Ryan Rector
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6124ffd0ed
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Early work on rotating stubborn textures
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2011-07-10 21:06:09 -06:00 |
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Aaron Griffith
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dacd45e5d3
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configurable settings.py, web_assets, textures paths
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2011-05-13 18:04:05 -04:00 |
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Aaron Griffith
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93424c296d
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textures are now only generated when actual *rendering* is done
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2011-05-13 12:30:13 -04:00 |
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Aaron Griffith
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2d25d74bd7
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moved quadtree preprocessing out of RenderNode, fixes issue #326
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2011-04-18 20:16:06 -04:00 |
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Xon
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2a234e0659
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Fix typo in pool warmup in non-verbose mode
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2011-03-29 09:15:34 +08:00 |
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Xon
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0caa033292
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Made rendernode.py POI queue world independant
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2011-03-29 07:38:49 +08:00 |
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Xon
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db7c61a090
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Fix missing import
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2011-03-29 07:15:22 +08:00 |
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Xon
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ff7e9d0794
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Pool warmup (to report worker IDs) set to aynsc when not in verbose mode
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2011-03-29 07:15:22 +08:00 |
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Xon
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d547727556
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Inline render_to_image since it was just creating a ChunkRender object can calling it.
Moved biome init code out of chunk.py and into rendernode.py for per-worker initialization
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2011-03-29 07:15:21 +08:00 |
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Andrew Chin
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d2252acfe6
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Signs should be working again
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2011-03-28 15:07:49 -04:00 |
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Andrew Chin
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0fe9c7c050
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Fix status line typo
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2011-03-26 19:28:32 -04:00 |
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Xon
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c7920ce61e
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Fixed multi-world support in multi-layer renderer
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2011-03-26 02:37:11 +08:00 |
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Xon
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ca36c98641
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Initial commit for multi-layer rendering.
Hardwired to use all 4 render modes at once. Todo: add config file/commandline argument support.
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2011-03-26 02:37:11 +08:00 |
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