added mossy cobble to mineral overlay, reordered priorities
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@@ -24,16 +24,17 @@ struct OreColor {
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/* put more valuable ores first -- they take precedence */
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/* put more valuable ores first -- they take precedence */
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static struct OreColor orecolors[] = {
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static struct OreColor orecolors[] = {
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{48 /* Mossy Stone */, 31, 153, 9},
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{56 /* Diamond Ore */, 32, 230, 220},
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{56 /* Diamond Ore */, 32, 230, 220},
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{14 /* Gold Ore */, 255, 234, 0},
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{21 /* Lapis Lazuli */, 0, 23, 176},
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{21 /* Lapis Lazuli */, 0, 23, 176},
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{14 /* Gold Ore */, 255, 234, 0},
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{15 /* Iron Ore */, 204, 204, 204},
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{15 /* Iron Ore */, 204, 204, 204},
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{16 /* Coal Ore */, 54, 54, 54},
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{73 /* Redstone */, 186, 0, 0},
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{73 /* Redstone */, 186, 0, 0},
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{74 /* Lit Redstone */, 186, 0, 0},
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{74 /* Lit Redstone */, 186, 0, 0},
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{16 /* Coal Ore */, 54, 54, 54},
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/* end of list marker */
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/* end of list marker */
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{0, 0, 0, 0}
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{0, 0, 0, 0}
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