Fix typo
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@@ -34,7 +34,7 @@ hereby called "blocks", where each block in the world's grid has a type that
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determines what it is (grass, stone, ...). This makes worlds relatively
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determines what it is (grass, stone, ...). This makes worlds relatively
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uncomplicated to render, the Overviewer simply determines what blocks to draw
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uncomplicated to render, the Overviewer simply determines what blocks to draw
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and where. Since everything in Minecraft is aligned to a strict grid, placement
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and where. Since everything in Minecraft is aligned to a strict grid, placement
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and rendering decisions are completely deterministic and can be performed in an
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and rendering decisions are completely deterministic and can be performed
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iteratively.
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iteratively.
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The coordinate system for Minecraft has three axes. The X and Z axes are the
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The coordinate system for Minecraft has three axes. The X and Z axes are the
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