Andrew Brown
07d6df1cbe
fixed minecraft.jar path on macs
2010-09-11 15:33:00 -04:00
Andrew Brown
9309fd6c96
Uses a shared semaphore to spawn new processes when needed.
...
This more effectively utilizes as many cores as you tell it. It should
now spawn a new process whenever an old branch of the recursive tree
finishes, to always use as many processes as you specify.
2010-09-11 13:21:13 -04:00
Andrew Brown
be146385e4
readme updates
2010-09-11 00:36:43 -04:00
Andrew Brown
f9783d7a20
Tile rendering is now mostly parallel up to 4 procs.
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The initial recursive call for tile generation will spawn up to 3 extra
processes to work on each quadrant. It's not perfect yet since some
quadrants may have more or less work to do, and only 4 total workers are
supported.
Also, it waits for all chunks are finished before it dives into the
tiles, to prevent it from using more resources than requested.
2010-09-11 00:15:59 -04:00
Andrew Brown
1e296e858a
readme updates, texture code updates.
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Re-factored the way the textures and blocks are being built. It should
be easier to understand and add new exceptions (sorta). Also fixed the
water and lava with other texture packs by putting a static water.png
and lava.png in with the code.
2010-09-10 00:04:02 -04:00
Andrew Brown
0b77c02a62
Merge remote branch 'munki/master'
2010-09-09 22:43:35 -04:00
Andrew Brown
91440ec621
subprocesses catch keyboardinterrupt and raise a proper exception.
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This causes the parent process to re-raise the exception when it
eventually tries to get() the result from the child, instead of hanging
forever on a ctrl-C. It doesn't happen immediately, which is not ideal,
but at least things will eventually exit on ctrl-C now.
2010-09-09 22:41:28 -04:00
Gregory Short
f442c984c1
If -c or --cachelife option is <= 0, the ?c= parameter won't be appended to tile urls so that caching can be controlled server-side (or left to the whim of the browser)
2010-09-09 02:41:11 -05:00
Andrew Brown
b6ceb536da
removes tiles if they no longer exist
2010-09-07 21:52:56 -04:00
Andrew Brown
b0b9a9a71a
Merge remote branch 'munki/master'
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Conflicts:
gmap.py
2010-09-07 21:36:08 -04:00
Andrew Brown
8382e6664a
cleaned up some comments
2010-09-07 21:32:57 -04:00
Andrew Brown
1ebde2ff55
readme updates, added a features section at the top
2010-09-08 09:23:45 +08:00
Andrew Brown
dda682ce51
Merge remote branch 'munki/master'
2010-09-07 21:19:08 -04:00
Gregory Short
94f1b25777
Map is better centered now when initially loading the page. The latitude is an approximation of the center, since we're using a mercator projection with what should be a rotated euclidean one. It's close enough.
2010-09-07 20:02:25 -05:00
Gregory Short
32c2626b39
Added configurable option for controlling how long a tile will live in the browser's cache before being refetched. Good for configurations where the map will be automatically updated ona regular basis and the web browser's cache would get out of sync. Default is 24 hours.
2010-09-07 19:56:44 -05:00
Andrew Brown
dddeb199d3
readme updates, added a features section at the top
2010-09-07 11:56:29 -04:00
Gregory Short
1b4a775f72
Merged and resolved conflicts.
2010-09-06 22:22:33 -05:00
Andrew Brown
41f5eab067
fixed template.html to use the right path
2010-09-06 22:53:16 -04:00
Andrew Brown
dfc336e46a
should still make the tiledir even if destdir exists
2010-09-06 22:17:10 -04:00
Andrew Brown
4bbdf17bd5
Merge commit 'bf07d3d10c2e00eba3371cff700c8f3cb4d8e3e8'
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Note: now that the tiles directory has changed, anyone with existing
tiles should be sure to remove or move their old set of tiles
Conflicts:
template.html
2010-09-06 22:13:21 -04:00
Andrew Brown
92724e2688
updated readme
2010-09-06 22:05:32 -04:00
Gregory Short
9e11071b35
Moved html generation to happen before quadtree generation. This way, you can open up the html file immediately and browse the map as it is being generated! This necessitated pulling the zoom-depth determination out into its own function.
2010-09-06 20:51:06 -05:00
Gregory Short
bf07d3d10c
Moved gmap tiles into a tiles/ subdirectory for a cleaner gmap final output (output directory contains just index.html and tiles/)
2010-09-06 19:58:56 -05:00
Gregory Short
040e269331
Updated template.html to use google maps api v3. This also resolves the bug where double-clicking on the right side of the map to zoom in would zoom somewhere else entirely.
2010-09-07 07:19:56 +08:00
Gregory Short
56a8970bdc
Updated template.html to use google maps api v3. This also resolves the bug where double-clicking on the right side of the map to zoom in would zoom somewhere else entirely.
2010-09-06 17:44:08 -05:00
Andrew Brown
2d7bd248ed
fixed strangeness in tile caching code.
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I believe the tile caching and hashing mechanisms are working now.
2010-09-06 12:58:30 -04:00
Andrew Brown
54fb6ace07
fixed typo. Thanks again alexjurkiewicz
2010-09-05 21:39:43 -04:00
Andrew Brown
06006c6202
added tile caching. A tile will only be re-rendered if the underlying
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chunks changed.
The next time a set of tiles is generated, a series of has files will be
written along side the image files. These keep track of whether the file
has changed.
2010-09-05 18:11:47 -04:00
Andrew Brown
ed8ea421fc
won't render tiles that would otherwise be blank.
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This cuts down on the number of files outputted and the total size.
2010-09-05 13:58:50 -04:00
Andrew Brown
e5edfcbac8
readme update
2010-09-05 12:34:47 -04:00
Andrew Brown
956e72dda1
fixed headers in wrong order
2010-09-04 22:57:36 -04:00
Andrew Brown
e15e05ab70
changed readme name so github will format it
2010-09-04 22:54:38 -04:00
Andrew Brown
60ed1e91ea
updated readme
2010-09-04 19:38:31 -04:00
Andrew Brown
a31810957f
added gmap command line interface file
2010-09-04 19:22:32 -04:00
Andrew Brown
1e08406dff
quadtree generation works. Changed scaling algorithm
2010-09-04 19:22:04 -04:00
Andrew Brown
8afeb05cc8
disabled rendering torches and minetracks for now
2010-09-04 19:20:04 -04:00
Andrew Brown
4201889941
added a block totaling function
2010-09-02 23:21:09 -04:00
Andrew Brown
2005976248
I think the quadtree works now. Comments for it are inaccurate though
2010-09-02 23:19:32 -04:00
Andrew Brown
d86f158b9f
re-render a chunk if the image is corrupt
2010-09-02 23:19:15 -04:00
Andrew Brown
0b2880de08
should be raising this exception
2010-09-01 23:47:22 -04:00
Andrew Brown
e2b29328c6
Merge remote branch 'origin/tiles' into tiles
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Conflicts:
world.py
2010-09-01 23:44:05 -04:00
Andrew Brown
0cb7df13fb
quadtree generation sorta works
2010-09-01 23:42:17 -04:00
Andrew Brown
b198ee9049
Merge branch 'master' into tiles
2010-09-01 10:23:09 -04:00
Andrew Brown
4d0c869725
updated and clarified readme
2010-09-01 10:20:55 -04:00
Andrew Brown
2f94c2c21d
...
2010-09-01 10:18:15 -04:00
Andrew Brown
de95ef827f
wrote function prototype and docstring. Now I just need to implement it
2010-08-31 23:35:23 -04:00
Andrew Brown
ee6eaf0206
tile drawing function implemented. Still needs an interface
2010-08-30 21:05:22 -04:00
Andrew Brown
8c162ce890
Checks for terrain.png in CWD first. Thanks alexjurkiewicz!
2010-08-29 11:37:18 -04:00
Andrew Brown
70361f3a6b
added proper paths for Macs. Thanks ventolin!
2010-08-28 23:26:31 -04:00
Andrew Brown
6ba9eb903d
corrected some numbers in the comments
2010-08-28 23:03:26 -04:00