Commit Graph
579 Commits
Author SHA1 Message Date
Richard Pastrick ebd8b287ed Further glue for overlays. Make the validator actually validate. Also rough outlines for checking if
the render you've specified in the overlay actually exists and isn't itself.
2012-04-09 12:20:58 -07:00
Richard Pastrick 3ded0cfa9e Add validator and definition for beginnings of overlay python glue so that only the right overlays
show up for a specific render
2012-04-09 11:49:03 -07:00
Andrew Chin cb448cc58f Added a --simple-output option
This option turns off fancy output options like colors or progress bars.

Address #649
2012-04-07 21:16:58 -04:00
Andrew Chin d6602caa04 Output to stdout instead of stderr
Fixes #645
2012-04-07 20:19:24 -04:00
Andrew Chin f4d43d544a Styling for the worldselector control 2012-04-07 17:56:30 -04:00
Andrew Chin 94b5f21d10 Have the world selector control have a correct default 2012-04-07 16:15:01 -04:00
Andrew Chin 6528aa91e7 Added overlay control to HTML 2012-04-07 15:03:06 -04:00
Alejandro Aguilera e96d168542 Fix leaves, mask out the decay bits. 2012-03-29 23:01:37 +02:00
Alejandro Aguilera 1a3f947858 Oops.. now there is jungle wood. 2012-03-29 22:51:36 +02:00
Aaron Griffith 82e77b7a6e Merge pull request #665 from peikk0/textures-fix
Find images in anim/ directory too.
2012-03-29 12:00:27 -07:00
Alejandro Aguilera 319544c52b Fix ladders. They were forgotten at some point. 2012-03-29 17:19:59 +02:00
aheadley 361d45b5e6 refactor eta widget 2012-03-28 16:55:28 -04:00
Andrew Brown b2ce4fa7e5 Merge branch 'devel' 2012-03-27 14:58:50 -04:00
Andrew Brown 7a4a257b51 Added better error related log lines for corrupt chunks 2012-03-27 14:57:42 -04:00
aheadley abfb1d6053 fix crash on terminal resize 2012-03-27 10:31:00 -04:00
aheadley 02b208973d Merge branch 'progress-observer' 2012-03-26 23:14:09 -04:00
aheadley e34d35e4fd fix progress bar prompt clobbering 2012-03-26 23:13:33 -04:00
Andrew Chin f39c9e2f80 Merge branch 'progress-observer' of git://github.com/aheadley/Minecraft-Overviewer into progress-observer 2012-03-26 22:28:28 -04:00
Pierre Guinoiseau b0ee71a815 Find images in anim/ directory too, useful for MCPatcher images like custom_water_still.png 2012-03-26 19:12:45 +02:00
Alejandro Aguilera 9767bc6d5a Fix sandstone function name in textures.py. 2012-03-26 08:39:48 +02:00
Andrew Brown d7608b0e65 Merge branch 'devel' 2012-03-23 23:19:40 -04:00
Andrew Brown af805d4a4b Added soft-fail on region corruption to iterate_chunks() and get_chunk_mtime() 2012-03-23 23:19:03 -04:00
Aaron Griffith dc1e3b662b fixed biome rotation for upper-right and lower-left 2012-03-23 14:08:03 -04:00
Aaron Griffith 5d94c85010 fixed rotations for upside-down stairs 2012-03-23 13:59:33 -04:00
aheadley 99f2cae7a8 fix configurable observer 2012-03-22 21:19:56 -04:00
Alejandro Aguilera 3a179f5df2 Add 1.2.4 new blocks: sandstone and wooden planks 2012-03-22 22:52:13 +01:00
aheadley 863c6b1154 make observer a setting, need to update docs 2012-03-22 17:32:28 -04:00
Aaron Griffith 682cefb902 changed _load_image to self.load_image in textures.py (thanks Nightgunner5) 2012-03-20 00:24:53 -03:00
aheadley a7d6ee81bb make progress bar more like wgets 2012-03-18 19:46:54 -04:00
Andrew Brown ff0f4fe46e fixed error handling code. Now more robust against corrupt chunks! 2012-03-18 13:52:59 -04:00
Andrew Brown e9cf747513 Added better error handling for corrupt chunks 2012-03-17 22:56:33 -04:00
aheadley fb7500e063 comments! 2012-03-17 15:04:02 -04:00
Andrew Chin 9b7226e91e Nether-only worlds have no spawn 2012-03-17 14:54:16 -04:00
aheadley f3d23fb8f8 clean up observer code 2012-03-17 14:34:57 -04:00
aheadley 46b04dd09a implement observer model 2012-03-16 22:26:16 -04:00
aheadley 09caf006a3 add faction widget for progressbar 2012-03-16 12:46:32 -04:00
Alex Headley 6c6534fc3e add progressbar module 2012-03-16 12:32:46 -04:00
Andrew Brown e40e71f2f2 Merge branch 'devel' 2012-03-15 23:36:43 -04:00
Andrew Chin 03d3e852fc Backed out my level.dat reread code 2012-03-15 21:52:22 -04:00
Andrew Chin 34ca588ec2 Added missing import 2012-03-15 18:55:57 -04:00
Aaron Griffith 9ba3cbabc8 fixed biomes to use z/x instead of x/z indexing
reference: Issue #644
2012-03-15 05:12:01 -04:00
Aaron Griffith 9be414e540 added biomes option to Base primitive (default: True)
fixes Issue #644
2012-03-15 04:54:20 -04:00
Aaron Griffith ab22724fc7 moved nice_exit() back into util.py (Issue #647) 2012-03-15 04:03:46 -04:00
Aaron Griffith 3bbab24a5b fixed permission copying, fixes Issue #646 2012-03-14 00:30:41 -04:00
Aaron Griffith 2de1405624 FileReplacer now copies permission bits 2012-03-13 17:16:53 -04:00
Andrew Chin 729fcda964 Display a spawn marker 2012-03-11 17:59:29 -04:00
Andrew Chin 9d97ff4e37 Ensure sign checkboxes remain checked across tileset changes 2012-03-11 14:17:04 -04:00
Andrew Chin a757be510a Work around IE issue.
This work around has the problem where the first tileset you view won't
have the 'signs' control
2012-03-11 13:48:54 -04:00
Andrew Chin 5b168ebdbd Removed console debugging output 2012-03-11 13:33:02 -04:00
Andrew Chin aba0449477 Hide the 'Signs' control if the tileset has no signs 2012-03-11 13:30:49 -04:00