Commit Graph
1232 Commits
Author SHA1 Message Date
Andrew Brown c63029a14d Fixed potential nameerror in tileset.py do_preprocessing() 2012-01-18 10:09:59 -05:00
Andrew Brown ff3bfceef7 more C code fixes. Activated caching.
Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
2012-01-17 21:52:01 -05:00
Andrew Chin 0d23adb237 Avoid digging into the tileset when writing out config.js 2012-01-16 22:54:35 -05:00
Andrew Brown bbe105ead7 Fixes segfaults in the C extension
This should have been part of 70ef0af0 but I didn't catch these.
2012-01-16 22:00:44 -05:00
Andrew Brown 66295aabd9 Find the map size even in child processes
Rendering needs to know self.treedepth, so this must be in child
processes and not just computed in do_preprocessing()
2012-01-16 21:58:48 -05:00
Richard Pastrick dca755e9db Add special case for MCPatcher custom portal images 2012-01-16 17:41:36 -08:00
Andrew Chin aa34853664 Only pass to TileSet the options it required 2012-01-16 20:35:13 -05:00
Andrew Chin 728351f9a3 Display the coord box on index.html 2012-01-16 19:50:50 -05:00
Alejandro Aguilera 2339cc54b8 Revert textures optimization. At least, in the case of water it messed up water transparency.
It would be a good idea to check transparency for all the other optimized pngs.
2012-01-16 13:34:39 +01:00
Andrew Brown dafb659315 added __getstate__ and __setstate__ to TileSet to fix pickling 2012-01-16 02:19:34 -05:00
Andrew Brown 70ef0af00c modified C extension for get_chunk() raising exception on not found 2012-01-16 01:59:16 -05:00
Andrew Brown f9c24df769 Merge remote-tracking branch 'origin/rewrite-rendermodes' into rewrite 2012-01-16 00:50:57 -05:00
Andrew Brown ba87959e31 added caching to chunks in RegionSet() currently disabled
This build is broken due to the mismatch in expected and actual error
condition for get_chunk. The C code still expects it to return None.
2012-01-16 00:48:30 -05:00
Andrew Brown a48077fe54 removed unused imports in world.py. More docstrings
Also added __getstate__ and __setstate__ for pickling RegionSet
2012-01-15 19:10:14 -05:00
Andrew Brown 5096bff521 Cleaned up world.py and fixed find_true_spawn()
Added docstrings to the top of World and RegionSet
Added docstrings to some other methods
Removed unused methods that aren't part of our API
Changed get_chunk() to raise error on nonexistant chunks
Changed get_region_path() to _get_region_path()

UNTESTED!
2012-01-15 17:02:58 -05:00
Andrew Chin 48da4a6a3c Write/read last_rendertime 2012-01-15 00:22:45 -05:00
Andrew Chin 514e99dcd2 overviewer.js now uses backbone.js for much of it's multiworld handling 2012-01-14 23:33:34 -05:00
Aaron Griffith 624d6ba351 updated and cleaned up overviewer.py
- moved c_overviewer version checks into __init__.py
 - bare_console support (mostly) moved into util, slightly more sane
 - removed and updated a ton of old code
2012-01-14 01:11:05 -05:00
Carter Charbonneau 2003267f35 optimize the images used in the UI an otherwise bundled 2012-01-11 22:35:01 -07:00
Aaron Griffith 16fec5085e converted smooth-lighting into a primitive
for the first time ever, smooth-lit cave mode is now possible \o/
2012-01-08 22:49:20 -05:00
Aaron Griffith ae88b6e27b converted lighting mode into a primitive 2012-01-08 22:31:41 -05:00
Aaron Griffith c93715ebfa migrated cave mode into cave and depth-tinting primitives 2012-01-08 18:29:32 -05:00
Aaron Griffith f1758a51a7 added netherbrick stairs to lighting estimator
Reported in Issue #581.
2012-01-08 16:22:06 -05:00
Andrew Chin 9f6a4ee698 More updates to overviewer.js 2012-01-08 15:12:40 -05:00
Andrew Brown 9e61407c67 fixed a bug in TileSet. Traversal now works according to tests. 2012-01-08 03:12:06 -05:00
Andrew Brown 3995a06c97 added TileSet tests, fixed several bugs. Still needs work. 2012-01-08 02:51:06 -05:00
Aaron Griffith 30c4bb26c3 default values for options are now specified alongside their definitions 2012-01-08 01:09:43 -05:00
Aaron Griffith 7cacc59428 setup.py now auto-discovers available render primitives 2012-01-08 00:52:30 -05:00
Aaron Griffith a682b8a689 broke out nether, heightfading, depth, and edgelines from base primitive 2012-01-08 00:08:16 -05:00
Aaron Griffith e3610f8ac5 moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
2012-01-08 00:08:16 -05:00
Aaron Griffith 6f66a31738 ripped out all the rendermode option stuff, preparing to move it to python 2012-01-08 00:08:16 -05:00
Andrew Brown fb0a7b161e forgot another thing sorry 2012-01-08 00:07:39 -05:00
Andrew Brown ff418ba7c9 woops 2012-01-08 00:04:40 -05:00
Andrew Brown df035aa00d changed iteration algorithm for rendercheckmode 1
UNTESTED
2012-01-08 00:03:16 -05:00
Andrew Chin 4255b26fc7 Fixed some crashes in assetManager
Copy in the rest of the web assets
2012-01-07 23:56:08 -05:00
Andrew Chin 0537733bca Merge remote-tracking branch 'origin/rewrite' into rewrite 2012-01-07 23:05:02 -05:00
Andrew Chin 25db39463f The AssetManager will now create a kinda working html output 2012-01-07 23:04:42 -05:00
Aaron Griffith 4d61e41f9f fixed crash when an option isn't recognized 2012-01-07 22:51:09 -05:00
Andrew Chin 9aa3847068 Merge remote-tracking branch 'origin/rewrite' into rewrite 2012-01-07 21:25:19 -05:00
Aaron Griffith 14f68ebeb7 import in __init__.py no longer prevents setup.py from working 2012-01-07 20:29:46 -05:00
Aaron Griffith 992f737984 fixed import loop and incorrect blockdata expansion 2012-01-07 20:23:39 -05:00
Andrew Chin cb2f0129bc Allow regionsets to be named in a settings.py file 2012-01-07 15:11:19 -05:00
Aaron Griffith 1baf506a59 renders now work with the multiprocessing dispatcher 2012-01-06 21:56:26 -05:00
Andrew Brown b31c4377ab fixed dependencies for TileSet 2012-01-06 21:28:01 -05:00
Aaron Griffith 1f2c1a281e the rest of the render modes are now working 2012-01-06 20:38:50 -05:00
Aaron Griffith 4eaf103213 fixes to get lighting mode working again 2012-01-06 20:23:15 -05:00
Andrew Chin f76fd28a82 Use the overworld as the default regionset 2012-01-05 00:27:41 -05:00
Aaron Griffith e1a6d96e87 changed last "import Image" to "from PIL import Image" 2012-01-04 00:22:05 -05:00
Andrew Brown da18f74338 Fixed some render-tiles not being rendered
If a render-tile is only touched by chunks with blocks at the highest
point near the sky, then the render tile may not be rendered due to the
chunk scan's algorithm. Chunks in rows divisible by 4 were not
considering the tile above them, even though the chunk partially
overlaps. This is only seen for chunks with blocks at the very top of
them by the sky, and only when no other chunks would trigger that tile
for rendering.
2012-01-03 23:42:39 -05:00
Andrew Brown 4d0acc72fd Fix tile range error in chunk scan
The chunk scan should have been checking tile bounds using the treedepth
value, not the world boundary. This was causing some tiles near the edge
to not get rendered. In the old version, the row/col boundaries were set
to the treedepth calculated bounds, so this wasn't a problem there.
2012-01-02 23:41:46 -05:00