Changed blank sign logic to use aheadley's suggestion.
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3
chunk.py
3
chunk.py
@@ -905,7 +905,8 @@ class ChunkRenderer(object):
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for entity in tileEntities:
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if entity['id'] == 'Sign':
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if entity['Text1'] != '' and entity['Text2'] != '' and entity['Text3'] != '' and entity['Text3'] != '':
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msg=' \n'.join([entity['Text1'], entity['Text2'], entity['Text3'], entity['Text4']])
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if not msg.strip():
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# convert the blockID coordinates from local chunk
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# coordinates to global world coordinates
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newPOI = dict(type="sign",
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