I've redone most of blockplacemods its code. It is now MUCH easier to expand in the future and I think the code is more elegant and stuff. It all works the same as before, except the command is now /toggle <setting> I've merged the setting for /autotakewater and /autofillcauldron into one setting named cauldron.
161 lines
5.6 KiB
Python
161 lines
5.6 KiB
Python
from helpers import *
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from basecommands import simplecommand
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import org.bukkit.event.block.BlockBreakEvent as BlockBreakEvent
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import org.bukkit.block.Furnace as Furnace
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import org.bukkit.inventory.ItemStack as ItemStack
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import org.bukkit.Material as Material
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settingInformation = {
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"cauldron": [0,
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"easy cauldron water level control",
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"Toggles whether cauldrons auto-fill upon placement and whether right clicking them with redstone dust or empty hand will cycle their water level"
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],
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"slab": [0,
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"automatically flipping placed slabs upside-down",
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"Toggles whether slabs/steps which you place should be automatically flipped upside-down"
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],
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"furnace": [1,
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"automatically filling furnaces upon placement",
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"Sets your preferred default furnace contents to your currently held itemstack. Use an empty hand to disable this feature."
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]
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}
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defaultPlayerSettings = {
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"cauldron": [],
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"slab": [],
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"furnace": {}
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}
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playerSettings = open_json_file("blockplacemods", defaultPlayerSettings)
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#for setting, default in enumerate(defaultPlayerSettings):
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# if playerSettings.get(setting) == None:
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# playerSettings[setting] = default
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def get(setting):
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return playerSettings[setting]
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def saveSettings():
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save_json_file("blockplacemods", playerSettings)
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@simplecommand("toggle",
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aliases = ["set"],
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usage = "<setting> [value|info]",
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description = "Toggles or sets your preferences for our redstone utilities.\nThe following settings are available:\n" + ", ".join([x for x in settingInformation]),
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senderLimit = 0,
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helpNoargs = True,
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helpSubcmd = True,
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amax = 2)
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def toggle_command(sender, command, label, args):
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setting = args[0].lower()
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info = settingInformation.get(setting)
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if info == None:
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return "&cThat setting could not be found. For command help, use &o/toggle"
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values = get(setting)
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player = server.getPlayer(sender.getName())
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uuid = uid(player)
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arglen = len(args)
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if info[0] == 0: # Toggle
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enabled = uuid not in values
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new = None
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if arglen == 1:
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new = not enabled
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else:
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arg2 = args[1].lower()
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if arg2 == "info":
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return " &aSetting %s:\n &9%s\n &6Accepted arguments: None or one of the following:\n &oon, enable, off, disable, toggle, switch" % (setting, info[2])
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elif arg2 in ("toggle", "switch"):
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new = not enabled
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elif arg2 in ("on", "enable"):
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new = True
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elif arg2 in ("off", "disable"):
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new = False
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else:
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return "&cArgument '%s' was not recognized. \nTry one of the following: &oon, off, toggle" % arg2
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if enabled == new:
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return "&cAlready %s: &a%s" % ("enabled" if enabled else "disabled", info[1])
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if new:
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values.remove(uuid)
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else:
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values.append(uuid)
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saveSettings()
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return ("&aEnabled " if new else "&aDisabled ") + info[1]
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elif info[0] == 1: # Save ItemStack in hand
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if arglen == 1:
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item = fromStack(player.getItemInHand())
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if 0 in (item[0], item[1]):
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del values[uuid]
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return "&aDisabled " + info[1]
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values[uuid] = item
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saveSettings()
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return "&aEnabled %s, with currently held itemstack" % info[1]
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if args[1].lower() == "info":
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return "&aSetting %s:\n&9%s" % (setting, info[2])
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return "&cArgument '%s' was not recognized. \nUse /toggle %s info for more information." % setting
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return None #This shouldn't happen
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def fromStack(itemStack):
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return [itemStack.getTypeId(), itemStack.getAmount(), itemStack.getData().getData()]
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def toStack(lst):
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return ItemStack(lst[0], lst[1], lst[2])
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def isEnabled(toggleSetting, uuid):
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return uuid not in get(toggleSetting)
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@hook.event("block.BlockPlaceEvent", "monitor")
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def on_block_place(event):
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try:
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if event.isCancelled():
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return
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player = event.getPlayer()
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if not is_creative(player):
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return
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uuid = uid(player)
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block = event.getBlockPlaced()
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material = str(block.getType())
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if isEnabled("slab", uuid) and material in ("WOOD_STEP", "STEP") and block.getData() < 8:
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block.setData(block.getData() + 8) # Flip upside down
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elif isEnabled("cauldron", uuid) and material == "CAULDRON":
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block.setData(3) #3 layers of water, 3 signal strength
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elif material == "FURNACE":
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stack = get("furnace").get(uuid)
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if stack == None:
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return
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state = block.getState()
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state.getInventory().setSmelting(toStack(stack))
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state.update()
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except:
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error(trace())
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@hook.event("player.PlayerInteractEvent", "monitor")
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def on_interact(event):
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try:
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player = event.getPlayer()
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if (isEnabled("cauldron", uid(player))
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and is_creative(player)
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and str(event.getAction()) == "RIGHT_CLICK_BLOCK"
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and (not event.hasItem() or str(event.getItem().getType()) == "REDSTONE")
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and str(event.getClickedBlock().getType()) == "CAULDRON"
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):
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block = event.getClickedBlock()
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event2 = BlockBreakEvent(block, player)
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server.getPluginManager().callEvent(event2)
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if not event2.isCancelled():
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block.setData(block.getData() - 1 if block.getData() > 0 else 3)
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except:
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error(trace())
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