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Commit Graph

147 Commits

Author SHA1 Message Date
Andrew Brown
4dc1f70acf Merge remote branch 'eminence/master' 2010-10-02 22:19:18 -04:00
Andrew Chin
60966ffa73 Improve efficiency of special textures by pre-computing them 2010-10-02 20:17:13 -04:00
Andrew Brown
759a38353d Merge branch 'master' of git://github.com/c99koder/Minecraft-Overviewer 2010-10-02 17:47:48 -04:00
Andrew Chin
6993f2159d Render iron and wood doors with correct orientation.
Note: iron doors need testing (they are currently broken in my test SMP
world)
2010-10-02 15:33:33 -04:00
Andrew Chin
cd97222a9b Render ladders (with correct orientation) 2010-10-01 23:19:53 -04:00
Andrew Chin
66a90bb411 Render furnaces with the correct texture (instead of smooth stone)
These are handled specially, since one side texture is different than the
other
2010-10-01 22:51:02 -04:00
Andrew Chin
78962cfbe5 Passable crop rendering 2010-10-01 22:33:25 -04:00
Andrew Chin
86d5476234 use os.path.join to build the spawn chunk path 2010-10-01 19:45:41 -04:00
Sam Steele
93af1ef158 Add snow to the transparent_blocks array 2010-09-30 23:52:50 -07:00
Sam Steele
5d22e1cd6f Fix whitespace formatting, make snow 1/4th of block 2010-09-30 22:47:10 -07:00
Andrew Brown
5de70db7fe Merged in new logging, fixed markers, and minetracks 2010-09-30 23:39:18 -04:00
Andrew Brown
d366cf9da3 Merge branch 'logging' of git://github.com/alexjurkiewicz/Minecraft-Overviewer 2010-09-30 22:50:23 -04:00
Sam Steele
e54f375295 Merge branch 'master' of http://github.com/eminence/Minecraft-Overviewer 2010-09-30 18:44:04 -07:00
Andrew Chin
822dd75431 Render minetracks (with correct orientation)
Other things with direction (torches, ladders, stairs, etc) will be
handled in a similar fashion.  Note: minetracks on slopes are still
not rendered correctly
2010-09-30 21:38:14 -04:00
Sam Steele
cf971c17c6 Render snow as half-blocks 2010-09-30 18:36:10 -07:00
Sam Steele
110240b53a Ignore .pyc files 2010-09-30 18:35:46 -07:00
Alex Jurkiewicz
c14740cbc6 Merge branch 'master' of git://github.com/brownan/Minecraft-Overviewer into logging 2010-10-01 09:51:49 +10:00
Alex Jurkiewicz
9f49bf3d77 Change logging to use the 'logging' module. 2010-09-30 14:35:37 +10:00
Andrew Brown
fd43331350 removed unused imports 2010-09-29 23:31:19 -04:00
Stephen Fluin
5a14f1b486 Fixed scoping for imageformat 2010-09-29 21:17:22 -05:00
Michael Jensen
971f33e763 Fixed a documentation mistake, the chunkdir option is actually cachedir 2010-09-30 09:31:57 +10:00
Andrew Chin
055e11719f Create the tiles dir, if necessary, before writing blank.png.
Otherwise an error is raised, since .save() won't create intermediate
directories
2010-09-29 10:05:46 -04:00
Andrew Brown
fec7f1b8e4 Added a setup.py for py2exe 2010-09-28 23:13:13 -04:00
Andrew Brown
7a696fcee0 modified to support freezing 2010-09-28 23:04:21 -04:00
Andrew Brown
81d86d6b8b added the long awaited blank image to the output tiles. 2010-09-28 22:54:39 -04:00
Andrew Brown
dd088e192b Merged in half block and cactus rendering fixes
Merge remote branch 'eminence/master'
2010-09-28 22:53:01 -04:00
Andrew Brown
2d50b2e5f5 Merging in JPEG rendering code
Merge remote branch 'alexjurkiewicz/master'
2010-09-28 22:45:34 -04:00
Andrew Brown
ac7908e815 readme update with parallel pngcrush recipe 2010-09-28 22:35:13 -04:00
Alex Jurkiewicz
1f8d8b1343 Disable jpeg image optimization to work around a PIL bug.
Ref: http://mail.python.org/pipermail/image-sig/1999-August/000816.html
2010-09-28 17:15:26 +10:00
Andrew Chin
6240f40226 Half blocks (step/#44) should be rendered reasonably well.
Tested 1 half block (44), 2 half blocks (43), a 3 half blocks (43,44)
and all seem to look OK.
2010-09-28 00:09:50 -04:00
Andrew Chin
aa8a369aa8 Better cacti rendering 2010-09-27 21:32:26 -04:00
Aaron Griffith
a5cc2e3ae2 more accurate marker positioning on map, and a reasonable custom projection 2010-09-27 14:54:10 -04:00
Benjamin Herr
e83796c102 Deal with higher-resolution textures 2010-09-27 20:20:31 +02:00
Alex Jurkiewicz
59481969a9 Disable chroma subsampling when saving JPEGs. 2010-09-27 23:47:03 +10:00
Andrew Brown
aa82a82f13 won't error when no worlds are found. Thanks jbergstroem 2010-09-27 09:03:24 -04:00
Alex Jurkiewicz
157eed9893 Fix typo in template.html 2010-09-27 22:11:17 +10:00
Alex Jurkiewicz
e6bfcc3033 Write HTML file with appropriate extension config. 2010-09-27 22:10:23 +10:00
Alex Jurkiewicz
244679a877 Update README with --imgformat details. 2010-09-27 22:09:58 +10:00
Alex Jurkiewicz
f0d6776ad9 Add JPEG output support. 2010-09-27 21:51:24 +10:00
Andrew Brown
c07ae135c1 catches all exceptions when loading a chunk image 2010-09-27 01:03:39 -04:00
Andrew Brown
d637ddbbe1 added the option to specify a list of chunks to update. 2010-09-27 00:52:11 -04:00
Andrew Brown
58202bd779 Fixed this 2010-09-26 23:29:06 -04:00
Andrew Brown
458870510c Merge remote branch 'eminence/master' 2010-09-26 23:05:34 -04:00
Andrew Brown
a957d0b097 clarified texture issue in readme. Misc changes
Added check for python >=2.6
Added current directory and program directory to paths to search for
minecraft.jar
2010-09-26 23:04:12 -04:00
Andrew Chin
18040d96b4 Add support for some non-block textures
The following textures now no longer render as blocks:
 * Flowers
 * Mushrooms
 * Saplings
 * Reeds
 * Torches

Note that torches attached to wall are still rendered incorrectly
2010-09-26 01:33:24 -04:00
Andrew Chin
0a73d3af56 Merge remote branch 'origin/master' 2010-09-26 01:32:16 -04:00
Andrew Brown
f5f572a92b fixed corrupt chunk handling code.
Instead of re-gening the chunk, it now removes it and leaves it alone.
The reason is that, now that the cache dir is separated from the chunk
data files, there's no way for that code to know where it came from. For
now, it's easier to just omit that one chunk, it'll be re-generated on
the next run anyways.
2010-09-25 23:10:49 -04:00
Andrew Brown
8d2c575758 properly loads the image and detects corrupted images 2010-09-25 15:07:41 -04:00
Andrew Brown
3c75c60f61 overhauled options descriptions in readme 2010-09-25 01:33:39 -04:00
Andrew Chin
80c15a3910 Added initial work on a structure to allow map annocations
The spawn point is automatically added to the gmap as a marker.
Adding other markers (signs, mob spawners, etc) should be fairly
easy.  Note: the math that converts from in-game block coordinates
to pixel coordinates is iffy.  it requires a careful codereview
2010-09-24 23:26:43 -04:00