0

Merge remote-tracking branch 'origin/master'

This commit is contained in:
Andrew Brown
2012-03-22 21:39:42 -04:00
2 changed files with 50 additions and 5 deletions

View File

@@ -42,7 +42,7 @@ A more advanced filter may also look at other entity fields, such as the sign te
def goldFilter(poi):
"Gold"
return poi['id'] == 'Sign' and (\
'gold' in poi['Text1] or
'gold' in poi['Text1'] or
'gold' in poi['Text2'])
This looks for the word 'gold' in either the first or second line of the signtext.
@@ -66,6 +66,32 @@ rendered map. For example::
Generating the POI Markers
==========================
genPOI.py
---------
In order to actually generate the markers and add them to your map, the script
genPOI.py must be run. For example::
genpoi.py --config=/path/to/your/config.file
.. note::
Markers will not be updated or added during a regular overviewer.py
map render!
This will generate the necessary JavaScript files needed in your config file's
outputdir.
Options
-------
genPOI.py has a single option:: --config. You should use the same configfile as
used for your normal renders.
.. _predefined_filter_functions:
Predefined Filter Functions

View File

@@ -290,7 +290,7 @@ class Textures(object):
if hasattr(self, "lightcolor"):
return self.lightcolor
try:
lightcolor = list(_load_image("light_normal.png").getdata())
lightcolor = list(self.load_image("light_normal.png").getdata())
except Exception:
logging.warning("Light color image could not be found.")
lightcolor = None
@@ -759,8 +759,18 @@ def grass(self, blockid, data):
block(blockid=3, top_index=2)
# cobblestone
block(blockid=4, top_index=16)
# wooden plank
block(blockid=5, top_index=4)
# wooden planks
@material(blockid=5, data=range(4), solid=True)
def wooden_planks(self, blockid, data):
if data == 0: # normal
return self.build_block(self.terrain_images[4],self.terrain_images[4])
if data == 1: # pine
return self.build_block(self.terrain_images[198],self.terrain_images[198])
if data == 2: # birch
return self.build_block(self.terrain_images[214],self.terrain_images[214])
if data == 3: # jungle wood
return self.build_block(self.terrain_images[199],self.terrain_images[199])
@material(blockid=6, data=range(16), transparent=True)
def saplings(self, blockid, data):
@@ -910,7 +920,16 @@ def furnaces(self, blockid, data):
return self.build_full_block(top, None, None, side, side)
# sandstone
block(blockid=24, top_index=176, side_index=192)
@material(blockid=24, data=range(3), solid=True)
def wood(self, blockid, data):
top = self.terrain_images[176]
if data == 0: # normal
return self.build_block(top, self.terrain_images[192])
if data == 1: # hieroglyphic
return self.build_block(top, self.terrain_images[229])
if data == 2: # soft
return self.build_block(top, self.terrain_images[230])
# note block
block(blockid=25, top_index=74)