Aaron Griffith
4bddf2c78a
fixed top smooth lighting tesselation error
2011-10-18 09:56:01 -04:00
Aaron Griffith
0fa734d0c5
fixed smooth lighting errors on chunk boundaries
2011-10-17 10:09:59 -04:00
Andrew Brown
19d4946ae3
Completed options documentation.
2011-10-16 23:13:11 -04:00
Aaron Griffith
2705a1efe8
smooth-lighting triangles now pull lighting data correctly for each vertex
2011-10-16 17:18:24 -04:00
Andrew Brown
c852bffdaf
When building cube images, paste sides over top, not the other way around
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Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Michael Writhe
67dd795e60
issue #513 , fixed spelling of color vs colour. >_< canadian spelling.
2011-10-12 15:24:28 -06:00
Aaron Griffith
b984185f0c
smooth lighting mode now covers every block with 6 triangles
2011-10-11 21:27:20 -04:00
Aaron Griffith
80a3849a6c
added a triangle drawing function, with interpolated color
2011-10-11 21:17:10 -04:00
Aaron Griffith
3a090f77f5
stub smooth-lighting mode (does nothing special, for now)
2011-10-11 19:59:33 -04:00
Aaron Griffith
e7e0f526ea
renamed "Signposts" button to "Markers" to be more generic
2011-10-10 15:17:11 -04:00
Mark Barnes
18eaf8e4fd
Added other blocks to the nospawn_blocks set
2011-09-24 23:40:06 -04:00
Andrew Chin
4e86d38b23
Removed extra comma. Fixes #496
2011-09-22 11:20:33 -04:00
Alejandro Aguilera
1b7ed5f055
Add stone and wooden pressure plates
2011-09-20 12:11:55 +02:00
Aaron Griffith
426c4e9c05
added 'color_light' option to lighting mode
2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca
birch and pine leaves now look different from each other
2011-09-19 21:19:08 -04:00
Aaron Griffith
4e3a92874c
watercolor will now be used if it can be loaded
...
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.
Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Thomas Lake
1db010a8aa
Add --changelist and --changelist-format
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Allow output of changed tiles to a file specified with --changelist. The
file contains the name of each tile on a line. The path can be relative
or absolute, chosen using --changelist-format.
The code assumes that all innertiles will have been updated when a
worldtile changes, and prints the corresponding filenames to the list
directly, rather than add message passing to the innertile methods.
2011-09-17 11:37:04 +01:00
Aaron Griffith
8c4dd10824
Revert "small findSigns.py fix -- loading regions with north_direction pre-rotates"
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This reverts commit 085d400337 .
2011-09-16 14:27:03 -04:00
Aaron Griffith
085d400337
small findSigns.py fix -- loading regions with north_direction pre-rotates
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What we want in findSigns.py is the raw map data.
2011-09-16 13:43:20 -04:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
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Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
ad15fc2a34
Make pumpkin/melon stems as in game, no as I thought it was.
2011-09-16 10:28:11 +02:00
Alejandro Aguilera
80ed5ac280
Update comment in the glass panes and iron bars pseudo data.
2011-09-16 10:09:05 +02:00
Alejandro Aguilera
d6c71de226
Add pumpkin and melon stems.
2011-09-16 09:57:30 +02:00
Aaron Griffith
308460e251
all loaded images are now converted to RGBA before use
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This fixes Issue #484 .
2011-09-15 20:02:51 -04:00
Andrew Chin
e4af304e60
Another fix for #481
2011-09-15 13:13:22 -04:00
Aaron Griffith
1f9bef14e6
--version now understands vX.X.X tags
2011-09-14 19:01:16 -04:00
Aaron Griffith
5ca6305837
fence gates
2011-09-14 18:00:59 -04:00
Andrew Chin
571ca49c18
Partial fix for #481
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Fixed the try/except block in findTrueSpawn
2011-09-14 17:57:53 -04:00
CounterPillow
ff6dba7419
Default tinting now in C code
2011-09-14 21:50:20 +02:00
Aaron Griffith
309db05924
all biome tinting is now handled in rendermode-normal.c.
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Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
b0e6502094
Fixed vines.
2011-09-12 01:40:24 +02:00
Aaron Griffith
c6525fb529
Merge branch 'counterpillow/18prep' into 18prep
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Conflicts:
overviewer_core/textures.py
2011-09-11 15:43:19 -04:00
CounterPillow
0ab3b0b2df
Added vines.
2011-09-11 15:31:32 -04:00
Alejandro Aguilera
f97549f1f8
Updated stone brick with mossy and cracked stone brick.
2011-09-11 19:29:49 +02:00
Alejandro Aguilera
a06da78d9e
Add huge mushrroms.
2011-09-11 19:21:45 +02:00
Andrew Chin
4701490c3e
Fixed lighting and rotation issues for new stairs
2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4
Added glass panes and iron bars. Is not marvellous, but it works!
2011-09-11 15:15:53 +02:00
Alejandro Aguilera
17c6d85c3e
Added melon block.
2011-09-11 13:40:21 +02:00
Alejandro Aguilera
bdeefe4118
Update the list of transparent blocks.
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Added: iron bars, glass pane, pumpkin and melon stem, vines, fence gates, brick and stone brick stairs.
2011-09-11 13:30:45 +02:00
Andrew Chin
9ecaf14fba
Added support for brick stairs and slabs
2011-09-10 17:21:02 -04:00
Aaron Griffith
dc81561c8f
Merge branch 'rendermode-options'
2011-09-09 14:30:55 -04:00
Aaron Griffith
e67dd9ba6e
incremented extension version for RMO
2011-09-08 07:49:09 -04:00
Aaron Griffith
fb45fb3dff
added label metadata to rendermodes (no more ugly map labels)
2011-09-08 07:34:35 -04:00
Aaron Griffith
bbb2a3943e
re-fixed cave mode lighting problems (no longer slows down lighting mode itself!)
2011-09-08 07:07:43 -04:00
Aaron Griffith
bc138ac859
created a distinct 'hidden' function
2011-09-07 17:16:43 -04:00
Aaron Griffith
7b634cc434
overviewer.py no longer loops forever if it can't find terrain.png
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There's also a more helpful error if any texture can't be found.
Closes #475 .
2011-09-07 09:15:21 -04:00
Aaron Griffith
43629e928b
Merge branch 'master' into rendermode-options
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Conflicts:
overviewer.py
2011-09-06 10:29:15 -04:00
Andrew Chin
f880f01b46
Moved --check-terrain command from setup.py and overviewer.py
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Also, let textures_path work for minecraft.jar files
2011-09-05 22:35:13 -04:00
Andrew Chin
1cdac6ccdf
Fixed issue with finding minecraft.jar
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Fixes #477
2011-09-05 15:27:50 -04:00
Alejandro Aguilera
33e85743f2
Fix black dotted lines in night rendermode.
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Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00