes, added player loading/ unloading, login.py custom event system, mysql_utils.columns property 2015-11-25 18:20:29 +01:00
Dico200
3bc7963a7a wrapper_player progress 2015-11-25 18:03:36 +01:00
Dico200
37d425bb65 Remove get_py_player function I added 2015-11-25 15:56:35 +01:00
Dico200
b3b6d15a32 wrapper_command WIP... to wrapper branch now? 2015-11-25 15:55:25 +01:00
PanFritz
a85194d7be Added cancelled event property, added player loading 2015-11-24 00:33:56 +01:00
PanFritz
760dc48968 Added loading of properties 2015-11-24 00:02:45 +01:00
BuildTools
781714bc74 Test 2015-11-23 22:28:11 +01:00
BuildTools
0b836485ee Merge branch 'wrapper' of github.com:RedstonerServer/redstoner-utils into wrapper
First commit of working wrapper
2015-11-23 22:22:21 +01:00
BuildTools
70b4db5318 added wrappers, temp disabled all modules 2015-11-23 22:17:40 +01:00
Dico200
ab42a0cb65 Sorry for the spam 2015-11-22 18:01:27 +01:00
Dico200
274ce42fc8 Block break fix infinity 2015-11-22 17:52:54 +01:00
Dico200
030b32f86a More tweaks 2015-11-22 17:50:26 +01:00
Dico200
2a68613e77 Block break tweaks 2015-11-22 17:38:21 +01:00
Dico200
d1d62d71d2 Derp 2! block break fix 6 lel 2015-11-22 17:30:09 +01:00
Dico200
ff365a832d Derp! block break fix 5 2015-11-22 17:28:56 +01:00
Dico200
39b38ff093 Block break fix 4 2015-11-22 17:25:56 +01:00
Dico200
019b3c6b57 Block break fix 3 2015-11-22 17:20:54 +01:00
Dico200
d83345d8f2 Block break fix 2 2015-11-22 17:18:03 +01:00
Dico200
f941f05f1d Block break fix 1 2015-11-22 17:16:06 +01:00
Dico200
5717f58527 Disabled chatalias so I can see errors 2015-11-22 17:12:35 +01:00
Dico200
da9255558c Testing for sign breaking problems, added trace 2015-11-22 17:10:16 +01:00
Dico200
d3ba9eac73 More fixes, pretty much finished 2015-11-22 17:06:55 +01:00
Dico200
8613c9221e Fix for /svs remove <id>, Added some to blocked_cmds, /svs help still WIP 2015-11-22 15:52:41 +01:00
Dico200
23b3bffcf6 Major serversigns overhaul, it mostly works now. A little bit of testing and command help is left 2015-11-22 14:51:47 +01:00
PixelSergey
1b59c79fd7 Fixed chatalias, no bugs and now SAFE! \o/ 2015-11-21 12:08:45 +02:00
Dico
93c9bab421 Chatgroups optimization
The message is now colorified just once, not for every recipient. I'll test all this at home <3
2015-11-04 12:01:38 +01:00
Dico
4a4cdc839b Add /chatgroup tpahere to chatgroups help message 2015-11-04 11:53:09 +01:00
Dico
eb491bcd9e Update chatgroups, add /cg tpahere, add some cool code
I added a function do_for_chatgroup which takes a groupname, a function, and additional arguments after a receiver.
2015-11-04 11:52:27 +01:00
Dico
7282bf63f6 Removed unneeded permission check from signalstrength.py... again xD 2015-11-03 19:16:35 +01:00
Dico200
aa86881f5e Fix survival use of /signalstrength, other interesting changes 2015-11-03 19:05:15 +01:00
Nemes
93ca9e0456 Removed secondary permission, sorry my derp 2015-11-03 16:57:19 +01:00
Pepich
c84dce9d34 Added colorsupport, fixed perms and limits into file, added length limitations, made file PEP8 conform 2015-11-02 00:02:44 +01:00
Dico200
eb201196e1 Small change <3 2015-11-01 22:03:21 +01:00
Dico200
1f1c090651 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-11-01 21:59:21 +01:00
Dico200
5f77eddf5c This module should work now. Can someone test it? 2015-11-01 21:59:05 +01:00
NEMESIS13cz
670203522b Added permission for signalstrength 2015-11-01 14:09:13 +01:00
NEMESIS13cz
cb8efcc767 fixed errors on login event 2015-11-01 14:09:01 +01:00
NEMESIS13cz
438a2f7027 Added permissions for warn and warnp 2015-11-01 14:08:48 +01:00
NEMESIS13cz
626ec7f187 lowercase please 2015-10-31 19:31:46 +01:00
NEMESIS13cz
dfa48d7da5 This seems to fix everything 2015-10-31 19:31:32 +01:00
NEMESIS13cz
3f677467fc Fixed conflicts with chatalias 2015-10-31 19:24:33 +01:00
Curs3d
97e2b80392 Ate pugs. Fixed bugs. 2015-10-31 20:08:29 +02:00
PixelSergey
398533860b Fixed ugly stacktraces. And the associated bugs. 2015-10-31 19:59:55 +02:00
PixelSergey
0ff5e6eaa1 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-10-31 19:36:05 +02:00
PixelSergey
fe8461872f Fixed ugly stacktraces. And the associated bugs. 2015-10-31 19:16:44 +02:00
PixelSergey
9b47599d06 Fixed ugly stacktraces. And the associated bugs. 2015-10-31 19:10:22 +02:00
Dico200
085360c331 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-10-31 15:53:25 +01:00
Dico200
9c3d969695 Fixed signalstrength error and minor change 2015-10-31 15:52:03 +01:00
NEMESIS13cz
278f0b411c Made iptracker async 2015-10-30 17:16:31 +01:00
NEMESIS13cz
629a938b3e Changed database stuff 2015-10-30 17:06:59 +01:00
NEMESIS13cz
35fd76c7a8 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-10-30 16:48:05 +01:00
NEMESIS13cz
743d42f719 added iptracker to main.py 2015-10-30 16:47:51 +01:00
NEMESIS13cz
c66fb40df5 changed limit to 1000 2015-10-30 16:44:07 +01:00
NEMESIS13cz
4ed319f15d Fixed offline players and no notification for the punished player 2015-10-30 16:37:47 +01:00
Pepich
086eade43f fixed colorify method 2015-10-30 16:36:47 +01:00
NEMESIS13cz
45a9b260d9 Now works with offline players 2015-10-30 16:31:23 +01:00
Sergey
b369ea7557 Removed random crap
How did it get there?!
2015-10-28 18:49:52 +02:00
NEMESIS13cz
3d34f15c41 Changed to ignore lower/upper case 2015-10-27 17:05:55 +01:00
PixelSergey
e036716a62 Remembered to edit main.py :) 2015-10-20 19:45:53 +03:00
PixelSergey
fb7871bb3b Added I'M BUSY! plugin 2015-10-20 19:42:14 +03:00
Dico200
b4f5a68e4e small addition to basecommands documentation 2015-10-20 18:10:56 +02:00
Dico200
ce4fa316d9 Added the signalstrength.py file. 2015-10-20 18:05:40 +02:00
Dico200
9119c3d150 Moved /signalstrength to its own file, added default configurability, added basecommands documentation, added can_build() to helpers 2015-10-20 18:03:05 +02:00
Dico200
2db8142b35 Small update to /signalstrength 2015-10-20 02:58:42 +02:00
Dico200
5e593e0f5c Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-10-20 01:02:16 +02:00
Dico200
0676c535ad Finished signal strength command 2015-10-20 01:01:53 +02:00
Pepich
fbbbad1853 added console support and fixed a small cosmetic bug 2015-10-18 16:06:09 +02:00
Pepich
70662bdd0b Added support for an infinite amount of mentio keywords 2015-10-18 15:37:17 +02:00
Pepich
d2204d9706 Initial iptracker commit allowing username - IP lookups and vice versa 2015-10-18 15:36:50 +02:00
Pepich
9a93cd3203 Added two functions for the iptracker 2015-10-18 15:36:08 +02:00
Sergey
2811f74888 Fixed missing return statement 2015-10-18 01:33:03 +03:00
PixelSergey
b8ab9a2fc7 Added permission check, fixed negative setting 2015-10-16 23:32:19 +03:00
PixelSergey
28da124088 Changed names to UUID, fixed empty dicts 2015-10-16 22:54:44 +03:00
PixelSergey
b9293d7be2 Updated event variable 2015-10-16 17:37:52 +03:00
PixelSergey
ed27cdf561 Added the chat aliasing plugin 2015-10-16 17:20:17 +03:00
NEMESIS13cz
f5df50e353 Added Dico to pythoners 2015-10-14 21:14:40 +02:00
Dico200
a637954ef7 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-10-11 23:28:18 +02:00
Dico200
e85f716dc5 /signalstrength progress 2015-10-11 23:27:20 +02:00
Dico200
05a74b416b /signalstrength progress 2015-10-11 23:25:12 +02:00
NEMESIS13cz
9c2934a374 Fixed spelling mistake 2015-10-11 15:33:31 +02:00
NEMESIS13cz
069cc8aec1 Removed a vanishfix.py call as we are no longer using it 2015-09-29 21:53:45 +02:00
Dico200
920738bd65 Another fix -.- these single characters...
It's been too long since I committed properly
2015-09-19 02:25:58 +02:00
Dico200
12ea31cd02 fix in misc.py - ofc I forget to save 2015-09-19 02:24:39 +02:00
Dico200
4404674c29 Disabled vanishfix, preparing merge
I replaced /warn and /warnp commands with @simplecommand hook. they
happened to be missing the 'if' from the permission checks and this
takes care of some other things as well.

I added a module called vanish which will replace essentials vanish
which happens to be really buggy as you know.

I added a serversigns module but it is not added to main.py and thus it
will not cause problems!
2015-09-19 02:22:21 +02:00
Dico200
393d7f791d Small fix to make sure staff can always see other staff in vanish mode 2015-09-19 01:26:26 +02:00
Dico200
d5c9e2fae1 Added vanish module, a simple replacement for the essentials version
I tried to use underscores where ever I could ^^
2015-09-19 01:00:51 +02:00
Dico200
9bf7d626da Serversigns Replacement, accessible for everyone.
Untested. 🉑
2015-09-15 16:45:22 +02:00
NEMESIS13cz
ebfb4b4140 Added a permission to /warn and /warnp 2015-09-13 23:27:11 +02:00
NEMESIS13cz
4947c7edd2 Fixed missing return 2015-09-13 03:37:40 +02:00
NEMESIS13cz
d4ed851ac0 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-09-13 02:53:05 +02:00
NEMESIS13cz
6e4f34e9d8 Fixed error tracing 2015-09-13 02:51:50 +02:00
PanFritz
33fab330e6 Changed color for messages 2015-09-13 02:13:10 +02:00
PanFritz
61202f2482 Merge branch 'dev' of github.com:RedstonerServer/redstoner-utils into dev 2015-09-13 01:44:08 +02:00
PanFritz
de2b097484 Changed login event to highest, added a message to the command interrupt 2015-09-13 01:43:41 +02:00
NEMESIS13cz
b3ff447d05 Added sudo aliases to the sudo blacklist 2015-09-13 01:34:02 +02:00
PanFritz
d4bb481b24 Now cancles all commands besides /login whilst not logged in 2015-09-13 01:32:13 +02:00
PanFritz
a1973b6666 Fixed syntax error 2015-09-13 00:56:52 +02:00
NEMESIS13cz
fff55eb016 Fixed spelling error (thanks keyboard) 2015-09-12 21:10:17 +02:00
NEMESIS13cz
a7ed59cfbf Added a lag warning broadcast command 2015-09-12 21:06:49 +02:00
PanFritz
256bcadf8d Disabled servercontrol for now 2015-09-11 11:48:42 +02:00
PanFritz
1cc8126a9f Added args and kwargs 2015-09-11 11:44:46 +02:00
PanFritz
d751654ff8 Acctualy, its simpler to just do it all in a thread. 2015-09-11 11:43:57 +02:00
PanFritz
ebb893289c Converted to use async_query 2015-09-11 11:39:06 +02:00
NEMESIS13cz
449c501544 Added evil obsidian mining punishments plugins thing >:D 2015-09-06 15:20:53 +02:00
NEMESIS13cz
65b74511d0 Added punishments.py to module list 2015-09-06 15:20:10 +02:00
NEMESIS13cz
579b906b2a Added vanishfix.py into modules + call its enabled method 2015-09-06 01:40:13 +02:00
NEMESIS13cz
823dd37341 Added a temporary fix for the knows /vanish bug 2015-09-06 01:39:53 +02:00
NEMESIS13cz
aa3f76e897 Added note deletion in tag 2015-09-04 20:51:28 +02:00
jomo
75a78dfef0 Fix #25
which -s is not available on all platforms
2015-09-01 23:59:43 +02:00
PanFritz
945cc977a7 Imported db password and user from secrets, added target_args 2015-09-01 00:42:19 +02:00
PanFritz
f711f5e46c Added async_query since we need to remake all of our db interaction to be in a seperate thread 2015-08-31 03:25:37 +02:00
NEMESIS13cz
465b235042 Added a simple per-player notes module 2015-08-30 20:25:10 +02:00
NEMESIS13cz
b9e71b80ad Added scriptutils and tag into main.py 2015-08-30 20:24:49 +02:00
PanFritz
65f20ae9ca First working prototype of servercontrol to redstoner 2015-08-28 05:53:36 +02:00
NEMESIS13cz
37de65d130 Added /stop to the sudo blacklist 2015-08-27 18:09:02 +02:00
NEMESIS13cz
cbdfd4af23 Added a /sudo blacklist as a final security update 2015-08-25 18:33:43 +02:00
PanFritz
0ea6183c03 Merge branch 'dev' of github.com:RedstonerServer/redstoner-utils into dev
Conflicts:
	loginsecurity.py
	player.py
2015-08-18 00:24:26 +02:00
NEMESIS13cz
782f127b23 Changed timeout in loginsecurity to 60 seconds 2015-08-17 14:44:02 +02:00
PanFritz
6574179872 Multiple bug fixes, loginsecurity fully functioning 2015-08-17 04:54:02 +02:00
PanFritz
2ae64488ad Fixed indentation problems 2015-08-17 04:13:28 +02:00
PanFritz
bacdebca34 Fixed missing argument 2015-08-17 04:10:35 +02:00
PanFritz
039d79fa0c remade loginsecurity to use py_player 2015-08-17 04:06:34 +02:00
NEMESIS13cz
2310c9143a More security fixes 2015-08-14 02:19:14 +02:00
NEMESIS13cz
fcda622259 Fixed spelling error 2015-08-14 00:57:43 +02:00
NEMESIS13cz
e400f9999a Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-08-13 15:01:37 +02:00
NEMESIS13cz
d76b0aaf37 Changed event priority to low 2015-08-13 14:56:56 +02:00
jomo
45008c0443 remove trailing whitespace, replace tabs with 4x space 2015-08-13 00:30:54 +02:00
jomo
34eed808dc Merge branch 'dev' of github.com:RedstonerServer/redstoner-utils into dev 2015-08-13 00:22:21 +02:00
jomo
fe56d1e2f4 check requirements before trying to setup 2015-08-13 00:22:13 +02:00
jomo
6d7bd233da install python dependencies on setup 2015-08-13 00:18:06 +02:00
jomo
ae02f14c4b duplicate sample files on setup 2015-08-13 00:11:35 +02:00
jomo
9e3cd6828e disable some plugins by default 2015-08-13 00:05:36 +02:00
NEMESIS13cz
c137ef93c6 Merge branch 'dev' of https://github.com/RedstonerServer/redstoner-utils into dev 2015-08-12 22:41:58 +02:00
NEMESIS13cz
f1ae0c4189 Created script utilities 2015-08-12 22:40:59 +02:00
jomo
6aa7cf40aa use ssh for cloning, fix level-type 2015-08-12 22:02:19 +02:00
NEMESIS13cz
66ab0c1468 Fixed order of operations 2015-08-12 20:34:20 +02:00
NEMESIS13cz
11cbd08480 Changed /pyeval to only work for certain people 2015-08-12 20:22:41 +02:00
jomo
c05e56d307 add setup.sh 2015-08-12 01:50:02 +02:00
36 changed files with 2879 additions and 386 deletions

View File

@@ -50,12 +50,12 @@ def get_key(uuid):
key = ac_keys.get(uuid)
return key if key != None else ac_defaultkey
@simplecommand("adminchatkey",
aliases = ["ackey"],
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
description = "Sets a key character for adminchat",
@simplecommand("adminchatkey",
aliases = ["ackey"],
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
description = "Sets a key character for adminchat",
usage = "<key>")
def adminchatkey_command(sender, command, label, args):
key = " ".join(args)

View File

@@ -92,7 +92,7 @@ def adminnotes_command(sender, command, label, args):
show_an_help(sender)
return
if not args[1].isdigit():
msg(sender, "&cThe ID has to be numeric (check /an if you're unsure)")
msg(sender, "&cThe ID has to be numeric (check /an if you're unsure)")
return
note_id = int(args[1])-1
if note_id >= len(notes):

View File

@@ -1,13 +1,67 @@
from helpers import *
to_see_permission = "utils.showpermission" # See cmd permission in help
"""
@simplecommand is a decorator which is meant to replace @hook.command in redstoner-utils, where useful.
It takes care of checks such as whether the sender is a player, whether they have permission,
whether there are enough argumens, and also takes care of a help message.
On top of that, it makes the code shorter and easier to write with features like Validate, and returning a message instead of a boolean value.
@simplecommand has an inbuilt tracing feature, so you won't have to put all your code in a try/except statement anymore.
Make sure to `from basecommands import simplecommand` before using this decorator.
The arguments are as follows:
* cmd: the command, self explanatory (required);
* aliases: A list containing any aliases for the command, like shortcuts;
* usage: a String defining the expected arguments for the command. Example:
Let's say I have a command /tp <player_to_teleport> <destination_player>. The usage is: "<player_to_teleport> <destination_player>".
I suggest we use the same format throughout redstoner-utils:
- Separate arguments by spaces;
- Use <> if the argument is required, and [] if the argument is optional;
- Add .. to the argument's identifier (name) if it is for example a message (containing spaces).
for example in /msg, the usage would be "<player> <msg..>"
* description: a description of what the command does. Defaults to "Handles cmd".
This is used for the help message, where the description is (meant to be) indented. To keep this indentation
with longer descriptions, call the help message (with the command, ingame) and add '\n'
when it jumps to a new line in the chat. The decorator will take care of the indentation after that.
* senderLimit: an integer resembling the accepted sender type. Defaults to -1. Use:
-1 for console as well as players;
0 for players only;
1 for console only.
* amin: an integer resembling the minimum amount of arguments. Defaults to 0
* amax: an integer resembling the maximum amount of arguments. Defaults to -1, which means that there is no maximum.
* helpNoargs: a boolean value resembling whether the help message should be displayed when no arguments are given.
Defaults to False.
* helpSubcmd: a boolean value resembling whether the help message should be displayed when the first argument.lower() equals "help".
Defaults to False.
Comments on the function added to the decorator:
It should return a message to send to the player. Color codes are translated automatically. It can return None or an empty string to send nothing.
Returning "HELP" makes it show the help message.
Inside the function, calls to static methods in the class Validate can be used to make the code shorter and easier to write (maybe not easier to read).
For example, to make sure that a condition is met, use Validate.isTrue(condition, message to send to the player if the condition is not met)
Don't forget to `from basecommands import Validate` if you wish to make use of this.
For all other Validate checks, see the code below. Feel free to add your own.
Instead of returning a message mid-code to describe an error, you can also use raise CommandException(msg), but it is almost always possible
to replace this return statement with a call to one of the functions in the Validate class. Once again, if you use raise CommandException(msg),
don't forget to `from basecommands import CommandException`.
"""
to_see_permission = "utils.showpermission" # See cmd permission in help
def isSenderValid(senderLimit, isPlayer):
return True if senderLimit == -1 else senderLimit != isPlayer
def invalidSenderMsg(isPlayer):
return "&cThat command can only be run from the console" if isPlayer else "&cThat command can only be run by players"
return "&cThat command can only be used by " + ("the console" if isPlayer else "players")
def helpMsg(sender, cmd, description, usage, aliases, permission):
help_msg = "&aInformation about command /%s:\n &9%s" % (cmd, description.replace("\n", "\n "))
@@ -20,13 +74,13 @@ def helpMsg(sender, cmd, description, usage, aliases, permission):
def simplecommand(cmd,
aliases = [],
usage = "[args...]",
aliases = [],
usage = "[args...]",
description = None,
senderLimit = -1,
amin = 0,
amax = -1,
helpNoargs = False,
senderLimit = -1,
amin = 0,
amax = -1,
helpNoargs = False,
helpSubcmd = False):
cmd = cmd.lower()
permission = "utils." + cmd
@@ -65,7 +119,7 @@ def simplecommand(cmd,
except CommandException, e:
return e.message
except Exception, e:
error(e.message, trace())
error(trace())
return "&cAn internal error occurred while attempting to perform this command"
return call
@@ -107,4 +161,4 @@ class Validate():
if not checkargs(sender, args, amin, amax):
raise CommandException("")

View File

@@ -24,7 +24,7 @@ settingInformation = dict( #[setting type, identifying description, detailed des
],
furnace = [1,
"automatically filling furnaces upon placement",
"Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle dropper clear to clear all slots.",
"Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle furnace clear to clear all slots.",
["cooker", "fillf"], 2
],
#torch = [0,
@@ -44,13 +44,13 @@ settingInformation = dict( #[setting type, identifying description, detailed des
],
hopper = [1,
"automatically filling hoppers upon placement",
"Sets your preferred default hopper contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle dropper clear to clear all slots.",
"Sets your preferred default hopper contents to your currently held itemstack. Use an empty hand to empty a slot, or /toggle hopper clear to clear all slots.",
["itemtransporter", "fillh"], 4
]
)
defaults = {
0: list,
0: list,
1: dict,
2: list
}
@@ -87,8 +87,8 @@ def getSettingDetails(arg):
raise CommandException(" &cThat setting could not be found.\n For command help, use &o/toggle &cor &o/set")
@simplecommand("toggle",
aliases = ["setting", "set", "config"],
usage = "<setting> [value|info]",
aliases = ["setting", "set", "config"],
usage = "<setting> [value|info]",
description = "Toggles or sets your preferences for our redstone \nutilities. The following settings are available:\n" + ", ".join([x for x in settingInformation]),
senderLimit = 0,
helpNoargs = True,
@@ -144,13 +144,13 @@ def toggle_command(sender, command, label, args):
if arg2 == "details":
return " &aSetting %s:\n &9%s \n&6Accepted arguments: [<slot>|clear|details]" % (setting, details[2])
slot = int(arg2) if arg2.isdigit() else 0
slot = int(arg2) if arg2.isdigit() else 0
if not (0 <= slot <= details[4]):
return " &cSlot number must be more than or equal to 0 and less than or equal to %s!" % details[4]
item = fromStack(player.getItemInHand())
if item[0] == 0 or item[1] <= 0:
if enabled:
if enabled:
items = values[uuid]
if slot in items:
del items[slot]
@@ -197,16 +197,16 @@ def on_block_place(event):
material = block.getType()
if (material in (Material.WOOD_STEP, Material.STEP)
and isEnabled("slab", uuid)
and player.hasPermission("utils.toggle.slab")
if (material in (Material.WOOD_STEP, Material.STEP)
and isEnabled("slab", uuid)
and player.hasPermission("utils.toggle.slab")
and block.getData() < 8
):
block.setData(block.getData() + 8) # Flip upside down
elif (material == Material.CAULDRON
and isEnabled("cauldron", uuid)
elif (material == Material.CAULDRON
and isEnabled("cauldron", uuid)
and player.hasPermission("utils.toggle.cauldron")
):
block.setData(3) #3 layers of water, 3 signal strength
@@ -214,7 +214,7 @@ def on_block_place(event):
elif ((material == Material.FURNACE and player.hasPermission("utils.toggle.furnace"))
or (material == Material.DROPPER and player.hasPermission("utils.toggle.dropper"))
or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
or (material == Material.HOPPER and player.hasPermission("utils.toggle.hopper"))
):
stacks = get(str(material).lower()).get(uuid)
if stacks != None: # Enabled
@@ -227,7 +227,7 @@ def on_block_place(event):
"""
elif (material == Material.REDSTONE_TORCH_ON
and event.getBlockAgainst().getType() == Material.REDSTONE_BLOCK
and isEnabled("torch", uuid)
and isEnabled("torch", uuid)
and player.hasPermission("utils.toggle.torch")
):
torches_to_break.append(block)
@@ -244,8 +244,8 @@ def on_block_place(event):
@hook.event("player.PlayerInteractEvent", "monitor")
def on_interact(event):
player = event.getPlayer()
if (isEnabled("cauldron", uid(player))
and player.hasPermission("utils.toggle.cauldron")
if (isEnabled("cauldron", uid(player))
and player.hasPermission("utils.toggle.cauldron")
and is_creative(player)
and event.getAction() == Action.RIGHT_CLICK_BLOCK
and (not event.hasItem() or event.getItem().getType() == Material.REDSTONE)
@@ -269,7 +269,7 @@ def stop_breaking_torches():
class torch_breaker(Runnable):
def run():
try:
if break_torches:
for i in range(len(torches_to_break)):

View File

@@ -10,6 +10,12 @@ calc_perm = "utils.calc"
calc_perm_power = "utils.calc.power"
def calc(sender, text):
try:
return do_calc(sender, text.lower())
except:
return None
def do_calc(sender, text):
"""
extracts a mathematical expression from `text`
returns (expression, result) or None

138
chatalias.py Normal file
View File

@@ -0,0 +1,138 @@
# Chat Aliasing plugin by Curs3d #
##################################
# Allows users to alias words,
# so that when they send a
# message in chat, it gets
# replaced by their specified
# word. The JSON file for this
# plugin is generated if not
# present. Set values to -1
# for "unlimited" setting.
from helpers import *
import re
from traceback import format_exc as trace
data = None
max_entries = 10
max_alias_length = 35
# Minecraft message limit is 100 so I decided to give a little tolerance (and I added a bit more)
max_overall_length = 100 + max_alias_length
alias_perm = "utils.alias.allowed"
exceed_length = "utils.alias.exceedlimit"
exceed_entries = "utils.alias.exceedlimit"
exceed_overall_length = "utils.alias.exceedlimit"
def safe_open_json():
global data
if data is not None:
return data
data = open_json_file("aliases")
if data is None:
data = {}
save_json_file("aliases", data)
return data
def multiple_replace(aliases, text):
regex = re.compile("|".join(map(re.escape, aliases.keys())))
return regex.sub(lambda mo: aliases[mo.group(0)], text)
@hook.command("alias",
usage="/<command> [to_alias] [alias...]",
desc="Aliases words in chat")
def on_alias_command(sender, cmd, label, args):
if not is_player(sender):
msg(sender, "Sorry, non-players cannot alias words")
return True
if not sender.hasPermission(alias_perm):
plugin_header(recipient=sender, name="Chat Alias")
noperm(sender)
return True
if len(args) == 0:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7This is a plugin that allows you to get words" +
"replaced by other ones automatically!")
msg(sender, "&7\nCommands:")
msg(sender, "&e/alias <word> &7removes <word> from your aliases. " +
"Use &e/alias * &7to remove all aliases.")
msg(sender, "&e/alias <word> <replacement> &7will change &e<word> " +
"&7to &e<replacement> &7in chat")
msg(sender, "&7\nYour Aliases:")
data = safe_open_json()
try:
for alias, value in data[str(sender.getUniqueId())].items():
msg(sender, "&7%s &7==> %s" % (alias, value))
except KeyError:
pass
return True
elif len(args) == 1:
data = safe_open_json()
if args[0] == "*":
try:
del data[str(sender.getUniqueId())]
except KeyError:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7No alias data to remove!")
return True
save_json_file("aliases", data)
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&cALL &7alias data successfuly removed!")
return True
try:
if data[str(sender.getUniqueId())].pop(args[0], None) is None:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Could not remove: alias not present!")
return True
except KeyError:
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Could not remove: you do not have any aliases!")
return True
save_json_file("aliases", data)
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Alias for %s &7successfuly removed" % args[0])
return True
elif len(args) >= 2:
data = safe_open_json()
alias = " ".join(args[1:])
try:
if (len(alias) > max_alias_length) and (max_alias_length >= 0) and (not sender.hasPermission(exceed_length)):
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Please do not alias long words/sentences.")
return True
if (len(data[str(sender.getUniqueId())]) >= max_entries) and (max_entries >= 0) and (not sender.hasPermission(exceed_entries)):
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7You have reached your alias limit!")
return True
except KeyError:
data[str(sender.getUniqueId())] = {}
data[str(sender.getUniqueId())][args[0]] = alias
save_json_file("aliases", data)
plugin_header(recipient=sender, name="Chat Alias")
msg(sender, "&7Chat Alias %s &7==> %s &7successfully created!" % (args[0], alias))
return True
else:
return False
@hook.event("player.AsyncPlayerChatEvent", "high")
def on_player_chat(event):
playerid = str(event.getPlayer().getUniqueId())
data = safe_open_json()
if event.isCancelled():
return
if not playerid in data:
return
event.setMessage(multiple_replace(data[playerid], event.getMessage()))
if (event.getPlayer().hasPermission("essentials.chat.color")):
event.setMessage(colorify(event.getMessage()))
if (max_overall_length >= 0) and (len(event.getMessage()) > max_overall_length) and (not event.getPlayer().hasPermission(exceed_overall_length)):
event.setCancelled(True)
plugin_header(recipient=event.getPlayer(), name="Chat Alias")
msg(event.getPlayer(), "&7The message generated was too long and was not sent. :/")

View File

@@ -43,11 +43,18 @@ def on_chatgroup_command(sender, command, label, args):
msg(sender, "&aUse chat like '&e%s<message>' to send messages to this group." % get_key(sender_id))
elif len(args) == 1 and args[0] == "key":
msg(sender, "&aYour chatgroup key is currently: '&c%s&a'" % get_key(sender_id))
elif len(args) == 1 and args[0] == "tpahere":
if sender_id in groups.keys():
do_for_chatgroup(groups[sender_id], send_tpa_request, sender)
msg(sender, "&aSent a tpahere request to all users in your chatgroup")
else:
msg(sender, "&cYou have to be in a chatgroup to do that")
else:
msg(sender, "&e/chatgroup join <name>")
msg(sender, "&e/chatgroup leave")
msg(sender, "&e/chatgroup info")
msg(sender, "&e/chatgroup key")
msg(sender, "&e/chatgroup tpahere")
@hook.command("cgt")
@@ -72,11 +79,19 @@ def groupchat(sender, message, ann = False):
mesg = "&8[&bCG&8] &e&o%s&e&o %s" % (name, message)
else:
mesg = "&8[&bCG&8] &f%s&f: &6%s" % (name, message)
mesg = colorify(mesg)
info("[ChatGroups] %s (%s): %s" % (sender.getDisplayName(), group, message))
do_for_chatgroup(group, msg, mesg, usecolor = False)
def do_for_chatgroup(group, func, *args, **kwargs):
for receiver in server.getOnlinePlayers():
groups.get(uid(receiver)) == group and msg(receiver, mesg)
if groups.get(uid(receiver)) == group:
func(receiver, args, kwargs)
def send_tpa_request(receiver, sender):
if not receiver == sender:
runas(sender, "/tpahere " + receiver.getName())
def save_groups():
save_json_file("chatgroups", groups)
@@ -97,12 +112,12 @@ def on_chat(event):
groupchat(sender, msge)
event.setCancelled(True)
@simplecommand("chatgroupkey",
aliases = ["cgkey"],
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
description = "Sets a key character for chatting to your chatgroup",
@simplecommand("chatgroupkey",
aliases = ["cgkey"],
senderLimit = 0,
helpNoargs = True,
helpSubcmd = True,
description = "Sets a key character for chatting to your chatgroup",
usage = "<key>")
def chatgroupkey_command(sender, command, label, args):
key = " ".join(args)
@@ -115,5 +130,6 @@ def chatgroupkey_command(sender, command, label, args):
save_keys()
return "&aYour chatgroup key was set to: '&c%s&a'" % key
def save_keys():
save_json_file("chatgroup_keys", cg_keys)

View File

@@ -86,7 +86,10 @@ def on_hook_command(sender, command, label, args):
plugin_header(sender, "Check")
msg(sender, "&7Please notice that the data may not be fully accurate!")
player = server.getOfflinePlayer(args[0]) if len(args) > 0 else None
get_all_data(sender, player)
t = threading.Thread(target=get_all_data, args=(sender, player))
t.daemon = True
t.start()
else:
msg(sender, "&4You don't have the required permissions to execute this command!")
return True

View File

@@ -1,17 +1,30 @@
#pylint: disable = F0401
import org.bukkit as bukkit
import org.bukkit.block as bblock
import org.bukkit.Location as Location
import org.bukkit.event.entity as entity
import org.bukkit.entity.Player as Player
import org.bukkit.command.ConsoleCommandSender
import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause as TeleportCause
from re import sub
from thread_utils import *
from player import py_players
from org.bukkit.entity import *
from player import get_py_player
from traceback import format_exc as trace
from java.util.UUID import fromString as juuid
from json import dumps as json_dumps, loads as json_loads
import org.bukkit as bukkit
import org.bukkit.Location as Location
import org.bukkit.entity.Player as Player
import org.bukkit.event.player.PlayerTeleportEvent.TeleportCause as TeleportCause
import org.bukkit.block as bblock
import org.bukkit.event.entity as entity
import org.bukkit.command.ConsoleCommandSender
from org.bukkit.entity import *
from traceback import format_exc as trace
#Imports for async query
import threading
import mysqlhack
from secrets import *
from com.ziclix.python.sql import zxJDBC
shared = {} # this dict can be used to share stuff across modules
@@ -78,7 +91,7 @@ def colorify(text):
"""
replace &-codes with real color codes
"""
return sub("&(?=[?\\da-fk-or])", u"\u00A7", "%s" % text)
return sub("&" + u"\u00A7", "&", "%s" % sub("&(?=[?\\da-fk-or])", u"\u00A7", "%s" % text))
def stripcolors(text):
@@ -126,7 +139,7 @@ def runas(player, cmd):
player.chat("/" + cmd)
else:
server.dispatchCommand(player, cmd)
def is_player(obj):
"""
@@ -135,6 +148,15 @@ def is_player(obj):
return (isinstance(obj, Player))
def can_build(player, block):
"""
return True if the player can change/build at the location of given block
"""
event = BlockBreakEvent(block, player)
server.getPluginManager().callEvent(event)
return not event.isCancelled()
def checkargs(sender, args, amin, amax):
"""
check if a command has a valid amount of args, otherwise notify the sender
@@ -163,6 +185,16 @@ def is_creative(player):
return str(player.getGameMode()) == "CREATIVE"
def is_rank(player, rank):
"""
rank: a string equal to the PEX group name found in /pex groups
returns True if one of the following conditions are met:
- the player is of the given rank,
- their rank inherits the given rank.
"""
return player.hasPermission("groups." + rank)
def uid(player):
"""
returns the player's UUID
@@ -186,7 +218,6 @@ def known_player(player):
"""
return player.hasPlayedBefore()
def open_json_file(filename, default = None):
"""
opens the given json file and returns an object or returns None on error
@@ -223,4 +254,27 @@ def toggle(player, ls, name = "Toggle", add = None):
msg(player, "&a%s turned off!" % name)
elif add != False:
ls.append(pid)
msg(player, "&a%s turned on!" % name)
msg(player, "&a%s turned on!" % name)
def send_JSON_message(playername, message):
bukkit.Bukkit.getServer().dispatchCommand(bukkit.Bukkit.getServer().getConsoleSender(), "tellraw " + playername + " " + message)
def isIP(tocheck):
subsets = ["","","",""]
i = 0
for j in range(0,len(tocheck)):
if not (tocheck[j] in "0123456789."):
return False
elif tocheck[j] == ".":
i += 1
if (i >= 4):
return False
else:
subsets[i] += tocheck[j]
if not (i == 3):
return False
for j in range(0,3):
if not ((int(subsets[j]) >= 0) & (int(subsets[j]) <= 255)):
return False
return True

107
imbusy.py Normal file
View File

@@ -0,0 +1,107 @@
# I'M BUSY! Plugin by Curs3d #
##############################
# Concept by CookieManors :D #
# http://bit.ly/1GnNPW8 #
##############################
# This plugin permits users to
# send a command that renders
# them "busy", not letting them
# to get tpa requests or direct
# messages, except from console.
# On restart, all busy data will
# be cleared.
from helpers import *
from basecommands import simplecommand
from traceback import format_exc as trace
busy_players = []
def unclear():
msg(sender, "Umm, what? Sorry, directions unlclear, got head stuck in washing machine")
@hook.command("busy",
aliases = ["focus"],
usage = "/<command> <on|off|status>",
description = "Sets busy mode on, you cannot recieve tpas and MSGs"
)
def on_busy_command(sender, cmd, label, args):
if not is_player(sender):
msg(sender, "Sorry, Console cannot be busy")
return True
if not sender.hasPermission("utils.busy.allowed"):
plugin_header(recipient = sender, name = "I'M BUSY!")
noperm(sender)
return True
if len(args) == 0:
plugin_header(recipient = sender, name = "I'M BUSY!")
msg(sender, "This plugin allows being busy, and when turned on you will not recieve any direct messages or tpa requests.")
msg(sender, "\nCommands:")
msg(sender, "/busy on: turns on busy mode")
msg(sender, "/busy off: turns off busy mode")
msg(sender, "/busy status [player]: shows your or [player]'s current busy status.")
return True
elif len(args) == 1:
if args[0] == "on":
if sender.getName() in busy_players:
plugin_header(recipient = sender, name = "I'M BUSY!")
msg(sender, "You cannot be even more focused than this without being a jedi!")
return True
busy_players.append(sender.getName())
plugin_header(recipient = sender, name = "I'M BUSY!")
broadcast(None, "%s is now SUPER busy! Don't even TRY bothering them, it will not work!" % sender.getName())
return True
elif args[0] == "off":
plugin_header(recipient = sender, name = "I'M BUSY!")
try:
busy_players.remove(sender.getName())
msg(sender, "Master has sent /busy command, %s is freeee!" % sender.getName())
return True
except ValueError:
msg(sender, "You are not busy! You cannot be even less busy! Are you perhaps bored?")
return True
elif args[0] == "status":
plugin_header(recipient = sender, name = "I'M BUSY!")
if sender.getName() in busy_players:
msg(sender, "You are super-duper busy and concentrated right now. Think, think, think!")
return True
else:
msg(sender, "You are completely unable to focus right now.")
return True
else:
plugin_header(recipient = sender, name = "I'M BUSY!")
unclear()
return False
elif len(args) == 2 and args[0] == "status":
plugin_header(recipient = sender, name = "I'M BUSY!")
if args[1] in busy_players:
msg(sender, "Yes, %s is busy. Shhh..." % args[1])
return True
else:
msg(sender, "No, you're good. Feel free to chat with %s!" % args[1])
return True
else:
plugin_header(recipient = sender, name = "I'M BUSY!")
unclear()
return False
@hook.event("player.PlayerCommandPreprocessEvent", "monitor")
def on_cmd_preprocess_event(event):
message = event.getMessage().split(" ")
if message[0] == "/msg" or message[0] == "/w" or message[0] == "/m" or \
message[0] == "/tell" or message[0] == "/tpa" or message[0] == "/tpahere":
if message[1] in busy_players:
plugin_header(recipient = event.getPlayer(), name = "I'M BUSY!")
msg(event.getPlayer(), "We are sorry, but %s is currently busy. Please try again later." % message[1])
event.setCancelled(True)

107
iptracker.py Normal file
View File

@@ -0,0 +1,107 @@
import mysqlhack
import org.bukkit as bukkit
import json
from java.util import UUID as UUID
from helpers import *
from org.bukkit import *
from traceback import format_exc as trace
from iptracker_secrets import *
iptrack_permission = "utils.iptrack"
@hook.event("player.PlayerJoinEvent", "low")
def on_player_join(event):
t = threading.Thread(target=on_player_join_thread, args=(event, ))
t.daemon = True
t.start()
def on_player_join_thread(event):
player = event.getPlayer()
ip = player.getAddress().getHostString()
uuid = uid(player)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid, ))
results = curs.fetchall()
if len(results) == 0:
ips = []
else:
ips = json.loads(results[0][0])
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (ip, ))
results = curs.fetchall()
if len(results) == 0:
uuids = []
else:
uuids = json.loads(results[0][0])
new_ip_entry = (len(ips) == 0)
new_uuid_entry = (len(uuids) == 0)
if ip not in ips:
ips.append(ip)
if new_ip_entry:
curs.execute("INSERT INTO uuid2ips VALUES (?,?)", (uuid, json.dumps(ips), ))
else:
curs.execute("UPDATE uuid2ips SET ips = ? WHERE uuid = ?", (uuid, json.dumps(ips), ))
if uuid not in uuids:
uuids.append(uuid)
if new_uuid_entry:
curs.execute("INSERT INTO ip2uuids VALUES (?,?)", (ip, json.dumps(uuids), ))
else:
curs.execute("UPDATE ip2uuids SET uuids = ? WHERE uuid = ?", (ip, json.dumps(uuids), ))
conn.commit()
curs.close()
conn.close()
@hook.command("getinfo")
def on_getinfo_command(sender, args):
t = threading.Thread(target=on_player_join_thread, args=(sender, args))
t.daemon = True
t.start()
def on_getinfo_command_thread(sender, args):
if(sender.hasPermission(iptrack_permission)):
if not checkargs(sender, args, 1, 1):
return False
else:
if isIP(args[0]):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT uuids FROM ip2uuids WHERE ip = ?", (args[0], ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "IP " + args[0] + " is not registered in the database, maybe you got a number wrong?")
else:
uuids = json.loads(results[0][0])
msg(sender, "IP " + args[0] + " was seen with " + str(len(uuids)) + " different Accounts:")
for i in range(0, len(uuids)):
p=Bukkit.getOfflinePlayer(UUID.fromString(uuids[i]))
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + p.getName() + ' - (uuid: ' + uuids[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + p.getName() + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for ' + p.getName() + ' in the database, simply click the name!","color":"gold"}]}}}]')
else:
msg(sender,p.getName() + " - (uuid: " + uuids[i] + ")")
else:
target = Bukkit.getOfflinePlayer(args[0])
uuid = target.getUniqueId()
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT ips FROM uuid2ips WHERE uuid = ?", (uuid.toString(), ))
results = curs.fetchall()
curs.close()
conn.close()
if len(results) == 0:
msg(sender, "Player " + args[0] + " is not registered in the database, maybe you misspelled the name?")
else:
ips = json.loads(results[0][0])
msg(sender, "Player " + args[0] + " was seen with " + str(len(ips)) + " different IPs:")
for i in range(0, len(ips)):
if is_player(sender):
send_JSON_message(sender.getName(), '["",{"text":"' + ips[i] + '","color":"gold","clickEvent":{"action":"run_command","value":"/getinfo ' + ips[i] + '"},"hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"To search for the IP ' + ips[i] + ' in the database, simply click the IP!","color":"gold"}]}}}]')
else:
msg(sender,ips[i])
else:
noperm(sender)
return True

129
login.py Normal file
View File

@@ -0,0 +1,129 @@
from wrapper import *
from passlib.hash import pbkdf2_sha256 as crypt
@event_handler("player_login","normal", utils = True)
def player_join(*args):
player = args[1]
if not player.registered:
player.authenticated = True
player.msg("Successfully logged in!")
"""
@event_handler("player.PlayerCommandPreprocessEvent", "lowest")
def on_login_command(event):
player = event.player
password = event.message.replace("/login", "").replace(" ", "")
event.message = event.player.name + " Attempting to login!"
event.cancelled = True
@async(daemon = True)
def check_pass(player, password):
print password
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
else:
if crypt.verify(password, player.password):
player.authenticated = True
player.msg("Successfully logged in!")
else:
print event.message
player.msg("Wrong password!")
check_pass(player, password)"""
@command("login")
@async(daemon = True)
def on_login_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) > 1:
player.msg("The syntax is /login <password>")
return
elif len(args) is 1:
if crypt.verify(args[0], player.password):
player.authenticated = True
player.msg("Successfully logged in!")
else:
player.msg("Wrong password!")
@command("changepass")
@async(daemon = True)
def on_changepass_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) < 2:
player.msg("The syntax is /login <current_password> <new_password>")
return
elif len(args) is 2:
if crypt.verify(args[0], player.password):
player.password = crypt.encrypt(args[1], rounds=200000, salt_size=16)
player.msg("Successfully changed your password!")
player.save()
else:
player.msg("You have entered an incorrect current password!")
@command("removepass")
@async(daemon = True)
def on_removepass_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if not player.registered:
player.msg("You are not registered! use /register <password> to register!")
return
if len(args) < 1:
player.msg("The syntax is /removepass <current_password>")
return
elif len(args) is 1:
if crypt.verify(args[0], player.password):
player.password = "None"
player.registered = False
player.save()
player.msg("Successfully removed your password!")
else:
player.msg("You have entered an incorrect current password!")
@command("register")
@async(daemon = True)
def on_register_command(**kwargs):
player = kwargs["sender"]
args = kwargs["args"]
if len(args) > 1:
player.msg("The syntax is /register <password>")
return
elif len(args) is 1:
if player.registered:
player.msg("You are already registered!")
return
player.password = crypt.encrypt(args[0], rounds=200000, salt_size=16)
player.registered = True
print player.password
player.save()
player.msg("Successfully registered!")
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
"player.PlayerInteractEvent"]
for event in blocked_events:
@event_handler(event_name = event, priority = "highest")
def on_blocked_event(event):
if not event.player.authenticated:
event.cancelled = True

View File

@@ -1,211 +0,0 @@
from helpers import *
from passlib.hash import pbkdf2_sha256 as crypt
from basecommands import simplecommand
import time
import threading
from login_secrets import * #Don't forget to make login_secrets aswell
import mysqlhack
from com.ziclix.python.sql import zxJDBC
from java.lang import Runnable
wait_time = 30 #seconds
admin_perm = "utils.loginsecurity.admin"
min_pass_length = 8
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent","player.AsyncPlayerChatEvent"]
logging_in = {}
def matches(password,user):
thread = threading.Thread(target=matches_thread, args = (password,user))
thread.start()
def matches_thread(password, user):
hashed = get_pass(uid(user))
if crypt.verify(password, hashed):
if user.getName() in logging_in:
del logging_in[user.getName()]
msg(user, "&aLogged in successfully!")
else:
if user.getName() in logging_in:
msg(user, "&cInvalid password")
@simplecommand("cgpass",
usage = "<password> <new password>",
description = "Changes your password",
senderLimit = 0,
helpNoargs = True)
def change_pass_command(sender, command, label, args):
if sender.getName() in logging_in:
return "&cYou are not logged in"
if not len(args) == 2:
return "&cInvalid arguments"
password = args[0]
new_password = args[1]
uuid = uid(sender)
if is_registered(uuid):
change_pass(uuid, crypt.encrypt(new_password, rounds=200000, salt_size=16))
return "&aPassword changed"
return "&cYou are not registered"
@simplecommand("login",
usage = "<password>",
description = "Logs you in if <password> matches your password.",
senderLimit = 0,
helpNoargs = True)
def login_command(sender, command, label, args):
password = args[0]
matches(password, sender)
@simplecommand("register",
usage = "<password>",
description = "Registers you with <password>. Next time you join, log in with /login",
senderLimit = 0,
helpNoargs = True)
def register_command(sender, command, label, args):
if len(args) > 1:
return "&cPassword can only be one word!"
uuid = uid(sender)
if is_registered(uuid):
return "&cYou are already registered!"
password = args[0]
if len(password) < min_pass_length:
return "&cThe password has to be made up of at least %s characters!" % min_pass_length
create_pass(uuid, password)
return "&cPassword set. Use /login <password> upon join."
@simplecommand("rmpass",
description = "Removes your password if the password matches",
senderLimit = 0,
amax = 0,
helpNoargs = False)
def rmpass_command(sender, command, label, args):
if sender.getName() in logging_in:
return "&cYou are not logged in"
if not is_registered(uid(sender)):
return "&cYou are not registered!"
if not sender.getName() in logging_in:
delete_pass(uid(sender))
return "&aPassword removed successfully. You will not be prompted anymore."
return "&cFailed to remove password, please contact a staff member"
@simplecommand("rmotherpass",
aliases = ["lacrmpass"],
usage = "<user>",
description = "Removes password of <user> and sends them a notification",
helpNoargs = True)
def rmotherpass_command(sender, command, label, args):
if sender.getName() in logging_in:
return "&cYou are not logged in"
if not sender.hasPermission(admin_perm):
noperm(sender)
return
user = server.getOfflinePlayer(args[0])
if is_registered(uid(user)):
delete_pass(uid(user))
runas(server.getConsoleSender(), colorify("mail send %s &cYour password was reset by a staff member. Use &6/register&c to set a new one." % user.getName()))
return "&aPassword of %s reset successfully" % user.getName()
return "&cThat player could not be found (or is not registered)"
def change_pass(uuid, pw):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("UPDATE secret SET pass = ? WHERE uuid = ?", (pw,uuid,))
conn.commit()
curs.close()
conn.close()
def get_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT pass FROM secret WHERE uuid = ?", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
return results[0][0]
def create_pass(uuid,pw):
thread = threading.Thread(target=create_pass_thread, args=(uuid,pw))
thread.start()
def create_pass_thread(uuid, pw):
pw = crypt.encrypt(pw, rounds=200000, salt_size=16)
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("INSERT INTO secret VALUES (?,?)", (uuid,pw,))
conn.commit()
curs.close()
conn.close()
def is_registered(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("SELECT EXISTS(SELECT * FROM secret WHERE uuid = ?)", (uuid,))
results = curs.fetchall()
curs.close()
conn.close()
if results[0][0] == 1:
return True
return False
def delete_pass(uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute("DELETE FROM secret WHERE uuid = ?", (uuid,))
conn.commit()
curs.close()
conn.close()
@hook.event("player.PlayerJoinEvent", "high")
def on_join(event):
user = event.getPlayer()
if is_registered(uid(user)):
msg(event.getPlayer(), "&6You will be disconnected after 60 seconds if you don't &alogin")
msg(user, "&cUse /login <password>")
logging_in[user.getName()] = time.time()
@hook.event("player.PlayerQuitEvent", "high")
def on_quit(event):
if event.getPlayer().getName() in logging_in:
del logging_in[event.getPlayer().getName()]
##Threading start
class kick_class(Runnable):
def __init__(self, player):
self.player = player
def run(self):
if self.player.isOnline():
self.player.kickPlayer(colorify("&aLogin timed out"))
def kick_thread():
while True:
time.sleep(1)
now = time.time()
for name, jointime in logging_in.iteritems():
if now - jointime > wait_time:
player = server.getPlayer(name)
kick = kick_class(player)
server.getScheduler().runTask(server.getPluginManager().getPlugin("RedstonerUtils"), kick)
if name in logging_in:
del logging_in[name]
break
thread = threading.Thread(target = kick_thread)
thread.daemon = True
thread.start()
##Threading end
for blocked_event in blocked_events:
@hook.event(blocked_event, "high")
def on_blocked_event(event):
user = event.getPlayer()
if user.getName() in logging_in:
event.setCancelled(True)

62
main.py
View File

@@ -11,11 +11,10 @@ sys.path += ['', '/usr/lib/python2.7', '/usr/lib/python2.7/plat-linux2', '/usr/l
try:
# Library that adds a bunch of re-usable methods which are used in nearly all other modules
from helpers import *
#from wrapper import *
except:
print("[RedstonerUtils] ERROR: Failed to import helpers:")
print(print_traceback())
error("[RedstonerUtils] ERROR: Failed to import Wrapper:")
error(print_traceback())
@hook.enable
def on_enable():
@@ -24,63 +23,20 @@ def on_enable():
@hook.disable
def on_disable():
shared["modules"]["reports"].stop_reporting()
#shared["modules"]["reports"].stop_reporting()
info("RedstonerUtils disabled!")
info("Loading RedstonerUtils...")
# Import all modules, in this order
shared["load_modules"] = [
# Collection of tiny utilities
"misc",
# Adds chat for staff using /ac <text or ,<text>
"adminchat",
# Adds /badge, allows to give players achievements
"badges",
# Adds a few block placement corrections/mods
"blockplacemods",
# Adds /calc, toggles automatic solving of Math expressions in chat
"calc",
# Plugin to locate laggy chunks. /lc <n> lists chunks with more than n entities
"lagchunks",
# Adds /report and /rp, Stores reports with time and location
"reports",
# Adds group-chat with /chatgroup and /cgt to toggle normal chat into group mode
"chatgroups",
# Adds /token, reads and writes from the database to generate pronouncable (and thus memorable) registration-tokens for the website
"webtoken",
# Adds /lol, broadcasts random funyy messages. A bit like the splash text in the menu
"saylol",
# Shows the owner of a skull when right-clicked
"skullclick",
# Adds /listen, highlights chat and plays a sound when your name was mentioned
"mentio",
# Adds /cycler, swaps the hotbar with inventory when player changes slot from right->left or left->right
"cycle",
# Adds /getmotd & /setmotd to update the motd on the fly (no reboot)
"motd",
# AnswerBot. Hides stupid questions from chat and tells the sender about /faq or the like
"abot",
# Adds '/forcefield', creates forcefield for players who want it.
"forcefield",
# Adds /damnspam, creates timeout for buttons/levers to mitigate button spam.
"damnspam",
# Adds /check, useful to lookup details about a player
"check",
# Adds /an, a command you can use to share thoughts/plans/news
"adminnotes",
# Adds /imout, displays fake leave/join messages
"imout",
#adds snowbrawl minigame
"snowbrawl",
# Adds /tm [player] for a messages to be sent to this player via /msg
"pmtoggle",
# Replacement for LoginSecurity
"loginsecurity",
# Centralized Player class
"playermanager"
"test",
# "login",
]
shared["modules"] = {}
for module in shared["load_modules"]:
try:

View File

@@ -4,7 +4,7 @@ from traceback import format_exc as print_traceback
mentions = open_json_file("mentio", {}) # contains a list of keywords for each player (uuid)
max_amount = 3
max_amount = 1000
arrow = colorify(u"&r&7\u2192&r")
colors_reg = reg_compile(u"\u00A7[\\da-fk-or]") # finds color codes
@@ -13,7 +13,7 @@ def saveMentions():
save_json_file("mentio", mentions)
@hook.event("player.AsyncPlayerChatEvent", "high")
@hook.event("player.AsyncPlayerChatEvent", "monitor")
def onChat(event):
if not event.isCancelled():
sender = event.getPlayer()
@@ -70,7 +70,7 @@ def add_keyword(sender, args):
keywords = get_keywords(sender)
new_word = stripcolors(args[1].lower())
if len(keywords) >= max_amount:
if (len(keywords) >= max_amount) and (max_amount >= 0):
msg(sender, "&cYou are already listening for %s words! Try &6/mentio del <word>" % max_amount)
return True
@@ -146,4 +146,4 @@ def onListenCommand(sender, command, label, args):
show_help(sender)
else:
show_help(sender)
return True
return True

51
misc.py
View File

@@ -6,7 +6,8 @@ from sys import exc_info
import thread
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Bukkit as Bukkit
from basecommands import simplecommand
from basecommands import simplecommand, Validate
import java.util.Arrays as Arrays
@@ -70,7 +71,6 @@ def cmd_event2(event):
""" Disabled while builder can't access Trusted
@hook.event("player.PlayerGameModeChangeEvent", "low")
def on_gamemode(event):
@@ -114,8 +114,9 @@ def rs_material_broken_by_flow(material):
length = len(parts)
return length > 1 and (parts[0] == "DIODE" or parts[1] in ("TORCH", "WIRE", "BUTTON", "HOOK") or (length == 3 and parts[1] == "COMPARATOR"))
sudo_blacklist = ["pyeval", "script_backup_begin", "script_backup_end", "script_backup_error", "script_backup_database_begin", "script_backup_database_dumps", "script_backup_database_end",
"script_backup_database_error", "script_backup_database_abort", "script_trim", "script_trim_result", "script_spigot_update", "script_disk_filled", "script_restart", "script_restart_abort",
"script_stop", "script_stop_abort", "script_shutdown", "stop", "esudo", "essentials:sudo"]
@simplecommand("sudo",
usage = "<player> [cmd..]",
@@ -128,6 +129,9 @@ def on_sudo_command(sender, command, label, args):
msg(sender, "&2[SUDO] &rRunning '&e%s&r' as &3%s" % (cmd, target))
is_cmd = cmd[0] == "/"
is_console = target.lower() in ["server", "console"]
first_cmd = (args[1])[1:] if is_cmd else None
if first_cmd in sudo_blacklist and (is_player(sender) and uid(sender) not in pythoners):
return "&cYou can't sudo this command"
if is_console:
server.dispatchCommand(server.getConsoleSender(), cmd[1:] if is_cmd else cmd)
return None
@@ -139,7 +143,7 @@ def on_sudo_command(sender, command, label, args):
@simplecommand("me",
@simplecommand("me",
usage = "[message..]",
description = "Sends a message in third person",
helpNoargs = True)
@@ -158,7 +162,8 @@ def on_pluginversions_command(sender, command, label, args):
"""
try:
plugin_header(sender, "Plugin versions")
plugins = [pl.getDescription() for pl in list(ArrayList(java_array_to_list(server.getPluginManager().getPlugins())))]
raw_plugins = server.getPluginManager().getPlugins() # Plugin[]
plugins = [raw_plugins[i].getDescription() for i in range(len(raw_plugins))]
info(type(plugins[0]).__name__)
plugins.sort(key = lambda pl: pl.getDescription().getName())
msg(sender, "&3Listing all " + str(len(plugins)) + " plugins and their version:")
@@ -196,11 +201,20 @@ def eval_thread(sender, code):
msg(sender, ">>> %s: %s" % (eclass.__name__, e) + "\n ", False, "c")
thread.exit()
pythoners = [
"e452e012-2c82-456d-853b-3ac8e6b581f5", # Nemes
"ae795aa8-6327-408e-92ab-25c8a59f3ba1", # jomo
"305ccbd7-0589-403e-a45b-d791dcfdee7d", # PanFritz
"51f2ad3c-6cc8-40ea-aa2b-f25970316921" # Dico
]
@simplecommand("pyeval",
usage = "[code..]",
description = "Runs python [code..] and returns the result",
helpNoargs = True)
def on_pyeval_command(sender, command, label, args):
if is_player(sender) and uid(sender) not in pythoners:
return noperm(sender)
msg(sender, " ".join(args), False, "e")
thread.start_new_thread(eval_thread, (sender, " ".join(args)))
return None
@@ -245,6 +259,31 @@ def on_modules_command(sender, command, label, args):
msg(sender, ", ".join([(("&a" if mod in shared["modules"] else "&c") + mod) for mod in shared["load_modules"]]))
@simplecommand("warn",
usage = "",
description = "Warns everybody on the server that you will cause lag shortly",
amax = 0,
helpSubcmd = True)
def warn_command(sender, command, label, args):
if sender.hasPermission("utils.warn"):
broadcast(None, " &b= &2&lLag incoming! &r-%s" % sender.getDisplayName())
else:
noperm(sender)
@simplecommand("warnp",
usage = "",
description = "Warns everybody on the server that you might cause lag shortly",
amax = 0,
helpSubcmd = True)
def warnp_command(sender, command, label, args):
if sender.hasPermission("utils.warnp"):
broadcast(None, " &b= &2&lPossible lag incoming! &r-%s" % sender.getDisplayName())
else:
noperm(sender)
""" Something I'm planning for schematics
@hook.event("player.PlayerCommandPreprocessEvent", "low")
def on_command(event):

45
mysql_utils.py Normal file
View File

@@ -0,0 +1,45 @@
import mysqlhack
from secrets import *
from thread_utils import *
from com.ziclix.python.sql import zxJDBC
from traceback import format_exc as trace
class mysql_connect:
def __init__(self):
self.conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
self.curs = self.conn.cursor()
def execute(self, query, args=None):
if args is None:
return self.curs.execute(query)
else:
print query
print args
return self.curs.execute(query, args)
def fetchall(self):
return self.curs.fetchall()
@property
def columns(self):
self.execute("SHOW COLUMNS FROM utils_players")
fetched = self.fetchall()
columns = []
for row in fetched:
columns.append(row[0])
return columns
def __enter__(self):
return self
def __exit__(self, exc_type, exc_inst, exc_tb):
if exc_type is None:
try:
self.conn.commit()
self.curs.close()
self.conn.close()
except:
print(trace())
else:
print(exc_tb)

View File

@@ -4,12 +4,12 @@ A library that makes use of the so called ClassPathHack for jython
to allow proper loading of mysql-connector.jar at runtime.
Import only, no methods.
"""
import java.lang.reflect.Method
import java.io.File
import java.net.URL
import java.net.URLClassLoader
import jarray
import java.net.URL
import java.io.File
from java.lang import Class
import java.net.URLClassLoader
import java.lang.reflect.Method
# hacky code to add mysql-connector to java's classpath ('classPathHack')

View File

@@ -1,27 +1,29 @@
from helpers import *
players = []
py_players = []
class py_player:
def __init__(player):
self.player = player
#Properties TODO
#Example:
self.logging_in = False
def __init__(self,player):
self.player = player
self.logging_in = False
self.login_time = 0
def get_py_player(player):
py_player = players[players.index(player)]
return py_player
#py_player = py_players[py_players.index(player)]
for py_player in py_players:
if py_player.player.getName() == player.getName():
return py_player
@hook.event("player.PlayerJoinEvent","highest")
@hook.event("player.PlayerJoinEvent","lowest")
def on_join(event):
player = py_player(event.getPlayer())
players.append(player)
player = py_player(event.getPlayer())
py_players.append(player)
print str(len(py_players))+event.getPlayer().getName()
@hook.event("player.PlayerQuitEvent","highest")
def on_leave(event):
players.remove(get_py_player(event.getPlayer()))
py_players.remove(get_py_player(event.getPlayer()))

129
punishments.py Normal file
View File

@@ -0,0 +1,129 @@
from helpers import *
from java.util.UUID import fromString as juuid
import org.bukkit.Material as Material
spawn_world = "Spawn"
punish_world = "Punishments"
slave_perm = "utils.minerslaves"
slaves = []
def save_slaves():
buf = []
for slave in slaves:
buf.append(slave.get_data())
save_json_file("miner_slaves", buf)
def load_slaves():
buf = open_json_file("miner_slaves", [])
for data in buf:
slave = Slave(True, None, None)
slave.load_data(data)
slaves.append(slave)
def get_slave(player):
for slave in slaves:
if slave.get_uuid() == player:
return slave
return None
class Slave(object):
def __init__(self, from_file, player, amount):
if from_file:
self.players = None
self.blocks = None
return
slave = get_slave(uid(player))
if slave != None:
slave.set_blocks(slave.get_blocks() + amount)
else:
self.player = uid(player)
self.blocks = amount
slaves.append(self)
def get_uuid(self):
return self.player
def get_blocks(self):
return self.blocks
def set_blocks(self, amount):
self.blocks = amount
def update(self):
self.blocks -= 1
if self.blocks <= 0:
server.getPlayer(juuid(self.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
slaves.remove(self)
save_slaves()
def get_data(self):
return {
"player": self.player,
"amount": self.blocks
}
def load_data(self, data):
self.player = str(data["player"])
self.blocks = int(data["amount"])
load_slaves()
@hook.event("block.BlockBreakEvent", "low")
def event(event):
if event.getPlayer().getWorld().getName() != punish_world:
return
slave = get_slave(uid(event.getPlayer()))
if slave != None and event.getBlock().getType() == Material.OBSIDIAN:
slave.update()
@hook.command("miner")
def command(sender, cmd, label, args):
if not sender.hasPermission(slave_perm):
noperm(sender)
return True
if len(args) == 0 or (len(args) != 1 and args[0] == "list") or (len(args) != 2 and args[0] == "rem") or (len(args) != 3 and args[0] == "add"):
msg(sender, "&e-&a /miner add/rem/list <name> <amount>")
return True
if args[0] == "add":
try:
int(args[2])
except:
msg(sender, "&cArgument <amount> is not a number")
return True
if args[0] == "list":
if len(slaves) == 0:
msg(sender, "&e-&a There are no people mining obsidian")
return True
for slave in slaves:
msg(sender, "&e-&a %s: %s blocks" % (server.getOfflinePlayer(juuid(slave.get_uuid())).getName(), slave.get_blocks()))
return True
elif args[0] == "add":
player = server.getOfflinePlayer(str(args[1]))
if player.isOnline():
player.teleport(server.getWorld(punish_world).getSpawnLocation())
Slave(False, player, int(args[2]))
save_slaves()
msg(player, "&e-&a You have been punished, mine %s blocks of obsidian to get out!" % args[2])
msg(sender, "&e-&a Player %s has been added into punishments for %s blocks of obsidian" % (player.getName(), args[2]))
else:
msg(sender, "&cYou can only punish online players")
return True
elif args[0] == "rem":
player = server.getOfflinePlayer(str(args[1]))
if player.isOnline():
slave = get_slave(uid(player))
if slave != None:
server.getPlayer(juuid(slave.get_uuid())).teleport(server.getWorld(spawn_world).getSpawnLocation())
slaves.remove(slave)
save_slaves()
else:
msg(sender, "&e-&a Player not in punishments")
else:
msg(sender, "&cYou can only remove online players")
return True
else:
msg(sender, "&e-&a /miner add/rem/list <name> <amount>")
return True

212
scriptutils.py Normal file
View File

@@ -0,0 +1,212 @@
from helpers import *
"""
Prints server restart message
arg 0 timeout
arg 1 $(whoami)
arg 2: reason
"""
@hook.command("script_restart")
def print_restart(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&2&l=============================================")
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&9%s is restarting the server." % args[1])
broadcast(None, "&a&lServer is going to restart in %s seconds." % args[0])
broadcast(None, "&6&l%s" % " ".join(args[2:]))
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&2&l=============================================")
else:
noperm(sender)
"""
Prints the server shut down message
arg 0 timeout
arg 1 $(whoami)
arg 2: reason
"""
@hook.command("script_stop")
def print_stop(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&2&l=============================================")
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&9%s is shutting down the server." % args[1])
broadcast(None, "&a&lServer is going to shut down in %s seconds." % args[0])
broadcast(None, "&6&l%s" % " ".join(args[2:]))
broadcast(None, "&r")
broadcast(None, "&r")
broadcast(None, "&2&l=============================================")
else:
noperm(sender)
"""
Prints the shut down abort message
"""
@hook.command("script_stop_abort")
def abort_stop(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4&oShut down has been aborted.")
else:
noperm(sender)
"""
Prints the restart abort message
"""
@hook.command("script_restart_abort")
def abort_restart(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4&oRestart has been aborted.")
else:
noperm(sender)
"""
Prints the backup started message, saves all worlds and turns off world saving
"""
@hook.command("script_backup_begin")
def print_backup_begin(sender, command, lable, args):
if not is_player(sender):
broadcast(None, "&4 =&2 Starting backup now.")
server.dispatchCommand(server.getConsoleSender(), "save-all")
server.dispatchCommand(server.getConsoleSender(), "save-off")
else:
noperm(sender)
"""
Prints the backup finished message and turns on world saving
"""
@hook.command("script_backup_end")
def print_backup_end(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&2 Backup completed.")
server.dispatchCommand(server.getConsoleSender(), "save-on")
else:
noperm(sender)
"""
Prints the backup error message and turns on world saving
"""
@hook.command("script_backup_error")
def print_backup_error(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&c&l Error while backing up!")
server.dispatchCommand(server.getConsoleSender(), "save-on")
else:
noperm(sender)
"""
Prints the world trimming started message and starts trimming
"""
@hook.command("script_trim")
def print_backup_trim(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&3 Deleting all chunks beyond border now.")
server.dispatchCommand(server.getConsoleSender(), "wb Creative trim 1000000 15")
server.dispatchCommand(server.getConsoleSender(), "wb trim confirm")
else:
noperm(sender)
"""
Prints the thimming finished message
arg 0 size difference of world
arg 1: world border trim data
"""
@hook.command("script_trim_result")
def print_backup_trim_res(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&4 =&3 Chunk deletion saved %s (&a%sMB&3)" % (" ".join(args[1:]), args[0]))
else:
noperm(sender)
"""
Prints the database backup started message and admin-chat warning
"""
@hook.command("script_backup_database_begin")
def print_backup_db_begin(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&2 Starting database backup now.")
server.dispatchCommand(server.getConsoleSender(), "ac &aLogblock may be unavailable!")
else:
noperm(sender)
"""
Prints the database dumps compression started message
"""
@hook.command("script_backup_database_dumps")
def print_backup_db_dumps(sender, command, label, args):
if not is_player(sender):
server.dispatchCommand(server.getConsoleSender(), "ac &aDumps completed, logblock available again.")
server.dispatchCommand(server.getConsoleSender(), "ac &aNow compressing dumps, will take a while...")
else:
noperm(sender)
"""
Prints the database finished message and backup size in admin-chat
arg 0 size of backup
"""
@hook.command("script_backup_database_end")
def print_backup_db_end(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&2 Database backup completed.")
server.dispatchCommand(server.getConsoleSender(), "ac &abackup size: &2%sMB&a." % args[0])
else:
noperm(sender)
"""
Prints the database backup error message
"""
@hook.command("script_backup_database_error")
def print_backup_db_error(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&c&l Error while backing up database!")
else:
noperm(sender)
"""
Prints the database backup abort message
"""
@hook.command("script_backup_database_abort")
def print_backup_db_abort(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&6 =&2 Database backup aborted.")
else:
noperm(sender)
"""
Prints the spigot update message
"""
@hook.command("script_spigot_update")
def print_update(sender, command, label, args):
if not is_player(sender):
broadcast(None, "&9 =&2 A new Spigot version has been downloaded!")
broadcast(None, "&9 =&2 Update will be applied after the next reboot.")
else:
noperm(sender)
"""
Prints the admin-chat warning for disk is filled
arg 0 fill percentage
"""
@hook.command("script_disk_filled")
def print_disk_filled(sender, command, label, args):
if not is_player(sender):
server.dispatchCommand(server.getConsoleSender(), "ac &4&lWARNING:&6 Disk is filled > 96% (" + args[0] + "%)")
server.dispatchCommand(server.getConsoleSender(), "ac &4 Server will shut down at 98%!")
server.dispatchCommand(server.getConsoleSender(), "ac &4 Contact an admin &nimmediately&4!")
else:
noperm(sender)
"""
Saves all worlds, kicks players and shuts down the server
arg 0: reason
"""
@hook.command("script_shutdown")
def shutdown(sender, command, label, args):
if not is_player(sender):
server.dispatchCommand(server.getConsoleSender(), "save-all")
server.dispatchCommand(server.getConsoleSender(), "kickall %s" % " ".join(args))
server.dispatchCommand(server.getConsoleSender(), "stop")
else:
noperm(sender)

115
servercontrol.py Normal file
View File

@@ -0,0 +1,115 @@
from helpers import *
import socket
import threading
import time
from java.lang import Runnable
from adminchat import adminchat
"""
Module to allow our servercontrol telnet server forward chat and speak in AC
"""
host = ""
port = 1122
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR,1)
try:
sock.bind((host,port))
sock.setblocking(True)
sock.listen(5)
except socket.error as e:
print(str(e))
def command_process(text):
text = list(text)
args = []
arg = ""
for char in text:
if char != " " and char != "\n" and char != "\r" and char != "\t":
arg += char
elif arg != "":
args.append(arg)
arg = ""
if arg != "":
args.append(arg)
return args
clients = []
clients_l = threading.Lock()
class client():
def __init__(self,conn,address,name):
self.conn = conn
self.address = address
self.name = name
with clients_l:
clients.append(self)
self.conn.setblocking(False)
self.client_thread = threading.Thread(target=self.client_t)
self.client_thread.daemon = True
self.client_thread.start()
def getName(self):
return self.name
def close_connection(self):
try:
self.conn.close()
with clients_l:
clients.remove(self)
except:
pass
def client_t(self):
while True:
time.sleep(0.1)
try:
data = self.conn.recv(1024)
except:
if self not in clients:
self.close_connection()
continue
if self not in clients: #If the connection was closed, kill the thread
break
adminchat(self,data)
def handle_conn():
while True:
try:
conn, address = sock.accept()
except:
time.sleep(0.1)
continue
#Send name
data = conn.recv(1024)
data = command_process(data)
print "servercontrol connected! %s " %data[0]
client_c = client(conn, address,data[0])
handle_conn_t = threading.Thread(target=handle_conn)
handle_conn_t.daemon = True
handle_conn_t.start()
@hook.event("player.AsyncPlayerChatEvent","low")
def on_chat(event):
sender = event.getPlayer().getName()
msg = event.getMessage()
for entry in clients:
entry.conn.sendall(sender + " " + msg)

312
serversigns.py Normal file
View File

@@ -0,0 +1,312 @@
from helpers import *
from basecommands import simplecommand, Validate
import org.bukkit.Material as Material
import java.util.UUID as UUID
import org.bukkit.Material as Material
import org.bukkit.block.BlockFace as BlockFace
"""
# About permissions:
# To use the command, the user needs to have utils.serversigns.
# To use ANY subcommand, the user needs to have utils.serversigns.<subcommand> IN ADDITION to the previously mentioned node.
# To be able to add commands as messages to a sign, a user will need the node utils.serversigns.command.
# To be able to claim a sign for another player or to edit signs that the user doesn't own, they will need utils.serversigns.admin.
"""
blocked_cmds = ("pex", "kick", "ban", "tempban", "pyeval", "sudo", "stop", "reload", "op", "deop", "whitelist")
def load_signs():
signs_obj = open_json_file("serversigns", [])
loaded = {}
for entry in signs_obj:
loaded[tuple(entry[:4])] = list(entry[4:])
return loaded
def save_signs():
signs_obj = []
for key, value in signs.iteritems():
signs_obj.append(key + tuple(value))
save_json_file("serversigns", signs_obj)
signs = load_signs() # {("world", x, y, z): ["owner_id", "msg1", "msg2"]}
lines = {} # Accumulated messages so players can have longer messages: {"Dico200": "Message...........", ""}
@hook.enable
def check_all_signs():
# Check if all saved signs actually represent a sign block. There are ways to break the signs without the plugin knowing.
for loc in dict(signs): # Can't change dict size during iteration, using a copy
world = server.getWorld(loc[0])
if world and world.getBlockAt(loc[1], loc[2], loc[3]).getType() in (Material.SIGN_POST, Material.WALL_SIGN):
continue
del signs[loc]
info("[Server Signs] Couldn't find a %s, removed the data for the sign that was once there." % identifySign(loc))
save_signs()
def fromLoc(bLoc):
"""
# Returns a tuple containing the (bukkit)location's world's name and its x, y and z coordinates
# The format for the tuple is ("world_name", x, y, z)
"""
return (bLoc.getWorld().getName(), bLoc.getBlockX(), bLoc.getBlockY(), bLoc.getBlockZ())
def equals(loc1, loc2):
"""
# Returns whether loc1 and loc2 represent the same block
"""
for i in range(4):
if loc1[i] != loc2[i]:
return False
return True
def getOwner(sign):
"""
# Returns the name of the sign its owner
"""
return retrieve_player(sign[0]).getName()
def isOwner(sign, player):
"""
# Returns whether the given player owns the sign
"""
return sign and sign[0] == uid(player)
def canEdit(sign, player):
"""
# Returns whether the given player can edit the sign.
# Returns False if the sign wasn't claimed.
"""
return (sign and player.hasPermission("utils.serversigns.admin")) or isOwner(sign, player)
def getSign(locAt):
"""
# If data was found for a sign at the given location, returns the data.
# This data follows the format of ["owner_id", "msg1", "msg2"...].
"""
for loc, sign in signs.iteritems():
if equals(locAt, loc):
return sign
return None
def identifySign(loc):
"""
# Returns a string from which the user can tell what sign you're talking about.
# The string follows the format of "sign at (x,y,z) in world_name".
"""
return "sign at (%s) in %s" % (",".join((str(i) for i in loc[1:])), loc[0])
def signsMsg(msg, colour = '4'):
"""
# Returns the given msg, prefixed with '[Signs] '.
# The given colour is after applied to the msg.
# The colour defaults to 4 (dark red).
"""
return "&c[Signs] &" + colour + msg
@simplecommand(cmd = "serversigns", aliases = ["svs", "signmsg"],
description = "Makes something happen when you right click signs. \nUse /svs help for more details.",
usage = "<claim|reset|add <msg>[++]|remove <ID>|clear|info|help>",
helpNoargs = True,
senderLimit = 0)
def svs_command(sender, command, label, args):
arg1 = args[0].lower()
Validate.isTrue(arg1 in ("claim", "reset", "add", "remove", "info", "clear", "help", "switch", "reverse", "unclaim"),
signsMsg("That argument could not be recognized, use &o/svs help &4for expected arguments"))
Validate.isAuthorized(sender, "utils.serversigns." + arg1)
#-------------------- Sub commands that don't require any conditions -----------------------
if arg1 == "help":
admin = sender.hasPermission("utils.serversigns.admin")
msg = signsMsg("Server signs lets you add messages to a sign.", 'a')
msg += "\nRight clicking the sign will display all the messages. Commands"
msg += "\ncan also be added, by prefixing the message with a '/'."
msg += "\nHow to use &b/serversigns&a:"
msg += "\n&b/svs claim" + ("" if not sender.hasPermission("utils.serversigns.admin") else " [owner]")
msg += "\n&a- Claims the sign so that you can add messages to it"
msg += "\n&b/svs info"
msg += "\n&a- Displays information about the (claimed) sign"
msg += "\n&b/svs add <message>[++]"
msg += "\n&a- Adds the message to the sign. Use ++ at the end"
msg += "\n&a- to add the message to your buffer. You can then use"
msg += "\n&a- the same command again to create a longer message."
msg += "\n&b/svs remove <message ID>"
msg += "\n&a- Removes the message with the given ID from the sign."
msg += "\n&a- The ID is given before each message by &b/svs info&a."
msg += "\n&b/svs switch|reverse <message ID 1> <message ID 2>"
msg += "\n&a- Reverses the order in which the given messages are shown."
msg += "\n&b/svs clear"
msg += "\n&a- Removes all messages from the sign."
msg += "\n&b/svs reset|unclaim"
msg += "\n&a- Resets the sign, removing all messages and its owner."
return msg
#-------------------------------------------------------------------------------------------
block = sender.getTargetBlock(None, 5)
Validate.isTrue(block.getType() in (Material.SIGN_POST, Material.WALL_SIGN), signsMsg("You have to be looking at a sign to use that!"))
loc = fromLoc(block.getLocation())
sign = getSign(loc)
signName = identifySign(loc)
arg2 = args[1].lower() if len(args) > 1 else None
#------------------------ Sub commands that require the block to be a sign -------------------------------
if arg1 == "claim":
Validate.isTrue(not sign, signsMsg("The %s was already claimed" % signName))
Validate.isTrue(can_build2(sender, block), signsMsg("You are not permitted to claim signs here"))
target = sender
if arg2:
Validate.isTrue(player.hasPermission("utils.serversigns.admin"), signsMsg("You are not authorized to claim signs for other players"))
target = server.getOfflinePlayer(arg2)
Validate.notNone(target, signsMsg("That player could not be found"))
Validate.isTrue(target.isOnline(), signsMsg("The target has to be online"))
uuid = uid(target)
if sign != None:
if sign[0] == uuid:
return signsMsg("The" + signName + " was already owned by that player")
else:
sign[0] = uuid
else:
signs[loc] = [uuid]
save_signs()
return signsMsg("Claimed the " + signName + ((" for %s" % target.getName()) if (target != sender) else ""), 'a')
#----------------------------------------------------------------------------------------------------------
Validate.notNone(sign, signsMsg("The %s has not been claimed" % signName))
#----------------------Sub commands that require the sign to be claimed as well------------------------------------
if arg1 == "info":
sign_lines = ""
for id, line in enumerate(sign[1:]):
sign_lines += ("\n &a%s: \"&f%s&a\"" % (id + 1, line))
return signsMsg("Properties of the %s:\n Owner: %s\n Lines: %s" % (signName, getOwner(sign), sign_lines), 'a')
#---------------------------------------------------------------------------------------------------------------
Validate.isTrue(canEdit(sign, sender), signsMsg("You do not own the %s!" % signName))
#---------------------- Sub commands that require you to own targeted sign as well -------------------------
if arg1 == "add":
line = " ".join(args[1:])
Validate.isTrue(line != "" and line != None, signsMsg("You have to enter a message to add or accumulate"))
key = sender.getName()
global lines
Validate.isTrue(key in lines or line[:1] != "/" or sender.hasPermission("utils.serversigns.command"), signsMsg("You cannot add commands to a sign!"))
if line[-2:] == "++":
if key not in lines:
lines[key] = ""
lines[key] += " " + line[:-2]
return signsMsg("Added given message to the message you're accumulating. \nYour accumulated message is now as follows: \n&f%s" % lines[key], 'a')
if key in lines:
line = (lines[key] + " " + line)[1:]
Validate.isTrue(line[0] != "/" or line.split(" ")[0][1:] not in blocked_cmds, signsMsg("Usage of that command with server signs is prohibited"))
sign.append(colorify(line) if line[0] != "/" else line)
save_signs()
return signsMsg("Added line \"&f%s&a\" to the %s" % (line, signName), 'a')
if arg1 == "remove":
Validate.notNone(arg2, signsMsg("You have to enter the ID of the message to remove!"))
try:
id = int(arg2)
except:
return signsMsg("The ID of the message has to be a number and can be found by using &o/svs info")
Validate.isTrue(id != 0 and id < len(sign), signsMsg("The %s has no message with an ID of %s, use &o/svs info &4for all messages." % (signName, id)))
del sign[id]
return signsMsg("Removed message with id %s from the %s" % (id, signName), 'a')
if arg1 in ("switch", "reverse"):
Validate.isTrue(len(args) == 3, signsMsg("You have to enter the 2 IDs of the messages to reverse"))
try:
id1 = int(args[1])
id2 = int(args[2])
except:
return signsMsg("The ID of the message has to be a number and can be found by using &o/svs info")
for id in (id1, id2):
Validate.isTrue(id != 0 and id < len(sign), signsMsg("The %s has no message with an ID of %s, use &o/svs info &4for all messages." % (signName, id)))
sign[id1], sign[id2] = sign[id2], sign[id1]
save_signs()
return signsMsg("Reversed the messages with IDs %s and %s of the %s" % (id1, id2, signName), 'a')
if arg1 == "clear":
signs[loc] = [sign[0]]
save_signs()
return signsMsg("Removed all messages from the %s" % signName, 'a')
if arg1 in ("reset", "unclaim"):
del signs[loc]
save_signs()
return signsMsg("Removed all messages and the owner from the %s, it can now be claimed" % signName, 'a')
#-------------------------------------------------------------------------------------------------------
@hook.event("player.PlayerInteractEvent")
def on_click(event):
if str(event.getAction()) != "RIGHT_CLICK_BLOCK":
return
block = event.getClickedBlock()
if block.getType() not in (Material.WALL_SIGN, Material.SIGN_POST):
return
sign = getSign(fromLoc(block.getLocation()))
if sign != None:
player = event.getPlayer()
for message in sign[1:]:
if message[:1] == "/":
server.dispatchCommand(player, message[1:])
else:
msg(player, message, usecolor = False)
# ---------------------------Sign breaking--------------------------------
checking_block = False
faces = {
BlockFace.NORTH : (0,1,2,),
BlockFace.SOUTH : (3,),
BlockFace.WEST : (4,),
BlockFace.EAST : (5,),
}
@hook.event("block.BlockBreakEvent", "monitor")
def on_break(event):
global checking_block
if checking_block or event.isCancelled():
return
block = event.getBlock()
if block.getType() in (Material.SIGN_POST, Material.WALL_SIGN):
check_sign(event, block, attached = False)
for block_face, data_values in faces.iteritems():
block2 = block.getRelative(block_face)
if block2.getType() == Material.WALL_SIGN and block2.getData() in data_values:
check_sign(event, block2)
block3 = block.getRelative(BlockFace.UP)
if block3.getType() == Material.SIGN_POST:
check_sign(event, block3)
def check_sign(event, block, attached = True):
player = event.getPlayer()
sign = getSign(fromLoc(block.getLocation()))
if not can_build2(player, block):
event.setCancelled(True)
msg(event.getPlayer(), signsMsg("You cannot break %s" % ("the sign attached to that block" if attached else "that sign")))
else:
loc = fromLoc(block.getLocation())
del signs[loc]
save_signs()
msg(player, signsMsg("Reset the %s which you just broke" % identifySign(loc)))
def can_build2(player, block):
global checking_block
event = BlockBreakEvent(block, player)
checking_block = True
server.getPluginManager().callEvent(event)
checking_block = False
return not event.isCancelled()

175
setup.sh Executable file
View File

@@ -0,0 +1,175 @@
#!/usr/bin/env bash
# exit on failure
set -e
for cmd in curl java unzip git pip; do
if ! which "$cmd" >/dev/null; then
tput setf 4 >&2
echo "Error: please install '$cmd' to proceed" >&2
tput sgr0 >&2
exit 1
fi
done
echo -e "> This will only set up Spigot and all the plugins, configuration files are still up to you to manage"
echo -e "> Press enter to coninue"
read
mkdir -v "redstoner"
cd "redstoner"
mkdir -v "server"
mkdir -v "build"
cd "build"
echo -e "\n> Downloading Spigot build tools"
curl --progress-bar -Lo "buildtools.jar" "https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar"
echo -e "\n> Building Spigot, this will take a while ..."
java -jar BuildTools.jar > /dev/null
cp -v spigot-*.jar "../server/spigot.jar"
rm spigot-*.jar
cd "../server/"
mkdir -v "plugins"
cd "plugins"
echo ">> Downloading essentials.jar ..."
curl --progress-bar -Lo "essentials.jar" "https://github.com/RedstonerServer/Essentials/releases/download/stable-2.9.6-REDSTONER/Essentials-2.x-REDSTONER.jar"
echo ">> Downloading essentialschat.jar ..."
curl --progress-bar -Lo "essentialschat.jar" "https://hub.spigotmc.org/jenkins/job/Spigot-Essentials/lastSuccessfulBuild/artifact/EssentialsChat/target/EssentialsChat-2.x-SNAPSHOT.jar"
echo ">> Downloading imageonmap.jar ..."
curl --progress-bar -Lo "imageonmap.jar." "https://dev.bukkit.org/media/files/772/680/imageonmap.jar"
echo ">> Downloading logblock.jar ..."
curl --progress-bar -Lo "logblock.jar." "https://dev.bukkit.org/media/files/757/963/LogBlock.jar"
echo ">> Downloading logblockquestioner.zip ..."
curl --progress-bar -Lo "logblockquestioner.zip" "https://cloud.github.com/downloads/DiddiZ/LogBlockQuestioner/LogBlockQuestioner%20v0.03.zip"
echo ">> Downloading multiverse-core.jar ..."
curl --progress-bar -Lo "multiverse-core.jar" "https://dev.bukkit.org/media/files/588/781/Multiverse-Core-2.4.jar"
echo ">> Downloading multiverse-portals.jar ..."
curl --progress-bar -Lo "multiverse-portals.jar." "https://dev.bukkit.org/media/files/588/790/Multiverse-Portals-2.4.jar"
echo ">> Downloading multiverse-netherportals.jar ..."
curl --progress-bar -Lo "multiverse-netherportals.jar." "https://dev.bukkit.org/media/files/589/64/Multiverse-NetherPortals-2.4.jar"
echo ">> Downloading multiverse-inventories.jar ..."
curl --progress-bar -Lo "multiverse-inventories.jar." "https://dev.bukkit.org/media/files/663/303/Multiverse-Inventories-2.5.jar"
echo ">> Downloading permissionsex.jar ..."
curl --progress-bar -Lo "permissionsex.jar" "https://dev.bukkit.org/media/files/882/992/PermissionsEx-1.23.3.jar"
echo ">> Downloading plotme.jar ..."
curl --progress-bar -Lo "plotme.jar" "http://ci.worldcretornica.com/job/PlotMe-Core/244/artifact/target/PlotMe-Core.jar"
echo ">> Downloading plotme-defaultgenerator.jar ..."
curl --progress-bar -Lo "plotme-defaultgenerator.jar" "http://ci.worldcretornica.com/job/PlotMe-DefaultGenerator/83/artifact/target/PlotMe-DefaultGenerator.jar"
echo ">> Downloading serversigns.jar ..."
curl --progress-bar -Lo "serversigns.jar." "https://dev.bukkit.org/media/files/876/381/ServerSigns.jar"
echo ">> Downloading redstoneclockdetector.jar ..."
curl --progress-bar -Lo "redstoneclockdetector.jar." "https://dev.bukkit.org/media/files/577/253/RedstoneClockDetector.jar"
echo ">> Downloading vault.jar ..."
curl --progress-bar -Lo "vault.jar" "https://dev.bukkit.org/media/files/837/976/Vault.jar"
echo ">> Downloading worldborder.jar ..."
curl --progress-bar -Lo "worldborder.jar." "https://dev.bukkit.org/media/files/883/629/WorldBorder.jar"
echo ">> Downloading worldguard.jar ..."
curl --progress-bar -Lo "worldguard.jar." "https://github.com/RedstonerServer/WorldGuard/releases/download/6.0.0-redstoner/worldguard-6.0.0-REDSTONER.jar"
echo ">> Downloading worldedit.jar ..."
curl --progress-bar -Lo "worldedit.jar" "https://dev.bukkit.org/media/files/880/435/worldedit-bukkit-6.1.jar"
echo ">> Downloading pythonpluginloader.jar ..."
curl --progress-bar -Lo "pythonpluginloader.jar" "https://bamboo.gserv.me/browse/PLUG-PYPL/latestSuccessful/artifact/JOB1/Version-agnostic-jar/PyPluginLoader.jar"
echo -e "\n> Unpacking LogBlockQuestioner"
unzip -q "logblockquestioner.zip" "LogBlockQuestioner.jar"
rm "logblockquestioner.zip"
mv -v "LogBlockQuestioner.jar" "logblockquestioner.jar."
echo -e "\n> Pulling redstoner-utils ..."
git clone -q "git@github.com:RedstonerServer/redstoner-utils.git" "redstoner-utils.py.dir" > /dev/null
echo -e "\n> Installing dependencies"
pip install passlib
echo -e "\n> All plugins downloaded"
cd "redstoner-utils.py.dir"
echo -e "\n> Duplicating sample files"
for file in ./*.example; do
cp -v "$file" "$(echo "$file" | rev | cut -d "." -f 2- | rev)"
done
cd "../.."
mkdir -v "lib"
cd "lib"
echo -e "\n> Downloading MySQL Connector ..."
curl --progress-bar -Lo "mysql-connector.zip" "https://dev.mysql.com/get/Downloads/Connector-J/mysql-connector-java-5.1.36.zip"
echo "> Extracting MySQL Connector"
unzip -p mysql-connector.zip "mysql-connector-java-5.1.36/mysql-connector-java-5.1.36-bin.jar" > mysql-connector.jar
rm "mysql-connector.zip"
cd ".."
echo -e "\n> Creating startup script"
cat > start.sh <<EOF
#!/usr/bin/env bash
java -Xms512m -Xmx1g -jar spigot.jar
EOF
chmod +x start.sh
port="25565"
re='^[0-9]+$'
if [[ "$1" =~ $re ]]; then
port="$1"
fi
echo "> Setting port to $port"
echo "> Generating server.properties"
cat > server.properties <<EOF
#Minecraft server properties
#Sat Jul 25 15:42:21 CEST 2015
spawn-protection=16
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=1
broadcast-console-to-ops=true
enable-query=false
player-idle-timeout=0
difficulty=1
spawn-monsters=true
op-permission-level=4
resource-pack-hash=
announce-player-achievements=true
pvp=true
snooper-enabled=true
level-type=FLAT
hardcore=false
enable-command-block=false
max-players=20
network-compression-threshold=256
max-world-size=29999984
server-port=$port
server-ip=
spawn-npcs=true
allow-flight=false
level-name=world
view-distance=10
resource-pack=
spawn-animals=true
white-list=false
generate-structures=true
online-mode=true
max-build-height=256
level-seed=
use-native-transport=true
motd=Redstoner dev server
enable-rcon=false
EOF
echo -e "> Generating eula.txt"
echo "eula=true" > eula.txt
echo -e "\n> $(tput setf 2)All Done! $(tput sgr0)Don't forget to configure plugins for your needs."
echo "> Run redstoner/server/start.sh to start the server"
echo "> Our plugins are in redstoner/server/plugins/redstoner-utils.py.dir"

159
signalstrength.py Normal file
View File

@@ -0,0 +1,159 @@
from helpers import *
import org.bukkit.inventory.ItemStack as ItemStack
import org.bukkit.Material as Material
from math import ceil
from basecommands import simplecommand, Validate, CommandException
""" Suggestion by Armadillo28, see thread: http://redstoner.com/forums/threads/2213?page=1#reply-14507 """
disallowed_item_types = (
Material.getMaterial(0),
Material.getMaterial(175),
Material.getMaterial(383),
)
default_args = open_json_file("signalstrengthdefaults", {})
def save_defaults():
save_json_file("signalstrengthdefaults", default_args)
def item_name(item_type, remove_underscores = True):
typ = str(item_type).lower()
return typ.replace("_", "") if remove_underscores else typ
def item_type_allowed(item_type):
return not item_type in disallowed_item_types
def required_item_count(strength, stack_size, slot_count):
if strength == 0:
item_count = 0
elif strength == 1:
item_count = 1
else:
item_count = int(ceil(slot_count * stack_size / 14.0 * (strength - 1)))
resulting_strength = 0 if item_count == 0 else int(1 + 14.0 * item_count / stack_size / slot_count)
#Clarification on these formulas at http://minecraft.gamepedia.com/Redstone_Comparator#Containers
return item_count if resulting_strength == strength else None
def get_data(player, args):
uuid = uid(player)
if uuid in default_args:
strength, item_type, item_data = default_args[uuid]
item_type = Material.getMaterial(item_type)
else:
strength = 1
item_type = Material.REDSTONE
item_data = 0
if len(args) > 0:
Validate.isTrue(args[0].isdigit() and 0 <= int(args[0]) <= 15, "&cThe signal strength has to be a value from 0 to 15")
strength = int(args[0])
if len(args) > 1:
if args[1].isdigit():
item_type = Material.getMaterial(int(args[1]))
else:
item_type = Material.matchMaterial(args[1])
Validate.notNone(item_type, "&cThat item type could not be found")
Validate.isTrue(item_type not in disallowed_item_types, "&cThat item type may not be used")
if len(args) > 2:
Validate.isTrue(args[2].isdigit() and 0 <= int(args[2]) <= 15, "&cThe data has to be a value from 0 to 15")
item_data = int(args[2])
return (strength, item_type, item_data)
def get_inventory(block):
try:
return block.getState().getInventory()
except AttributeError:
return None
def get_entire_container(container):
container_blocks = [container]
container_type = container.getType()
if container_type in (Material.CHEST, Material.TRAPPED_CHEST):
loc = container.getLocation()
x = loc.getBlockX()
y = loc.getBlockY()
z = loc.getBlockZ()
world = loc.getWorld()
container_blocks += [
block for block in (
world.getBlockAt(x + 1, y, z),
world.getBlockAt(x - 1, y, z),
world.getBlockAt(x, y, z + 1),
world.getBlockAt(x, y, z - 1),
) if block.getType() == container_type
]
return container_blocks
@simplecommand("signalstrength",
usage = "(default) [signalstrength] [item] [data]",
aliases = ["ss", "level"],
description = "Fills the targeted container with the correct amount of items to achieve the desired signal strength.",
amin = 0,
amax = 4,
helpSubcmd = True,
senderLimit = 0)
def on_signalstrength_command(sender, command, label, args):
if len(args) > 0 and args[0].lower() in ("default", "defaults", "setdefaults"):
strength, item_type, item_data = get_data(sender, args[1:])
uuid = uid(sender)
if strength == 1 and item_type == Material.REDSTONE and item_data == 0:
if uuid in default_args:
del default_args[uuid]
save_defaults()
else:
default_args[uuid] = (strength, str(item_type), item_data)
save_defaults()
return "&aSet your signal strength defaults to (%s, %s, %s)" % (strength, item_name(item_type, False), item_data)
Validate.isTrue(len(args) <= 3, "&cExpected at most 3 arguments")
target_block = sender.getTargetBlock(None, 5)
Validate.notNone(target_block, "&cThat command can only be used when a container is targeted")
inventory = get_inventory(target_block)
Validate.notNone(inventory, "&cThat command can only be used if a container is targeted")
strength, item_type, item_data = get_data(sender, args)
#--------Get the stack size and required amount of items to achieve the desired signal strength---------
stack_size = item_type.getMaxStackSize()
slot_count = inventory.getSize()
item_count = required_item_count(strength, stack_size, slot_count)
Validate.notNone(item_count, "&cThe desired signal strength could not be achieved with the requested item type")
#--------Add the other side of the chest if target is a double chest and check if player can build---------
container_blocks = get_entire_container(target_block)
for block in container_blocks:
Validate.isTrue(can_build(sender, block), "&cYou do not have permission to do that here")
#----------------Insert items-------------
full_stack_count, remaining = divmod(item_count, stack_size)
for block in container_blocks:
inv = block.getState().getInventory()
inv.clear()
for i in range(full_stack_count):
inv.setItem(i, ItemStack(item_type, stack_size, item_data))
if remaining > 0:
inv.setItem(full_stack_count, ItemStack(item_type, remaining, item_data))
return "&aComparators attached to that %s will now put out a signal strength of %s" % (item_name(target_block.getType()), strength)

View File

@@ -49,7 +49,7 @@ class Arena(object):
self.match_goal = None # amount of deaths or time until the match ends (depends on arena_type)
self.arena_type = None # arena type (death or time)
self.explosion_damage = None
self.player_stats = {}
self.players = Queue()
self.spawn_location = []
@@ -60,7 +60,7 @@ class Arena(object):
self.corner1 = None # The corner1 given by the player (really bad for 3D position compare)
self.corner2 = None # The corner2 given by the player (really bad for 3D position compare)
self.tpp = None # The top, positive x, positive z corner
self.bnn = None # The bottom, negative x, negative z corner
self.bnn = None # The bottom, negative x, negative z corner
#set corners of arena
def set_corner(self, sender, type):
@@ -75,21 +75,21 @@ class Arena(object):
#Compares the corner1 and corner2 locations and figures out tpp and bnn so that we dont have to do it everytime we run in_arena()
def update_corner_points(self):
self.tpp = None
self.bnn = None
self.bnn = None
if self.corner1 == None or self.corner2 == None:
return
corn1 = self.corner1.get_location()
corn2 = self.corner2.get_location()
if not corn1.getWorld().getName() == corn2.getWorld().getName():
return
top = corn1.y if corn1.y > corn2.y else corn2.y
bottom = corn1.y if corn1.y < corn2.y else corn2.y
pos_x = corn1.x if corn1.x > corn2.x else corn2.x
pos_z = corn1.z if corn1.z > corn2.z else corn2.z
neg_x = corn1.x if corn1.x < corn2.x else corn2.x
neg_z = corn1.z if corn1.z < corn2.z else corn2.z
self.tpp = Coords(corn1.getWorld(), pos_x, top, pos_z, 0, 0)
self.bnn = Coords(corn2.getWorld(), neg_x, bottom, neg_z, 0, 0)
@@ -118,9 +118,9 @@ class Arena(object):
self.start_match()
return True
return False
#remove a player from the queue
def remove_player(self, player):
def remove_player(self, player):
if self.queue.contains(player):
self.queue.remove(player)
return True
@@ -132,7 +132,7 @@ class Arena(object):
return False
loc_tpp = self.tpp.get_location()
loc_bnn = self.bnn.get_location()
if loc.y > loc_tpp.y:
return False
if loc.y < loc_bnn.y:
@@ -179,12 +179,12 @@ class Arena(object):
alist[i] = alist[i+1]
alist[i+1] = temp
return alist
@make_synchronized #Jython synchronized block
def end_match(self): #End match, sort the players and print the 3 players with least amount of deaths
sorted_list = self.bubbleSort(self.players.read())
for player in self.players.read():
if player.isOnline():
loc = self.sign_location[0].get_location().get_location()
@@ -256,7 +256,7 @@ class Arena(object):
def get_click_signs(self):
return self.sign_click
#Check if player is in the queue
def in_queue(self,player):
if self.queue.contains(player):
@@ -307,7 +307,7 @@ class Arena(object):
sign.get_location().set_location(location)
break
#Remove location out of location
#Remove location out of location
def delete_location(self, name, type):
if type == "spawn":
for spawn in self.spawn_location[:]:
@@ -472,16 +472,16 @@ class Queue(object):
def __init__(self):
self.queue = []
#Appends to queue
def put(self,args):
self.queue.append(args)
#Returns the first item in the queue and removes it
def get(self):
if len(self.queue) > 0:
return self.queue.pop(0)
else:
return False
@@ -498,7 +498,7 @@ class Queue(object):
if player in self.queue:
return True
return False
#Clear the queue
def clear(self):
self.queue = []
@@ -532,7 +532,7 @@ class timings_runnable(Runnable):
self.arena = arena
def run(self):
self.arena.end_match()
self.arena.end_match()
#timings thread to end arenas if their type is time
def timings():
@@ -545,10 +545,10 @@ def timings():
if arena.start_time + arena.match_goal < current_time:
timing = timings_runnable(arena)
server.getScheduler().runTask(server.getPluginManager().getPlugin("RedstonerUtils"), timing)
time.sleep(0.1)
timingsThread = threading.Thread(target = timings)
timingsThread.daemon = True #Thread dies if main thread dies
timingsThread.start()
@@ -561,7 +561,7 @@ timingsThread.start()
# Events
##############################################################################################
@hook.event("player.PlayerMoveEvent", "high")
@hook.event("player.PlayerMoveEvent", "low")
def onMove(event):
if event.getPlayer().getWorld().getName() != "minigames":
return
@@ -663,7 +663,7 @@ def on_quit(event):
##############################################################################################
# Command handling
##############################################################################################
##############################################################################################
def create_arena(sender, args):

View File

@@ -3,6 +3,14 @@ from secrets import *
import mysqlhack
from com.ziclix.python.sql import zxJDBC
"""
WORK IN PROGRESS
"""
#-----------------------Config--------------------------
config_file = "website-roles"
ranks = {
"member" : 3,
"builder" : 7,
@@ -13,33 +21,42 @@ ranks = {
"admin" : 5
}
ranks = open_json_file(config_file, ranks)
def save_ranks():
save_json_file(config_file, ranks)
#-----------------------Event---------------------------
@hook.event("player.PlayerJoinEvent", "normal")
def on_player_join(event):
user = event.getPlayer()
uuid = uid(player).replace("-", "")
role = get_role(uuid)
if role in [1, 2, 6]: #Disabled/Banned/Superadmin
return
if role:
for rank in ranks:
if user.hasPermission("group." + rank):
if role != ranks[rank]:
set_role(uuid, ranks[rank])
return
if not user.hasPlayedBefore():
return
if role == None:
msg(user, "&cYou haven't registed yet! Make sure to do so on redstoner.com")
sql_instruction
def callback_thing(role, args):
if role in [1, 2, 6]: #Disabled/Banned/Superadmin
return
if role != None:
for rank in ranks:
if user.hasPermission("group." + rank):
if role != ranks[rank]:
set_role(uuid, ranks[rank])
elif user.hasPlayedBefore():
msg(user, "&cYou haven't registed yet! Make sure to do so on redstoner.com")
def get_role(uuid):
return execute_query("SELECT `role_id` FROM users WHERE `uuid` = ? LIMIT 1", uuid)[0][17]
results = execute_query("SELECT `role_id` FROM users WHERE `uuid` = ? LIMIT 1;", uuid)
return results[0][0]
# Returns a table with 1 row (LIMIT 1) and 1 column (SELECT `role_id`), so we're looking for the first row of the first column.
def set_role(uuid, role_id):
execute_update("UPDATE users SET `role_id` = %d WHERE `uuid` = ?" % role_id, uuid)
execute_update("UPDATE users SET `role_id` = ? WHERE `uuid` = ?;", (role_id, uuid,))
# %d is like %s for integers (unlogically, you'd expect something like %i), though %s also works here.
def execute_query(query, uuid):
@@ -56,5 +73,40 @@ def execute_update(update, uuid):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.cursor()
curs.execute(update, (uuid,))
conn.commit()
curs.close()
conn.close()
conn.close()
def get_role(uuid):
sql_instruction()
#--------------------------------Queries / Updates----------------------------
def sql_instruction(instruction, args, fetch = True, callback_func = ignored_func, callback_args = tuple()):
thread = threading.Thread(target = curs_instruction, args = (instruction_executor, instruction, fetch, callback_func, callback_args))
thread.start()
def curs_instruction(func, instruction, fetch, callback_func, callback_args):
conn = zxJDBC.connect(mysql_database, mysql_user, mysql_pass, "com.mysql.jdbc.Driver")
curs = conn.getCursor()
if fetch:
returned = func(curs, instruction, fetch)
curs.close()
conn.close()
callback_func(returned, callback_args)
else:
func(curs, instruction, fetch)
conn.commit()
curs.close()
conn.close()
def instruction_executor(curs, instruction, fetch):
curs.execute(instruction)
return curs.fetchall() if fetch else None
def ignored_func(*args):
pass

78
tag.py Normal file
View File

@@ -0,0 +1,78 @@
from helpers import *
add_perm = "utils.tag.add"
del_perm = "utils.tag.del"
check_perm = "utils.tag.check"
data = open_json_file("tag", {})
@hook.command("tag")
def command(sender, command, label, args):
if len(args) > 0:
if str(args[0]) == "add":
if sender.hasPermission(add_perm):
if len(args) > 2:
add(sender, args[1:])
else:
msg(sender, "&a-&c Usage: /tag add <name> <reason>")
else:
noperm(sender)
elif str(args[0]) == "check":
if sender.hasPermission(check_perm):
if len(args) == 2:
check(sender, args[1:])
else:
msg(sender, "&a-&c Usage: /tag check <name>")
else:
noperm(sender)
elif str(args[0]) == "del":
if sender.hasPermission(del_perm):
if len(args) == 3:
delete(sender, args[1:])
else:
msg(sender, "&a-&c Usage: /tag del <id>")
else:
msg(sender, "&a-&c Unknown subcommand! (add, check, del)")
else:
msg(sender, "&a&c Usage: /tag add/check/del")
return True
def delete(sender, args):
player = server.getOfflinePlayer(args[0])
uuid = uid(player)
try:
if data[uuid] == None:
pass
except:
msg(sender, "&a-&e There are no notes about this player")
return
if int(args[1]) - 1 >= len(data[uuid]):
msg(sender, "&a-&c Id of note is out of range")
return
del (data[uuid])[int(args[1]) - 1]
save_json_file("tag", data)
msg(sender, "&a-&e Deleted note at %s" % args[1])
def add(sender, args):
player = server.getOfflinePlayer(args[0])
uuid = uid(player)
try:
if data[uuid] == None:
pass
except:
data[uuid] = []
data[uuid].append(" ".join(args[1:]))
msg(sender, "&a-&e Note added")
save_json_file("tag", data)
def check(sender, args):
player = server.getOfflinePlayer(args[0])
uuid = uid(player)
try:
num = 0
for tag in data[uuid]:
num += 1
msg(sender, "&a-&e %s: %s" % (str(num), str(tag)))
except:
msg(sender, "&a-&e There are no notes about this player")

24
thread_utils.py Normal file
View File

@@ -0,0 +1,24 @@
import threading
"""
Quick implementation of a @synchronized and @asynchronized decorators
"""
#To be replaced by bukkit scheduler.
"""
def sync(lock=None):
def decorator(wrapped):
def wrapper(*args, **kwargs):
with lock:
return wrapped(*args, **kwargs)
return wrapper
return decorator
"""
def async(daemon = True):
def decorator(function):
def wrapper(*args,**kwargs):
thread = threading.Thread(target=function,args=args,kwargs=kwargs)
thread.daemon = daemon
thread.start()
return wrapper
return decorator

80
util_events.py Normal file
View File

@@ -0,0 +1,80 @@
from thread_utils import *
MONITOR_PRIORITY = "monitor"
HIGHEST_PRIORITY = "highest"
HIGH_PRIORITY = "high"
NORMAL_PRIORITY = "normal"
LOW_PRIORITY = "low"
LOWEST_PRIORITY = "lowest"
priorities = ["lowest","low","normal","high","highest","monitor"]
events = []
class base_event():
def __init__(self,event_name):
self.name = event_name
self.cancelled = False
self._handlers = [ [],[],[],[],[],[] ]
self.cancelled_lock = threading.Lock()
def add_handler(self,function,priority):
for prior in priorities:
if prior == priority:
self._handlers[priorities.index(prior)].append(function)
def fire(self,*args):
for priority in self._handlers:
for handler in priority:
handler(self,*args)
def set_cancelled(self,state):
with self.cancelled_lock:
self.cancelled = state
class utils_events(base_event):
def __init__(self,event_name):
base_event.__init__(self,event_name)
def add_event(event_name, event_class = base_event):
"""
# Adds a new event type of the given class with the given name
"""
event = event_class(event_name)
events.append(event)
def fire_event(event_name,*args):
"""
# Calls the ehe event with the given arguments
"""
for event in events:
if event.name == event_name:
event.call(*args)
return event
def check_events(event_name):
"""
# Returns whether there is an event with the name event_name
"""
for event in events:
if event.name == event_name:
return True
return False
#Decorator
def utils_event(event_name, priority, create_event=base_event):
def event_decorator(function):
def wrapper(*args, **kwargs):
pass
if not check_events(event_name): #Check if the event exists, if not create it.
add_event(event_name,create_event)
for event in events: #Go through the list of events, find the one we need and call all of its handlers
if event.name == event_name:
event.add_handler(function,priority)
return wrapper
return event_decorator

116
vanish.py Normal file
View File

@@ -0,0 +1,116 @@
from helpers import *
from basecommands import simplecommand
from basecommands import Validate
vanished = []
def is_authorized(player):
return player.hasPermission("utils.vanish")
def is_vanished(player):
return uid(player) in vanished
#this can be used to silently set the vanished state of a player I guess.
def set_state(player, state):
if state == is_vanished(player):
return
if state:
enable_vanish(player)
else:
disable_vanish(player)
def enable_vanish(target):
vanished.append(uid(target))
for player in list(server.getOnlinePlayers()):
if not is_authorized(player):
player.hidePlayer(target)
def disable_vanish(target):
vanished.remove(uid(target))
for player in list(server.getOnlinePlayers()):
player.showPlayer(target)
def get_online_vanished_players():
return (player.getPlayer() for player in (retrieve_player(uuid) for uuid in vanished) if player.isOnline())
@simplecommand("vanish",
aliases = ["v"],
usage = "[on/off]",
description = "Toggles vanish mode, hiding you and your online status \nfrom other players.",
senderLimit = 0,
amin = 0,
amax = 1,
helpNoargs = False,
helpSubcmd = True
)
def vanish_command(sender, command, label, args):
current_state = is_vanished(sender)
new_state = not current_state
if len(args) == 1:
arg = args[0].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
Validate.isTrue(current_state != new_state, "&cYou were %s vanished!" % ("already" if current_state else "not yet"))
set_state(sender, new_state)
return "&a%s vanish mode!" % ("Enabled" if new_state else "Disabled")
@hook.event("player.PlayerJoinEvent")
def on_player_join(event):
player = event.getPlayer()
if not is_authorized(player):
for vanished in get_online_vanished_players():
player.hidePlayer(vanished)
@hook.event("player.PlayerQuitEvent")
def on_player_quit(event):
player = event.getPlayer()
if not is_authorized(player):
for vanished in get_online_vanished_players():
player.showPlayer(vanished)
elif is_vanished(player):
disable_vanish(player)
@simplecommand("vanishother",
usage = "{player} [on/off]",
description = "Toggles vanish mode for someone, hiding them and their online status from other players.",
amin = 1,
amax = 2,
helpNoargs = True,
helpSubcmd = True)
def vanishother_command(sender, command, label, args):
target = server.getPlayer(args[0])
Validate.notNone(target, "&cThe specified player is not online")
current_state = is_vanished(target)
new_state = not current_state
if len(args) == 2:
arg = args[1].lower()
if arg == "on":
new_state = True
elif arg == "off":
new_state = False
Validate.isTrue(current_state != new_state, "&cThat player was %s vanished!" % ("already" if current_state else "not yet"))
set_state(target, new_state)
enabled_str = "enabled" if new_state else "disabled"
if target != sender:
msg(target, "&aVanish mode %s by %s" % (enabled_str, sender.getDisplayName() if is_player(sender) else "&9CONSOLE"))
return "&aVanish mode %s%s" % (enabled_str, " for " + target.getDisplayName() if target != sender else "")

14
vanishfix.py Normal file
View File

@@ -0,0 +1,14 @@
from helpers import *
from java.lang import Runnable
class run(Runnable):
def run(self):
players = server.getOnlinePlayers()
for player in players:
if player.hasPermission("essentials.vanish"):
player.performCommand("vanish")
player.performCommand("vanish")
def enabled():
server.getScheduler().runTaskTimer(server.getPluginManager().getPlugin("RedstonerUtils"), run(), 20, 1200)

12
wrapper.py Normal file
View File

@@ -0,0 +1,12 @@
"""
Adapter classes for spigot api for more idiomatic python code.
Before you run away from this if the class you need to use isn't here, please create it.
"""
from helpers import *
from wrapper_event import *
from wrapper_player import *
from wrapper_command import *
from util_events import utils_event, fire_event, utils_events

328
wrapper_command.py Normal file
View File

@@ -0,0 +1,328 @@
from wrapper_player import *
from helpers import *
class Command(object):
"""
# Documentation to come.s
"""
SENDER_ANY = 0
SENDER_PLAYER = 1
SENDER_CONSOLE = 2
ACTION_IGNORE = 3
ACTION_SYNTAXERROR = 4
ACTION_DISPLAYSYNTAX = 5
ACTION_DISPLAYHELP = 6
def __init__(self,
command,
parent = None,
aliases = tuple(),
permission = None,
description = "Description",
type = 0,
no_arg_action = 3,
help_request_action = 3,
arguments = tuple(),
):
self.command = command.lower()
self.aliases = tuple(alias.lower() for alias in aliases)
self.description = description
self.type = type
self.no_arg_action = no_arg_action
self.help_request_action = help_request_action
self.arguments = arguments
self.parent = parent
self.sub_commands = Command_dict()
# ---- Check if argument layout is valid ----
prev_arg = arguments[0] if len(arguments) > 0 else None
for arg_info in arguments[1:]:
if not prev_arg.required and arg_info.required:
raise Argument_exception("Command: %s; There may not be required arguments after non-required arguments" % command)
if prev_arg.type == Argument.MESSAGE:
raise Argument_exception("Command: %s; An argument of type MESSAGE may not be followed by other arguments" % command)
prev_arg = arg_info
# ---- Add self to parent sub_commands and set permission node ----
perm_builder = "utils"
if self.parent == None:
root_commands[self.command] = self
else:
try:
parent_route = self.parent.split(" ")
parent_sub_commands = root_commands
parent_obj = None
for cmd_name in parent_route:
parent_obj = parent_sub_commands[cmd_name]
parent_sub_commands = parent_obj.sub_commands
parent_obj.sub_commands[self.command] = self
except KeyError as e:
raise Argument_exception("Error occurred while setting up command hierarchy: " + e.message + "\n" + trace())
perm_builder += "." + (permission if permission else command).lower()
def __call__(self, handler):
"""
# To clarify: This function is called when you 'call' an instance of a class.
# This means, that Command() calls __init__() and Command()() calls __call__().
# This makes it possible to use class instances for decoration. The decorator is this function.
"""
self.handler = handler
if self.parent == None:
@hook.command(self.command, aliases = self.aliases)
def run(sender, command, label, args):
"""
# This function will take care of prefixing and colouring of messages in the future.
# So it's very much WIP.
"""
try:
message = self.execute(sender, command, label, args)
except Command_exception as e:
message = e.message
except Argument_exception as e:
message = e.message
except Exception:
error(trace())
return True
if message:
sender.sendMessage(message)
return True
return handler
def execute(self, sender, command, label, args):
try:
return self.sub_commands[args[0].lower()].execute(sender, command, label, args[1:])
except (KeyError, IndexError):
return self.execute_checks(sender, command, label, args)
def execute_checks(self, sender, command, label, args):
# ---- Check sender type ----
if is_player(sender):
Validate.is_true(self.type != Command.SENDER_CONSOLE, "That command can only be used by the console")
#sender = py_players.__getattr__(sender)
else:
Validate.is_true(self.type != Command.SENDER_PLAYER, "That command can only be used by players")
# ---- Check permission ----
Validate.is_authorized(sender, self.permission)
# ---- Check if a help message is expected ----
if len(args) == 0:
action = self.no_arg_action
elif args[0].lower() == "help":
action = self.help_request_action
else:
action = Command.ACTION_IGNORE
if action != Command.ACTION_IGNORE:
if action == Command.ACTION_SYNTAXERROR:
return "&cInvalid syntax, please try again."
if action == Command.ACTION_DISPLAYSYNTAX:
return self.syntax()
if action == Command.ACTION_DISPLAYHELP:
return self.help()
# ---- Set up passed arguments, prepare for handler call ----
scape = Command_scape(args, self.arguments, command, label)
if is_player(sender):
#sender = py_players[sender]
pass
return self.handler(sender, self, scape)
# @Command("hello") def on_hello_command(sender, command, scape/args)
def syntax(self):
return " ".join(tuple(arg_info.syntax() for arg_info in self.arguments))
def help(self):
syntax = self.syntax()
return syntax #WIP...
class Argument():
"""
# A more advanced implementation of amin and amax, though it doesn't do exactly the same.
# You can now pass a list of Argument objects which define what the argument represents.
# In the process of doing so, you can set an argument type, one of the ones mentioned below.
# For example, if Argument.PLAYER is given, the server will be searched for the given player, and
# they will be passed as the argument, instead of a string representing their name.
#
# Feel free to add your own argument types. If you want to make a change to the API to make it different,
# please don't do so on your own behalf.
"""
STRING = 0
INTEGER = 1
FLOAT = 2
PLAYER = 3
OFFLINE_PLAYER = 4
MESSAGE = 5
def __init__(self, name, type, definition, required = True):
self.name = name
self.type = type
self.definition = definition
self.required = required
def syntax(self):
syntax = self.name
if self.type == Argument.MESSAGE:
syntax += "..."
return (("<%s>" if self.required else "[%s]") % syntax)
class Validate():
"""
# Much like what you often see in Java.
# Instead of having to check if a condition is met, and if not,
# sending the player a message and returning true,
# You can use one of these methods to check the condition, and
# pass a message if it's not met.
#
# For example:
# > if not sender.hasPermission("utils.smth"):
# noperm(sender)
# return True
#
# Can be replaced with:
# > Validate.is_authorized(sender, "utils.smth")
#
"""
@staticmethod
def is_true(expression, fail_message):
if not expression:
raise Command_exception(fail_message)
@staticmethod
def not_none(obj, fail_message):
if obj == None:
raise Command_exception(fail_message)
@staticmethod
def is_authorized(player, permission, msg = "You do not have permission to use that command"):
if not player.hasPermission(permission):
raise Command_exception(msg)
@staticmethod
def is_player(sender):
if not is_player(sender):
raise Command_exception("That command can only be used by players")
@staticmethod
def is_console(sender):
if is_player(sender):
raise Command_exception("That command can only be used by the console")
"""
# ---------- API classes ----------
"""
class Command_dict(dict):
#{"cmd1" : cmd_object}
def __getattr__(self, alias):
for cmd_name, cmd_obj in self.iteritems():
if alias == cmd_name or alias in cmd_obj.aliases:
return cmd_obj
raise KeyError("Subcommand '%s' was not found" % alias)
root_commands = Command_dict() # {"command": command_object}
class Command_exception(Exception):
def __init__(self, message):
self.message = message
class Command_scape(list):
def __init__(self, args, arg_layout, command, label):
super(list, self).__init__()
self.raw = args
self.arg_layout = arg_layout
self.command = command
self.label = label
has_message = False
for i in range(len(arg_layout)):
arg_info = arg_layout[i]
given = (len(args) >= i + 1)
if arg_info.required and not given:
raise Argument_exception("You must specify the " + arg_info.name)
if not given:
self.append(None)
continue
given_arg = args[i]
arg_type = arg_info.type
if arg_type == Argument.STRING:
self.append(given_arg)
elif arg_type == Argument.INTEGER:
try:
value = int(given_arg)
except ValueError:
raise Argument_exception("The %s has to be a round number" % arg_info.name)
self.append(value)
elif arg_type == Argument.FLOAT:
try:
value = float(given_arg)
except ValueError:
raise Argument_exception("The %s has to be a number" % arg_info.name)
self.append(value)
elif arg_type == Argument.PLAYER:
target = server.getPlayer(given_arg)
if target == None:
raise Argument_exception("The %s has to be an online player" % arg_info.name)
self.append(target)
#self.append(py_players[target])
elif arg_type == Argument.OFFLINE_PLAYER:
try:
# Code to get the PY PLAYER by name. Possibly, uid(server.getOfflinePlayer(given_arg)) can be used?
pass
except KeyError:
raise Argument_exception("The %s has to be an existing player" % arg_info.name)
self.append(None)
elif arg_type == Argument.MESSAGE:
self.append(" ".join(args[i:]))
has_message = True
else:
error("Argument type not found: %d" % arg_type)
raise Argument_exception("A weird thing has happened, please contact an administrator")
if not has_message:
self.remainder = args[len(arg_layout):]
else:
self.remainder = None
def has_flag(self, flag, check_all = False):
return (("-" + flag) in self.raw) if check_all else (("-" + flag) in self.remainder)
def get_raw(self):
return self.raw
def get_arg_layout(self):
return self.arg_layout
class Argument_exception(Exception):
def __init__(self, message):
self.message = message

56
wrapper_event.py Normal file
View File

@@ -0,0 +1,56 @@
from wrapper import *
from util_events import utils_event, utils_events
from wrapper_player import *
from traceback import format_exc as print_traceback
class py_event(object):
def __init__(self,event):
self.event = event
try:
self.player = py_players[event.getPlayer()]
except:
warn("Player doesn't exist")
@property
def cancelled(self):
return self.event.isCancelled()
@cancelled.setter
def cancelled(self, value):
self.event.setCancelled(value)
@property
def message(self):
try:
return self.event.getMessage()
except:
raise AttributeError
@message.setter
def message(self, msg):
try:
self.event.setMessage(msg)
except:
raise AttributeError
def event_handler(event_name = None, priority = "normal", utils = False):
if not utils:
def decorator(wrapped):
@hook.event(event_name, priority)
def wrapper(event):
try:
wrapped(py_event(event))
except:
print(print_traceback())
return decorator
elif utils:
def decorator(wrapped):
@utils_event(event_name, priority, create_event = utils_events)
def wrapper(*args):
try:
wrapped(*args)
except:
print(print_traceback())
return decorator

186
wrapper_player.py Normal file
View File

@@ -0,0 +1,186 @@
import time
import mysqlhack
from mysql_utils import *
from util_events import fire_event
from thread_utils import *
#from players_secret import *
from datetime import datetime
from com.ziclix.python.sql import zxJDBC
from traceback import format_exc as print_traceback
class py_player(object):
def __init__(self,player):
self.player = player
self.logging_in = True
self.authenticated = False
self.login_time = time.time()
self.props = {
"uuid":self.uuid,
"name":self.name,
"nickname":self.name,
"registered":False,
"password":"None",
"banned":False,
"banned_reason":None,
"played_time":time.time() - self.login_time,
"last_login":datetime.now(),
"first_seen":datetime.now(),
}
def __setattr__(self, attribute, value):
if not attribute in dir(self):
if not 'props' in self.__dict__:
self.__dict__[attribute] = value
else:
self.props[attribute] = value
else:
object.__setattr__(self, attribute, value)
def __getattr__(self, attribute):
try:
return self.props[attribute]
except:
raise AttributeError("Attribute %s does not exist on this py_player" % attribute)
def save(self):
properties = []
keys = []
columns = []
with mysql_connect() as sql:
columns = sql.columns
for key, value in self.props.items():
if key not in columns:
with mysql_connect() as sql:
if isinstance(value, int):
sql.execute("ALTER TABLE utils_players ADD %s INT" % key)
elif isinstance(value, str):
sql.execute("ALTER TABLE utils_players ADD %s TEXT" % key)
elif isinstance(value, bool):
sql.execute("ALTER TABLE utils_players ADD %s TINYINT(1)" % key)
if key == "uuid":
continue
keys.append(key+"=?")
properties.append(value)
print value
properties.append(self.props["uuid"])
keys = str(tuple(keys)).replace("\'","").replace("(","").replace(")","")
with mysql_connect() as sql:
sql.execute("UPDATE utils_players set %s WHERE uuid = ?" % keys, properties)
def kick(self, kick_message = "You have been kicked from the server!"):
self.player.KickPlayer(kick_message)
def msg(self, message):
self.player.sendMessage(message)
@property
def name(self):
return self.player.getName()
@property
def uuid(self):
return str(self.player.getUniqueId())
class Py_players:
def __init__(self):
self.players = []
def __len__(self):
return len(self.players)
def __getitem__(self, player):
for py_player in self.players:
if py_player.name == player.getName():
return py_player
else:
return None
def remove(self, player):
self.players.remove(player)
def append(self, player):
self.players.append(player)
py_players = Py_players()
@async(daemon=True)
def fetch_player(player):
properties = []
keys = []
for key, value in player.props.iteritems():
keys.append(key)
properties.append(value)
with mysql_connect() as sql:
sql.execute("SELECT * FROM utils_players WHERE uuid = ?", (player.uuid,))
result = sql.fetchall()
if len(result) is 0:
with mysql_connect() as sql:
sql.execute("INSERT INTO utils_players %s \
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)" % str(tuple(keys)).replace("\'","")
,args=tuple(properties))
elif len(result) is 1:
keys = []
props = result[0]
with mysql_connect() as sql:
sql.execute("SHOW COLUMNS FROM utils_players")
result = sql.fetchall()
for row in result:
keys.append(row[0])
for key in keys:
player.props[key] = props[keys.index(key)]
for prop in properties:
print str(prop)
else:
player.kick("Something went wrong while loading your player data, please contact an admin")
return
player.logging_in = False
player.msg("You have succesfully logged into redstoner!")
fire_event("player_login", player)
blocked_events = ["block.BlockBreakEvent", "block.BlockPlaceEvent", "player.PlayerMoveEvent",
"player.AsyncPlayerChatEvent","player.PlayerTeleportEvent",
"player.PlayerCommandPreprocessEvent", "player.PlayerInteractEvent"]
for event in blocked_events:
@hook.event(event,"highest")
def on_blocked_event(event):
"""player = py_players[event.getPlayer()]
if player.logging_in:
event.setCancelled(True)"""
pass
@hook.event("player.PlayerJoinEvent","lowest")
def on_join(event):
try:
player = py_player(event.getPlayer())
except:
error(print_traceback())
time.sleep(10)
py_players.append(player)
player.msg("Your input will be blocked for a short while")
#fetch_player(player)
@hook.event("player.PlayerQuitEvent","highest")
def on_leave(event):
py_players.remove(py_players[event.getPlayer()])