use os.path.join to build the spawn chunk path
This commit is contained in:
6
world.py
6
world.py
@@ -147,10 +147,8 @@ class WorldRenderer(object):
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chunkY = spawnZ/16
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chunkY = spawnZ/16
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## The filename of this chunk
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## The filename of this chunk
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chunkFile = "%s/%s/c.%s.%s.dat" % (base36encode(chunkX % 64),
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chunkFile = os.path.join(base36encode(chunkX % 64), base36encode(chunkY % 64),
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base36encode(chunkY % 64),
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"c.%s.%s.dat" % (base36encode(chunkX), base36encode(chunkY)))
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base36encode(chunkX),
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base36encode(chunkY))
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data=nbt.load(os.path.join(self.worlddir, chunkFile))[1]
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data=nbt.load(os.path.join(self.worlddir, chunkFile))[1]
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