Make the rerenderprob value print a decent error since it does have to be between 0.0 and 1.0 instead of just
that it is a float. Remove 0.0 and 1.0 as valid values
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@@ -75,7 +75,7 @@ renders = Setting(required=True, default=util.OrderedDict(),
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"nomarkers": Setting(required=False, validator=validateBool, default=None),
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"texturepath": Setting(required=False, validator=validateTexturePath, default=None),
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"renderchecks": Setting(required=False, validator=validateInt, default=None),
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"rerenderprob": Setting(required=True, validator=validateFloat, default=0),
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"rerenderprob": Setting(required=True, validator=validateRerenderprob, default=0),
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"crop": Setting(required=False, validator=validateCrop, default=None),
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"changelist": Setting(required=False, validator=validateStr, default=None),
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"markers": Setting(required=False, validator=validateMarkers, default=[]),
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@@ -111,10 +111,10 @@ def validateNorthDirection(direction):
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raise ValidationException("%r is not a valid north direction" % direction)
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return intdir
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def validateStochastic(s):
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def validateRerenderprob(s):
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val = float(s)
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if val < 0 or val > 1:
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raise ValidationException("%r is not a valid stochastic value. Should be between 0.0 and 1.0" % s)
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if val =< 0 or val >= 1:
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raise ValidationException("%r is not a valid rerender probability value. Should be between 0.0 and 1.0." % s)
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return val
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def validateImgFormat(fmt):
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