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Commit Graph

194 Commits

Author SHA1 Message Date
Richard Pastrick
721ab67989 Fix an issue with baked in overlays not having any alpha, tested with non baked in too and no change there 2012-06-07 15:02:21 -07:00
Aaron Griffith
05bfaaf967 added slime overlay, colors chunks green if slimes can spawn 2012-06-05 23:18:15 -04:00
Aaron Griffith
f4a1c32d1a added sealevel option to HeightFading primitive 2012-06-05 01:09:47 -04:00
Aaron Griffith
04e031b657 Re-apply "Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments."
This reverts commit a60b56c507.
2012-06-04 21:59:45 -04:00
Aaron Griffith
a60b56c507 Revert "Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments."
This reverts commit b245bbe8b3.
2012-06-04 21:57:42 -04:00
Andrew Chin
4ae77a9f47 Force rebuild due to new texture stuff 2012-06-03 21:19:39 -04:00
Andrew Chin
6737620a52 Merge remote branch 'origin/smooth-fix' 2012-06-03 21:16:37 -04:00
Andrew Chin
97c3f8f913 Merge remote branch 'origin/devel'
Conflicts:
	docs/config.rst
2012-06-03 21:15:12 -04:00
Alejandro Aguilera
b245bbe8b3 Update chests to work with snapshot 12w21b. Add ender chests. Improve some comments. 2012-05-31 12:04:58 +02:00
Alejandro Aguilera
75f80dae95 Fix black dotted lines in smooth-lighting rendermode. 2012-05-17 10:25:03 +02:00
Aaron Griffith
f395a13d98 biomes=False now renders correctly again
Closes Issue #737
2012-05-16 10:15:38 -04:00
Alejandro Aguilera
b53b20a9a8 Add the pre-1.3 wooden slabs. 2012-05-16 10:01:27 +02:00
Aaron Griffith
94c1e2980a Fixed ocean biomes being needlessly dark
partial fix for issue #676; thanks @contre
2012-05-11 22:09:10 -03:00
Aaron Griffith
34e5ddf620 biomes are now murky *and* smooth
closes issue #708

Props to mkor for taking advantage of the existing average loop, and
CounterPillow for sussing out the correct biome multiplication
color. This commit is just a teensy bit more future-proof.
2012-05-06 20:22:31 -04:00
Aaron Griffith
08b0ed17e6 Merge remote-tracking branch 'interfect/master' into devel 2012-05-06 12:52:24 -04:00
Andrew Chin
ad1dacbdc9 Merge branch 'devel' 2012-05-01 20:28:25 -04:00
CounterPillow
c5af1c81fc Added a special case for the swamp biome.
Addresses issue #708.
2012-04-29 02:26:14 +02:00
Adam Novak
164fd02b3b Merge github.com:interfect/Minecraft-Overviewer 2012-04-25 00:03:24 -07:00
Adam Novak
e0c4137eb4 Checking for missing data on all sides. 2012-04-25 00:02:20 -07:00
Adam Novak
915aa1a653 Inverting sense of no-fluids to be correct. 2012-04-24 20:40:39 -07:00
Adam Novak
b1e4b09ab6 Removing unused struct. 2012-04-24 20:35:00 -07:00
Adam Novak
9df1446276 Added a NoFluids render mode primitive, and documented it. 2012-04-24 20:29:27 -07:00
Adam Novak
5184c8d321 Added and documented the "exposed" render mode primitive. 2012-04-24 17:04:51 -07:00
Aaron Griffith
838bd2e5ab fixed Hide() primitive and made EdgeLines() play nice 2012-04-12 15:33:24 -04:00
Aaron Griffith
f5797dd8a0 added a Hide() render primitive 2012-04-12 15:16:19 -04:00
Andrew Chin
5aefebecbe Fix dereferencing bug, hopefully should address mineral-overlay crash
Should fix #633
2012-04-07 17:59:46 -04:00
Aaron Griffith
9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith
9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith
4a9c4fd150 get_data will no longer repeatedly try to open missing chunks 2012-03-03 23:15:16 -05:00
Andrew Chin
935d221886 Revert "Clean up build warnings on Windows"
This was causing segfaults, reason unknown

This reverts commit 868256b538.
2012-03-02 17:45:24 -05:00
Andrew Chin
868256b538 Clean up build warnings on Windows 2012-03-02 13:40:58 -05:00
Andrew Chin
20f9f92abd Clean up some build warnings
Removed some unused code, and quelled some warnings via GCC
2012-03-02 13:40:58 -05:00
Aaron Griffith
137935801d bumped extension version after merge, just in case 2012-03-01 17:47:38 -05:00
Aaron Griffith
6f1ccb6a53 fixed clamping, jungles are now the proper shade of green 2012-03-01 17:25:45 -05:00
Aaron Griffith
d1c5c14ff7 fixed huge memory leak when calling chunk_render on empty section 2012-03-01 15:55:47 -05:00
Alejandro Aguilera
a9518d16d2 Add the upside down slab. 2012-03-01 19:48:15 +01:00
Alejandro Aguilera
ae6f333be3 Improve (I think) a commit. 2012-03-01 10:54:57 +01:00
Alejandro Aguilera
4ac2c872b8 Update doors to use pseudo data. 2012-03-01 10:50:39 +01:00
Andrew Brown
e66e55484f declare this var at the beginning of the function 2012-02-27 23:40:31 -05:00
Aaron Griffith
8b28e42c8d Merge branch 'rewrite' into anvil
Conflicts:
	overviewer_core/src/overviewer.h
	overviewer_core/tileset.py
	overviewer_core/util.py
	overviewer_core/world.py
2012-02-26 19:39:58 -05:00
Aaron Griffith
5d50f35ac1 broke out background-clearing code from base overlay primitive 2012-02-26 11:52:43 -05:00
Aaron Griffith
2b7af1886a overlays converted into render primitives 2012-02-26 11:39:07 -05:00
Aaron Griffith
9f90c02297 removed another bit of code that assumes the ceiling is at 128 2012-02-26 09:18:39 -05:00
Aaron Griffith
414b754e24 biomes now work, still no swamp purple though 2012-02-22 04:14:44 -05:00
Aaron Griffith
4ac7c1222a lighting and smooth lighting updated for anvil 2012-02-21 15:51:34 -05:00
Aaron Griffith
c5f2077d51 edge-lines and nether primitives in working order 2012-02-21 15:05:00 -05:00
Aaron Griffith
a8c298fe4e depth-tinting, depth, and height-fading render primitives fixed for anvil 2012-02-21 14:49:37 -05:00
Aaron Griffith
136ea70281 all sections now loaded for each chunk, cave mode now works 2012-02-21 14:22:52 -05:00
Aaron Griffith
187b2690f4 added get_data for getting data across chunk boundaries, fixed PAD 2012-02-21 03:49:19 -05:00
Aaron Griffith
a0d584bba6 Base render primitive now draws correctly (no biomes yet though) 2012-02-21 02:42:42 -05:00