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Commit Graph

1018 Commits

Author SHA1 Message Date
Alejandro Aguilera
aecb39bbbc Delete generate_pseudo_ancil_data function from chunk.py 2011-07-26 00:57:12 +02:00
Alejandro Aguilera
bef7f62e43 Now glass renders as in game (glass is rendered in the same way as water is) 2011-07-26 00:55:32 +02:00
Alejandro Aguilera
2f3f358d84 Add pistons to textures.py 2011-07-26 00:24:26 +02:00
Aaron Griffith
85a55c25c3 more helpful error if given worlddir does not contain level.dat 2011-07-25 11:05:21 -04:00
Ryan Rector
5728bc4051 Rotate biome data 2011-07-23 11:25:17 -06:00
Ryan Rector
5afdff09cc Really make lower-left the default everywhere 2011-07-23 11:23:14 -06:00
Ryan Rector
b6a2447b9c Fix trapdoor rotations 2011-07-23 07:51:55 -06:00
Aaron Griffith
ef6ad96080 fixed region group handling to actually use matcher, and to show non-matched regions 2011-07-22 08:19:18 -04:00
Aaron Griffith
0a119202f6 Merge pull request #438 from Fenixin/fix-beds
Fix beds, cakes and adds an option to resize al textures.
2011-07-22 02:23:01 -07:00
Andrew Chin
9516704057 Fixed MSVC build errors 2011-07-19 15:07:12 -04:00
Aaron Griffith
931d71103c possible (hopeful) fix for the garbage collection bug 2011-07-18 23:56:51 -04:00
Ryan Rector
077552b53b Cache rotated chunk data
This results in a small performance gain for rotations, but still
noticeably slower than with no rotation.
2011-07-17 08:47:57 -06:00
Alejandro Aguilera
340f847f8c composite expects an int 2011-07-17 01:31:47 +02:00
Alejandro Aguilera
641e9f5c18 Update function generate_full_block, fix problems with beds, cakes, and trapdoors. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
b17f51404b oops... 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
8bb19ee388 Forget about tall grass... resize them too. 2011-07-17 01:21:15 +02:00
Alejandro Aguilera
a83a082659 Add code in textures.py to resize textures in blockmap and special_blocks. 2011-07-17 01:21:15 +02:00
Aaron Griffith
546fe5c39e Merge pull request #434 from Xon/master
Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
2011-07-15 10:44:30 -07:00
Xon
c5ba5edbcc Permit overviewer to keep running even if the chunk the spawn is in is corrupt. 2011-07-15 21:50:18 +08:00
Aaron Griffith
f7015396ab added options to overviewerConfig.js for search box, coords box, overlay menu 2011-07-14 23:07:32 -04:00
Aaron Griffith
cbd48fa2eb fixed typo in setup.py 2011-07-14 22:52:13 -04:00
Andrew Chin
173e662457 Adding ?debug=1 to a map URL enables debug mode 2011-07-14 22:22:58 -04:00
Ryan Rector
59594ee442 Clean up region rotation a bit. 2011-07-14 16:36:10 -06:00
Ryan Rector
284199c557 More info in README 2011-07-13 15:39:58 -06:00
Ryan Rector
32abe88efd Show actual default as default for north-direction 2011-07-13 15:29:08 -06:00
Ryan Rector
6e3a732eb8 Rotate compass rose when rotating map 2011-07-13 15:10:50 -06:00
Ryan Rector
0ffb13eafc Remove one 'Additional Bug' from README 2011-07-13 15:10:09 -06:00
Ryan Rector
e26059be38 Add special texture rotation for upper-left and lower-right 2011-07-13 15:01:04 -06:00
Ryan Rector
56a5f42cd0 Add rough benchmark to Readme 2011-07-13 13:27:18 -06:00
Aaron Griffith
af63ff9992 fixed recursive web_assets handling (closes issue #430) 2011-07-12 18:41:08 -04:00
Ryan Rector
679b27aba9 Edited README.rst via GitHub 2011-07-12 10:56:15 -07:00
Ryan Rector
e78d14059a Merge branch 'configurable-north' of https://github.com/rmrector/Minecraft-Overviewer into configurable-north 2011-07-12 11:52:29 -06:00
Ryan Rector
acfdc5ed4b Update readme with information on changes 2011-07-12 11:51:38 -06:00
Aaron Griffith
a7753486dc Merge branch 'master' into rendermode-options 2011-07-12 12:20:09 -04:00
Ryan Rector
a0a45c8763 Merge remote-tracking branch 'origin/configurable-north' into configurable-north 2011-07-11 21:49:31 -06:00
Ryan Rector
110bd10569 Handle more regions
This is much, much slower than numpy would do it. I should probably do
this right sometime, but right now I just want it to work.
2011-07-11 21:42:24 -06:00
Ryan Rector
3a6194a6f1 I give up. Markdown is apparently not for me. 2011-07-11 16:24:23 -06:00
Ryan Rector
afe25eed21 Readme modification again. 2011-07-11 16:23:17 -06:00
Ryan Rector
da7471cc0c Markdown! 2011-07-11 16:22:07 -06:00
Ryan Rector
caef1afaf0 Add info on north-direction to readme 2011-07-11 16:19:51 -06:00
Ryan Rector
eebd0a2740 Add info on north-direction to readme 2011-07-11 16:17:07 -06:00
Ryan Rector
1fdd143a98 Explain available north-directions in sample settings 2011-07-11 16:03:28 -06:00
Ryan Rector
d0f98223e4 Enhance north-direction commandline option 2011-07-11 16:01:46 -06:00
Ryan Rector
3f3ca1979f Move special texture rotation to it's own function 2011-07-11 15:47:45 -06:00
Ryan Rector
d32cc2aa10 Update coord conversion on map to handle new rotation option 2011-07-11 12:21:47 -06:00
Ryan Rector
1b06da4e73 Rotate region coords based on configured north 2011-07-11 10:44:55 -06:00
Ryan Rector
6124ffd0ed Early work on rotating stubborn textures 2011-07-10 21:06:09 -06:00
Ryan Rector
e732eb6450 A smarter (?) attempt at rotating everything. 2011-07-10 21:05:45 -06:00
Andrew Chin
f4636520dd Added new check_terrain command 2011-07-10 20:53:58 -04:00
Aaron Griffith
482ccd3dd8 updated CONTRIBUTORS.rst 2011-07-10 20:43:43 -04:00