Aaron Griffith
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f5a187dad0
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bumped extension version, and added in a few new rendermode options
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2011-06-11 04:27:04 -04:00 |
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Aaron Griffith
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bd9b1873e3
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added support for "custom" rendermodes created in python
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2011-06-11 04:01:40 -04:00 |
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Aaron Griffith
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da706287c8
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added a couple of simple options to the 'normal' rendermode
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2011-06-10 23:15:24 -04:00 |
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Aaron Griffith
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a37d0ce9bc
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added options metadata (and python accessor)
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2011-06-10 22:27:46 -04:00 |
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Aaron Griffith
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6d667cb262
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added (currently unchecked) global rendermode option support
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2011-06-09 23:28:29 -04:00 |
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Aaron Griffith
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b654f3169f
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cleaned up rendermode interface
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2011-06-09 21:00:24 -04:00 |
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Alejandro Aguilera
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d95ae73286
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Tall grass is now biome tinted.
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2011-05-31 18:21:47 +02:00 |
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Alejandro Aguilera
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7ff6a4833b
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Add another element to the texture tuple with a mask for the lighting.
Make needed changes in textures.py.
Because some textures have garbage in the alpha channel, this new method has some problems.
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2011-05-29 23:31:04 +02:00 |
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Aaron Griffith
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5c3b3be418
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basic rendermode inheritance introspection (no more hacky overlay list)
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2011-04-16 20:08:38 -04:00 |
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Aaron Griffith
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5f69b78c75
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Merge branch 'dtt-c-render' into overlays
Conflicts:
setup.py
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2011-04-16 11:25:04 -04:00 |
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Alejandro Aguilera
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8165ce979d
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Add depth tinting to cave rendermode.
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2011-04-14 00:33:41 +02:00 |
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Alejandro Aguilera
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b89ea8db8c
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Working cave rendermode without tinting.
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2011-04-14 00:33:41 +02:00 |
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Aaron Griffith
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7955092e66
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Merge branch 'dtt-c-render' into overlays
Conflicts:
overviewer.py
setup.py
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2011-03-29 05:57:56 -04:00 |
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Aaron Griffith
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5f0766839e
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added metadata to rendermodes, and python bindings for them
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2011-03-29 05:13:25 -04:00 |
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Aaron Griffith
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f23d3ddac9
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converted spawn into a overlay-based rendermode
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2011-03-28 03:40:02 -04:00 |
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Aaron Griffith
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83db528d81
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added callback for derived rendermodes to easily provide overlay color
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2011-03-28 03:20:16 -04:00 |
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Aaron Griffith
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d4bd1d713c
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overlay mode now only considers blocks where overlays make sense
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2011-03-28 03:09:00 -04:00 |
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Aaron Griffith
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9f69f099ad
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initial support for map overlays
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2011-03-28 02:50:36 -04:00 |
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Aaron Griffith
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fc176206ff
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initial C biome code
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2011-03-27 05:49:57 -04:00 |
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Aaron Griffith
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d84af9fa4b
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changed lighting rendermode to use new state variables
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2011-03-24 19:44:21 -04:00 |
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Aaron Griffith
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d36bd20e6a
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fixed lighting for half-step blocks
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2011-03-23 02:52:19 -04:00 |
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Aaron Griffith
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ccddba2d81
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ported spawn render mode to C
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2011-03-23 02:31:09 -04:00 |
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Aaron Griffith
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69bb56dcb4
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added night rendermode
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2011-03-23 00:33:59 -04:00 |
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Aaron Griffith
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f5264e9306
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rewrote get_lighting_coefficient in C
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2011-03-23 00:03:26 -04:00 |
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Aaron Griffith
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b312cef52e
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put lighting render mode in its own file; it's about to get *way* more complicated
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2011-03-21 19:53:20 -04:00 |
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