Commit Graph
240 Commits
Author SHA1 Message Date
Aaron Griffith 4e3a92874c watercolor will now be used if it can be loaded
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.

Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Alejandro Aguilera c4883541b3 Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera 80ed5ac280 Update comment in the glass panes and iron bars pseudo data. 2011-09-16 10:09:05 +02:00
Alejandro Aguilera d6c71de226 Add pumpkin and melon stems. 2011-09-16 09:57:30 +02:00
Aaron Griffith 5ca6305837 fence gates 2011-09-14 18:00:59 -04:00
CounterPillow ff6dba7419 Default tinting now in C code 2011-09-14 21:50:20 +02:00
Aaron Griffith 309db05924 all biome tinting is now handled in rendermode-normal.c.
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillowandAaron Griffith 0ab3b0b2df Added vines. 2011-09-11 15:31:32 -04:00
Andrew Chin 4701490c3e Fixed lighting and rotation issues for new stairs 2011-09-11 11:44:53 -04:00
Alejandro Aguilera d7bb11b2b4 Added glass panes and iron bars. Is not marvellous, but it works! 2011-09-11 15:15:53 +02:00
Aaron Griffith e67dd9ba6e incremented extension version for RMO 2011-09-08 07:49:09 -04:00
Aaron Griffith fb45fb3dff added label metadata to rendermodes (no more ugly map labels) 2011-09-08 07:34:35 -04:00
Aaron Griffith bbb2a3943e re-fixed cave mode lighting problems (no longer slows down lighting mode itself!) 2011-09-08 07:07:43 -04:00
Aaron Griffith bc138ac859 created a distinct 'hidden' function 2011-09-07 17:16:43 -04:00
Aaron Griffith 43629e928b Merge branch 'master' into rendermode-options
Conflicts:
	overviewer.py
2011-09-06 10:29:15 -04:00
Alejandro Aguilera 33e85743f2 Fix black dotted lines in night rendermode.
Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Aaron Griffith e800138079 Merge remote branch 'brownan/master' into rendermode-options 2011-08-26 21:06:14 -04:00
Alejandro Aguilera 03f9734039 Bump overviewer extension version 2011-08-23 22:10:20 +02:00
Alejandro Aguilera 8d398864e3 Fix bad handle of both alpha layers being zero in composite.c 2011-08-23 21:37:10 +02:00
Andrew Chin 320f7a178c Fixed lighting issue
If more than one half-step or stair is stacked on top of another, the
bottom steps/stairs will be black in a lighting render.  This is now
fixed
2011-08-18 20:40:36 -04:00
Aaron Griffith c3a323570d Merge branch 'master' into rendermode-options 2011-08-04 19:30:52 -04:00
Alejandro Aguilera b86906b931 Use per-face shading for leave block. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera a2b156c85f Draw ice in the same way is done with water and glass and shade it like water. 2011-08-03 11:24:56 +02:00
Alejandro Aguilera f7e1867588 Fix one more time the how water is lit.
Added ancildata and pseudo_ancildata to the renderstate.
Added special case for water in rendermode_ligting_draw().
2011-08-03 11:24:56 +02:00
Aaron Griffith 4ecb370b9c Merge branch 'master' into rendermode-options
Conflicts:
	overviewer_core/chunk.py
	overviewer_core/src/iterate.c
2011-07-31 22:46:19 -04:00
Aaron Griffith 6a5eb517d6 tallgrass now appears in the same place, no matter what mode is used 2011-07-31 22:33:49 -04:00
Aaron Griffith 91b3010db3 fixed lighting bug introduced by tall grass fix 2011-07-31 22:28:28 -04:00
Aaron Griffith 69bb23b74c fixed tallgrass offsets affecting blocks above 2011-07-31 22:18:01 -04:00
Alejandro Aguilera bef7f62e43 Now glass renders as in game (glass is rendered in the same way as water is) 2011-07-26 00:55:32 +02:00
Andrew Chin 9516704057 Fixed MSVC build errors 2011-07-19 15:07:12 -04:00
Aaron Griffith 931d71103c possible (hopeful) fix for the garbage collection bug 2011-07-18 23:56:51 -04:00
Aaron Griffith a7753486dc Merge branch 'master' into rendermode-options 2011-07-12 12:20:09 -04:00
Aaron Griffith fde647bfdf Merge branch 'py-package'
Conflicts:
	setup.py
2011-07-10 18:14:20 -04:00
Aaron Griffith 317f7794fe Merge branch 'master' into py-package 2011-05-31 20:26:00 -04:00
Aaron Griffith e84ef2c1d2 Merge branch 'master' into py-package
Conflicts:
	overviewerConfig.js
	overviewer_core/data/overviewerConfig.js
	setup.py
	web_assets/overviewerConfig.js
2011-05-13 21:37:35 -04:00
Aaron Griffith e64af5baef Merge branch 'master' into py-package 2011-05-12 19:21:46 -04:00
Aaron Griffith 383b01859f Merge branch 'master' into py-package
Conflicts:
	overviewer_core/data/config.js
	overviewer_core/data/web_assets/functions.js
	overviewer_core/data/web_assets/style.css
	setup.py
	web_assets/overviewer.css
	web_assets/style.css
2011-05-10 20:19:10 -04:00
Aaron Griffith 66145e374a Merge branch 'dtt-c-render' into py-package
Conflicts:
	setup.py
2011-04-03 22:47:11 -04:00
Aaron Griffith 115c36ad5e Merge branch 'dtt-c-render' into py-package
Conflicts:
	overviewer.py
2011-04-01 22:00:45 -04:00
Aaron Griffith 42596416d9 sdist and install now work
next step is using a custom data dir, and falling back on the package
data dir. Also, fixing --version.
2011-03-29 13:49:50 -04:00