Since Firefox 65 added support for WebP, users may be interested
in having maps that use WebP images. Support for this is added in
this commit, along with documentation for it.
A new option, "imglossless", controls whether we write out lossless
or lossy WebP images. The generic name "imglossless" as opposed to
a more specific "webplossless" was chosen in case future image
formats we also implement also support lossless/lossy modes in the
same format (JPEG-XL? AV1 image format?).
It's an okay meme but lossy mode really falls apart on our sorts
of images on the more zoomed out composite tiles, resulting in
pretty blurry messes. Might be due to a PSNR bias in the encoder,
which is to be expected from Google.
A usecase to demonstrate a possible application of the extended functionality:
**"Rails Overlay that draws only the rails that are on Cobblestone for a subway map."**
With this patch it is very easy to achive that:
```python
MineralOverlay(minerals=[(((0, 0, 0, 66), (0, -1, 0, 4)), (255, 0, 0, 255)),
(((0, 0, 0, 27), (0, -1, 0, 4)), (0, 255, 0, 255))])
```
In this case the overlay will be red for rails on cobblestone and green for powerrails on cobblestone.
The syntax is `(<tuple of conditions>, <target color>)`
* where `<target color>` is a 4 tuple with a `(r, g, b, a)` color
* and `<tuple of conditions>` is a tuple with an arbitrary number of conditions with the following syntax:
`((relx, rely, relz, blkid), ...)` where the `rel<>` parameters specify the relative coordinates to the block that is checked if it matches bklid.
In the example the fist tuple `(0,0,0,66)` checks if at the current position is a
rail while `(0,-1,0,4)` checks if at one below the current position is a cobblestone.
If both are true then the color `(255, 0, 0, 255)` is used.
A Sample Config file exploiting the capabilities:
``` python
worlds['My World'] = "~/.minecraft/saves/test/"
outputdir = "/tmp/test_render"
rendermode = "lighting"
renders["render1"] = {
'world': 'My World',
'title': 'A regular render',
}
renders["render_overlay_dafault_rails"] = {
'world': 'My World',
'title': 'Default Rails',
'rendermode': [ClearBase(), StructureOverlay()],
'overlay': ['render1'],
}
renders["render_overlay_cust_rails"] = {
'world': 'My World',
'title': 'Custom Rails',
#relative coordinates [[(relx, rely, relz, mineral)], (red, green, blue, alpha)]
'rendermode': [ClearBase(), StructureOverlay(structures=[(((0, 0, 0, 66), (0, -1, 0, 4)), (255, 0, 0, 255)),
(((0, 0, 0, 27), (0, -1, 0, 4)), (0, 255, 0, 255))])],
'overlay': ['render1'],
}
```
The "Default Rails" overlay uses default coloring of the structures overlay. "Custom Rails" uses some custom coloring.
fixesoverviewer/Minecraft-Overviewer#556 and fixesoverviewer/Minecraft-Overviewer#787
* Add 2 FAQ entries, one concerning mod blocks, the other
about the maps API.
* Add note about The End and lighting strength. (Closes#1111)
(Also, nice quads.)
The validator will now warn if it detects that a crushed output
is fed into something that is not a crusher.
The is_crusher method of an optimizer shall return True if the
optimisation process is lossless, and does try to find optimal
encoding parameters as opposed to only removing unneeded channels
or reducing palettes.
This only affects what's written to overviewerConfig.js. That is, it
does not change the amount of tiles rendered (it's exactly analogous to
maxzom)
Closes#994