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Merge pull request #956 from duckman/patch-1

Fix more cobblestone textures
This commit is contained in:
Aaron Griffith
2013-07-09 10:16:49 -07:00

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@@ -1454,8 +1454,8 @@ def slabs(self, blockid, data):
side = self.load_image_texture("assets/minecraft/textures/blocks/sandstone_normal.png")
elif texture== 2: # wooden slab
top = side = self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png")
elif texture== 3: # c43obblestone slab
top = side = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
elif texture== 3: # cobblestone slab
top = side = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png")
elif texture== 4: # brick
top = side = self.load_image_texture("assets/minecraft/textures/blocks/brick.png")
elif texture== 5: # stone brick
@@ -1632,7 +1632,7 @@ def stairs(self, blockid, data):
if blockid == 53: # wooden
texture = self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png")
elif blockid == 67: # cobblestone
texture = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
texture = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png")
elif blockid == 108: # red brick stairs
texture = self.load_image_texture("assets/minecraft/textures/blocks/brick.png")
elif blockid == 109: # stone brick stairs
@@ -2365,7 +2365,7 @@ def levers(self, blockid, data):
elif data == 6: data = 5
# generate the texture for the base of the lever
t_base = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png").copy()
t_base = self.load_image_texture("assets/minecraft/textures/blocks/stone.png").copy()
ImageDraw.Draw(t_base).rectangle((0,0,15,3),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(t_base).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
@@ -3195,7 +3195,7 @@ def hidden_silverfish(self, blockid, data):
if data == 0: # stone
t = self.load_image_texture("assets/minecraft/textures/blocks/stone.png")
elif data == 1: # cobblestone
t = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
t = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png")
elif data == 2: # stone brick
t = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png")
@@ -3839,7 +3839,7 @@ def cobblestone_wall(self, blockid, data):
# no rotation, uses pseudo data
if data & 0b10000 == 0:
# cobblestone
t = self.load_image_texture("assets/minecraft/textures/blocks/stonebrick.png").copy()
t = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone.png").copy()
else:
# mossy cobblestone
t = self.load_image_texture("assets/minecraft/textures/blocks/cobblestone_mossy.png").copy()