Alejandro Aguilera
e96d168542
Fix leaves, mask out the decay bits.
2012-03-29 23:01:37 +02:00
Alejandro Aguilera
1a3f947858
Oops.. now there is jungle wood.
2012-03-29 22:51:36 +02:00
Aaron Griffith
82e77b7a6e
Merge pull request #665 from peikk0/textures-fix
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Find images in anim/ directory too.
2012-03-29 12:00:27 -07:00
Alejandro Aguilera
319544c52b
Fix ladders. They were forgotten at some point.
2012-03-29 17:19:59 +02:00
aheadley
361d45b5e6
refactor eta widget
2012-03-28 16:55:28 -04:00
Andrew Brown
b2ce4fa7e5
Merge branch 'devel'
2012-03-27 14:58:50 -04:00
Andrew Brown
7a4a257b51
Added better error related log lines for corrupt chunks
2012-03-27 14:57:42 -04:00
aheadley
abfb1d6053
fix crash on terminal resize
2012-03-27 10:31:00 -04:00
aheadley
02b208973d
Merge branch 'progress-observer'
2012-03-26 23:14:09 -04:00
aheadley
e34d35e4fd
fix progress bar prompt clobbering
2012-03-26 23:13:33 -04:00
Andrew Chin
f39c9e2f80
Merge branch 'progress-observer' of git://github.com/aheadley/Minecraft-Overviewer into progress-observer
2012-03-26 22:28:28 -04:00
Johannes Dewender
122eaee37d
add bed marker icon from faithful pack
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Taken from the Faithful 32 texture pack:
http://www.minecraftforum.net/viewtopic.php?f=25&t=77442
2012-03-27 03:04:09 +02:00
Johannes Dewender
779b38f2a3
use avatars for player markers
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Avatars are taken from scripts at overviewer.org
Do we need caching here?
2012-03-27 03:02:52 +02:00
Pierre Guinoiseau
b0ee71a815
Find images in anim/ directory too, useful for MCPatcher images like custom_water_still.png
2012-03-26 19:12:45 +02:00
Alejandro Aguilera
9767bc6d5a
Fix sandstone function name in textures.py.
2012-03-26 08:39:48 +02:00
Andrew Brown
d7608b0e65
Merge branch 'devel'
2012-03-23 23:19:40 -04:00
Andrew Brown
af805d4a4b
Added soft-fail on region corruption to iterate_chunks() and get_chunk_mtime()
2012-03-23 23:19:03 -04:00
Aaron Griffith
dc1e3b662b
fixed biome rotation for upper-right and lower-left
2012-03-23 14:08:03 -04:00
Aaron Griffith
5d94c85010
fixed rotations for upside-down stairs
2012-03-23 13:59:33 -04:00
aheadley
99f2cae7a8
fix configurable observer
2012-03-22 21:19:56 -04:00
Alejandro Aguilera
3a179f5df2
Add 1.2.4 new blocks: sandstone and wooden planks
2012-03-22 22:52:13 +01:00
aheadley
863c6b1154
make observer a setting, need to update docs
2012-03-22 17:32:28 -04:00
Aaron Griffith
682cefb902
changed _load_image to self.load_image in textures.py (thanks Nightgunner5)
2012-03-20 00:24:53 -03:00
aheadley
a7d6ee81bb
make progress bar more like wgets
2012-03-18 19:46:54 -04:00
Andrew Brown
ff0f4fe46e
fixed error handling code. Now more robust against corrupt chunks!
2012-03-18 13:52:59 -04:00
Andrew Brown
e9cf747513
Added better error handling for corrupt chunks
2012-03-17 22:56:33 -04:00
aheadley
fb7500e063
comments!
2012-03-17 15:04:02 -04:00
Andrew Chin
9b7226e91e
Nether-only worlds have no spawn
2012-03-17 14:54:16 -04:00
aheadley
f3d23fb8f8
clean up observer code
2012-03-17 14:34:57 -04:00
aheadley
46b04dd09a
implement observer model
2012-03-16 22:26:16 -04:00
aheadley
09caf006a3
add faction widget for progressbar
2012-03-16 12:46:32 -04:00
Alex Headley
6c6534fc3e
add progressbar module
2012-03-16 12:32:46 -04:00
Andrew Brown
e40e71f2f2
Merge branch 'devel'
2012-03-15 23:36:43 -04:00
Andrew Chin
03d3e852fc
Backed out my level.dat reread code
2012-03-15 21:52:22 -04:00
Andrew Chin
34ca588ec2
Added missing import
2012-03-15 18:55:57 -04:00
Aaron Griffith
9ba3cbabc8
fixed biomes to use z/x instead of x/z indexing
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reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540
added biomes option to Base primitive (default: True)
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fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
ab22724fc7
moved nice_exit() back into util.py (Issue #647 )
2012-03-15 04:03:46 -04:00
Aaron Griffith
3bbab24a5b
fixed permission copying, fixes Issue #646
2012-03-14 00:30:41 -04:00
Aaron Griffith
2de1405624
FileReplacer now copies permission bits
2012-03-13 17:16:53 -04:00
Andrew Chin
729fcda964
Display a spawn marker
2012-03-11 17:59:29 -04:00
Andrew Chin
9d97ff4e37
Ensure sign checkboxes remain checked across tileset changes
2012-03-11 14:17:04 -04:00
Andrew Chin
a757be510a
Work around IE issue.
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This work around has the problem where the first tileset you view won't
have the 'signs' control
2012-03-11 13:48:54 -04:00
Andrew Chin
5b168ebdbd
Removed console debugging output
2012-03-11 13:33:02 -04:00
Andrew Chin
aba0449477
Hide the 'Signs' control if the tileset has no signs
2012-03-11 13:30:49 -04:00
Andrew Chin
6b77d54555
Reimplement signs/POIs
2012-03-11 11:44:38 -04:00
Andrew Chin
841fd3a9db
Added missing import
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Should fix #643
2012-03-11 10:29:24 -04:00
Andrew Brown
91f5e2c479
added support for removing tiles that shouldn't exist with --check-tiles
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--check-tiles is now activated by shrinking maps
better detection for --forcerender situtations
Also cleaned up some docs and comments
Moved tiledir creation to TileSet constructor
2012-03-11 01:18:30 -05:00
Andrew Brown
fae28114f4
changed error message for missing texture file
2012-03-08 13:58:28 -05:00
Andrew Brown
fe55d5343c
added a "changelist" option
2012-03-06 23:37:29 -05:00