Alejandro Aguilera
|
aecb39bbbc
|
Delete generate_pseudo_ancil_data function from chunk.py
|
2011-07-26 00:57:12 +02:00 |
|
Alejandro Aguilera
|
bef7f62e43
|
Now glass renders as in game (glass is rendered in the same way as water is)
|
2011-07-26 00:55:32 +02:00 |
|
Alejandro Aguilera
|
2f3f358d84
|
Add pistons to textures.py
|
2011-07-26 00:24:26 +02:00 |
|
Aaron Griffith
|
85a55c25c3
|
more helpful error if given worlddir does not contain level.dat
|
2011-07-25 11:05:21 -04:00 |
|
Ryan Rector
|
5728bc4051
|
Rotate biome data
|
2011-07-23 11:25:17 -06:00 |
|
Ryan Rector
|
5afdff09cc
|
Really make lower-left the default everywhere
|
2011-07-23 11:23:14 -06:00 |
|
Ryan Rector
|
b6a2447b9c
|
Fix trapdoor rotations
|
2011-07-23 07:51:55 -06:00 |
|
Aaron Griffith
|
ef6ad96080
|
fixed region group handling to actually use matcher, and to show non-matched regions
|
2011-07-22 08:19:18 -04:00 |
|
Aaron Griffith
|
0a119202f6
|
Merge pull request #438 from Fenixin/fix-beds
Fix beds, cakes and adds an option to resize al textures.
|
2011-07-22 02:23:01 -07:00 |
|
Andrew Chin
|
9516704057
|
Fixed MSVC build errors
|
2011-07-19 15:07:12 -04:00 |
|
Aaron Griffith
|
931d71103c
|
possible (hopeful) fix for the garbage collection bug
|
2011-07-18 23:56:51 -04:00 |
|
Ryan Rector
|
077552b53b
|
Cache rotated chunk data
This results in a small performance gain for rotations, but still
noticeably slower than with no rotation.
|
2011-07-17 08:47:57 -06:00 |
|
Alejandro Aguilera
|
340f847f8c
|
composite expects an int
|
2011-07-17 01:31:47 +02:00 |
|
Alejandro Aguilera
|
641e9f5c18
|
Update function generate_full_block, fix problems with beds, cakes, and trapdoors.
|
2011-07-17 01:21:15 +02:00 |
|
Alejandro Aguilera
|
b17f51404b
|
oops...
|
2011-07-17 01:21:15 +02:00 |
|
Alejandro Aguilera
|
8bb19ee388
|
Forget about tall grass... resize them too.
|
2011-07-17 01:21:15 +02:00 |
|
Alejandro Aguilera
|
a83a082659
|
Add code in textures.py to resize textures in blockmap and special_blocks.
|
2011-07-17 01:21:15 +02:00 |
|
Aaron Griffith
|
546fe5c39e
|
Merge pull request #434 from Xon/master
Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
|
2011-07-15 10:44:30 -07:00 |
|
Xon
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c5ba5edbcc
|
Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
|
2011-07-15 21:50:18 +08:00 |
|
Aaron Griffith
|
f7015396ab
|
added options to overviewerConfig.js for search box, coords box, overlay menu
|
2011-07-14 23:07:32 -04:00 |
|
Aaron Griffith
|
cbd48fa2eb
|
fixed typo in setup.py
|
2011-07-14 22:52:13 -04:00 |
|
Andrew Chin
|
173e662457
|
Adding ?debug=1 to a map URL enables debug mode
|
2011-07-14 22:22:58 -04:00 |
|
Ryan Rector
|
59594ee442
|
Clean up region rotation a bit.
|
2011-07-14 16:36:10 -06:00 |
|
Ryan Rector
|
284199c557
|
More info in README
|
2011-07-13 15:39:58 -06:00 |
|
Ryan Rector
|
32abe88efd
|
Show actual default as default for north-direction
|
2011-07-13 15:29:08 -06:00 |
|
Ryan Rector
|
6e3a732eb8
|
Rotate compass rose when rotating map
|
2011-07-13 15:10:50 -06:00 |
|
Ryan Rector
|
0ffb13eafc
|
Remove one 'Additional Bug' from README
|
2011-07-13 15:10:09 -06:00 |
|
Ryan Rector
|
e26059be38
|
Add special texture rotation for upper-left and lower-right
|
2011-07-13 15:01:04 -06:00 |
|
Ryan Rector
|
56a5f42cd0
|
Add rough benchmark to Readme
|
2011-07-13 13:27:18 -06:00 |
|
Aaron Griffith
|
af63ff9992
|
fixed recursive web_assets handling (closes issue #430)
|
2011-07-12 18:41:08 -04:00 |
|
Ryan Rector
|
679b27aba9
|
Edited README.rst via GitHub
|
2011-07-12 10:56:15 -07:00 |
|
Ryan Rector
|
e78d14059a
|
Merge branch 'configurable-north' of https://github.com/rmrector/Minecraft-Overviewer into configurable-north
|
2011-07-12 11:52:29 -06:00 |
|
Ryan Rector
|
acfdc5ed4b
|
Update readme with information on changes
|
2011-07-12 11:51:38 -06:00 |
|
Aaron Griffith
|
a7753486dc
|
Merge branch 'master' into rendermode-options
|
2011-07-12 12:20:09 -04:00 |
|
Ryan Rector
|
a0a45c8763
|
Merge remote-tracking branch 'origin/configurable-north' into configurable-north
|
2011-07-11 21:49:31 -06:00 |
|
Ryan Rector
|
110bd10569
|
Handle more regions
This is much, much slower than numpy would do it. I should probably do
this right sometime, but right now I just want it to work.
|
2011-07-11 21:42:24 -06:00 |
|
Ryan Rector
|
3a6194a6f1
|
I give up. Markdown is apparently not for me.
|
2011-07-11 16:24:23 -06:00 |
|
Ryan Rector
|
afe25eed21
|
Readme modification again.
|
2011-07-11 16:23:17 -06:00 |
|
Ryan Rector
|
da7471cc0c
|
Markdown!
|
2011-07-11 16:22:07 -06:00 |
|
Ryan Rector
|
caef1afaf0
|
Add info on north-direction to readme
|
2011-07-11 16:19:51 -06:00 |
|
Ryan Rector
|
eebd0a2740
|
Add info on north-direction to readme
|
2011-07-11 16:17:07 -06:00 |
|
Ryan Rector
|
1fdd143a98
|
Explain available north-directions in sample settings
|
2011-07-11 16:03:28 -06:00 |
|
Ryan Rector
|
d0f98223e4
|
Enhance north-direction commandline option
|
2011-07-11 16:01:46 -06:00 |
|
Ryan Rector
|
3f3ca1979f
|
Move special texture rotation to it's own function
|
2011-07-11 15:47:45 -06:00 |
|
Ryan Rector
|
d32cc2aa10
|
Update coord conversion on map to handle new rotation option
|
2011-07-11 12:21:47 -06:00 |
|
Ryan Rector
|
1b06da4e73
|
Rotate region coords based on configured north
|
2011-07-11 10:44:55 -06:00 |
|
Ryan Rector
|
6124ffd0ed
|
Early work on rotating stubborn textures
|
2011-07-10 21:06:09 -06:00 |
|
Ryan Rector
|
e732eb6450
|
A smarter (?) attempt at rotating everything.
|
2011-07-10 21:05:45 -06:00 |
|
Andrew Chin
|
f4636520dd
|
Added new check_terrain command
|
2011-07-10 20:53:58 -04:00 |
|
Aaron Griffith
|
482ccd3dd8
|
updated CONTRIBUTORS.rst
|
2011-07-10 20:43:43 -04:00 |
|