Fixed who's playing page returning internal server error when server is offline.

This commit is contained in:
Logan Fick
2017-10-12 18:52:53 -04:00
parent adf1966b97
commit 611c52223a

View File

@@ -17,8 +17,15 @@ class StaticsController < ApplicationController
end
def online
json = JSON.parse(File.read("/etc/minecraft/redstoner/plugins/ModuleLoader/players.json"))
@players = json["players"].collect!{ |p| User.find_by(uuid: p["UUID"].tr("-", "")) or User.new(name: p["name"], ign: p["name"], uuid: p["UUID"].tr("-", ""), role: Role.get("normal"), badge: Badge.get("none"), confirmed: true) }.sort_by!(&:role).reverse!
@count = json["amount"]
begin
json = JSON.parse(File.read("/etc/minecraft/redstoner/plugins/ModuleLoader/players.json"))
rescue
flash[:alert] = "The server is currently offline."
@players = {}
@count = 0
else
@players = json["players"].collect!{ |p| User.find_by(uuid: p["UUID"].tr("-", "")) or User.new(name: p["name"], ign: p["name"], uuid: p["UUID"].tr("-", ""), role: Role.get("normal"), badge: Badge.get("none"), confirmed: true) }.sort_by!(&:role).reverse!
@count = json["amount"]
end
end
end