Bernd Buschinski
ef56dbcf3b
Rworked glass pane connection
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- use in game data instead of manually calculating the adjacency data
2021-06-06 13:50:41 +02:00
Jens
854069fb89
Correctly checking for None & free python obj
2021-06-06 11:41:30 +02:00
Jens
221ac26829
Add Heatmap RenderPrimitive (chunk mtime)
2021-06-04 15:02:47 +02:00
Nicolas F
3084d57bb3
genPOI: don't panic on empty player dat files
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Closes #1876 .
2021-06-04 14:03:33 +02:00
Nicolas F
498c844136
Merge PR #1845 from Esvandiary
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GenPOI: adds explicit pool close/join in handleEntities to fix possible hang (issue #1817 )
2021-06-04 13:59:41 +02:00
Nicolas F
9fbcd54037
Merge PR #1863 of vilhelmprytz
2021-06-04 13:45:00 +02:00
Nicolas F
218dc14e04
Merge PR #1878 from Phoenix616
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Add name of world to some errors
2021-06-04 13:43:07 +02:00
Bernd Buschinski
bc24ea53ce
Added Chains
2021-06-02 17:36:17 +02:00
Nicolas F
3d644c3511
Merge PR #1938 from buscher
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Fixed black full height snow layers
2021-06-01 20:42:45 +02:00
Bernd Buschinski
848a9594a7
Fixed black full height snow layers
2021-06-01 19:52:47 +02:00
Bernd Buschinski
ba85932352
Added chiseled and cracked nether bricks
2021-06-01 19:41:25 +02:00
Nicolas F
bd06e9eeb3
Merge PR #1935 from buscher
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Fix dead Chorus Flower
2021-05-31 19:10:58 +02:00
Bernd Buschinski
5b2b8b4ef8
Fixed dead Chorus Flower
2021-05-31 17:43:37 +02:00
Bernd Buschinski
a998694dbf
Added End Rod
2021-05-31 17:27:15 +02:00
Nicolas F
efa0f9e850
web_assets: update leaflet to 1.7.1
2021-05-21 02:34:45 +02:00
Nicolas F
c43284a2cf
Merge PR #1856 from IncredibleHolg
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I finally got around to doing this.
2021-05-21 01:32:49 +02:00
Nicolas F
a5e2f182af
overviewer.h: bump C extension version
2021-05-16 14:50:23 +02:00
Nicolas F
a7e5be4322
Merge PR #1926 of Buscher
2021-05-16 14:49:44 +02:00
Nicolas F
cfbfd4c026
Merge PR #1925 of Buscher
2021-05-16 14:48:23 +02:00
Nicolas F
1b5e0f5802
Merge PR #1920 of buscher
2021-05-16 14:46:52 +02:00
Bernd Buschinski
49339af795
Fixes snow height rendering
2021-05-15 17:40:26 +02:00
Bernd Buschinski
9a34b4578f
Fixes glass pane/iron bar connection/adjacent rendering
2021-05-13 20:00:09 +02:00
Nicolas F
2fc64c6f26
block_class: optimise aarch64 SIMD some more
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15% faster than the previous SIMD.
2021-05-11 12:24:54 +02:00
Nicolas F
772d73ce04
block_class: add aarch64 SIMD
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Speedup of 2.3x for this particular function. Can probably be
improved somewhat still.
2021-05-11 11:57:52 +02:00
Bernd Buschinski
0422ed4e81
Fixes rendering with slabs/stair in occluded check
2021-05-01 13:13:51 +02:00
InrcedibleHolg
6b2be1635d
add quartz_bricks, remove duplicates
2020-11-29 23:33:03 +01:00
Phoenix616
16adb443e0
Add name of world to some errors
2020-11-28 14:40:02 +01:00
clonetwin26
c4a80598ef
Update genPOI.py
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Catch KeyErrors since nether maps don't necessarily have well formed player.dat
2020-11-26 20:54:29 -05:00
Vilhelm Prytz
6424ad3b0b
web_assets: minor code style changes to index.html
2020-10-27 14:02:27 +01:00
Nicolas F
47a0604b5a
textures: be more resilient against corrupted jars
2020-10-04 19:45:39 +02:00
Nicolas F
01ed588278
textures: work around old pillow
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Older versions apparently didn't have LANCZOS filtering for
resizing. In this case, just fall back to whatever the default is.
Will look marginally worse for those people but at least it works.
2020-09-20 16:16:10 +02:00
Andy Martin
aac8d11162
Adds explicit pool close/join in handleEntities to fix possible hang ( #1817 )
2020-08-31 22:00:58 +01:00
InrcedibleHolg
d23fdb13f1
simplify fire handling
2020-08-30 10:43:44 +02:00
InrcedibleHolg
66ef67bb78
soul lightning
2020-08-23 09:55:29 +02:00
InrcedibleHolg
619ce0a219
add advanced blocks, nether roof update
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crying_obsidian, lodestone, respawn_anchor
ancient_debris part of the nether roof
2020-08-15 10:10:29 +02:00
Lieuwe Westra
113a3a6f09
Added crimson and warped wood
2020-08-14 14:53:59 +02:00
InrcedibleHolg
629b43370e
add stone nether blocks
2020-08-09 21:50:13 +02:00
Joseph Camp
a839fa437d
C: Amend logic in block_class_is_wall()
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Resolves an issue where this function would mistakenly identify
various non-wall blocks as walls
2020-08-06 23:24:12 +00:00
Joseph Camp
b29c9e9ffc
world: Fix melon/pumpkin/mushroom stem rendering
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Previous check for warped & crimson stem blocks was too inclusive,
causing stems of melons, pumpkins, and mushrooms to be interpreted
as air blocks
2020-08-06 23:18:07 +00:00
Nicolas F
50b84e95b5
Merge pull request #1791 from overviewer/116-blocks
2020-08-05 19:05:57 +02:00
Nicolas F
1d40ea77d4
nether: move nether roof blocks into new class
2020-08-05 19:01:52 +02:00
Nicolas F
0776bf0a93
textures: fix various small nitpicks
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- don't redundantly declare a side image when it's the same as top
- change wood blocks to get textures from a dict
2020-08-05 18:52:21 +02:00
InrcedibleHolg
0a9d1961c5
add soul_soil, nether_gold_ore, removelist
2020-08-04 19:38:23 +02:00
Nicolas F
08e8c21d0c
web: don't clutter up web console by default
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If one wishes to add debug output, they should use overviewer.utils.debug.
To see the output produced by that, set overviewerConfig.map.debug to true.
Fixes #1816 .
2020-07-28 13:22:07 +02:00
Nicolas F
11aabbfd9f
world: fix 1.16 block unpacking
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Fixes #1797 .
2020-07-28 13:08:43 +02:00
InrcedibleHolg
3ac090a7a0
nether biomes
2020-07-17 00:21:29 +02:00
Nicolas F
fcb3f2644d
Shuffle around wall IDs, change wall check
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Previously, walls were all numbered at 21000+. This is bad because
our blockmap is an array, so this caused our blockmap to take up
80 MiB of RAM in each worker process.
This commit changes the wall numbering, and exploits some bitmasking
to have the wall check run in constant time no matter how many walls
there are. This is done with a simple mask and xor to check the prefix.
RAM usage for the blockmap thus drops to like 44 MiB.
This is in preparation for adding more walls for 1.16.
2020-07-13 19:15:47 +02:00
Jens
d7f6f3ebd5
Make icons in legend OptIn
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Make them OptIn
Add option to docs
2020-07-11 14:03:18 +02:00
Nicolas F
8c0028495d
world: work around minecraft palette bugs
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Instead of trusting that Minecraft will only request up to index
num_palette_entries - 1, we'll assume Mojang occasionally produces
a weird file where it tries to request past that, up to the maximum
palette index it can based on the bits per value. To facilitate this,
this commit extends the translation palette array to this maximum size.
Such invalid palette picks will simply be replaced by ID 0 (aka air),
so it should cause minimal weirdness in the output.
Works around #1797 .
2020-07-09 18:33:39 +02:00
Nicolas F
a3e4812ca9
world: skip zero-size region files
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Minecraft 1.16.1 loves writing these in singleplayer, and they
cause a whole bunch of corruption warnings if we don't handle them
in a special way like this.
2020-07-03 13:10:23 +02:00