Commit Graph
52 Commits
Author SHA1 Message Date
Ryan Rector 3304de593f Add contrib script to fix gibberish Cyrillic signs 2011-08-24 19:38:29 -06:00
Ryan Rector b442e7704e Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-13 10:58:22 -06:00
Ryan Rector 02d2ae0e6a Fix tile updates for upper-left and lower-right rotations 2011-08-13 10:51:43 -06:00
Ryan Rector 77eb608ccb Make get_blockarray_fromfile rotationally self-sufficient 2011-08-13 10:50:50 -06:00
Ryan Rector cc14a878eb Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-04 12:50:49 -06:00
Ryan Rector 4ee15e8f44 Code cleanup to simplify upstream merge 2011-08-04 12:49:49 -06:00
Ryan Rector 34e0cf0e20 Set default north_direction for get_blockarray_fromfile 2011-08-04 10:33:07 -06:00
Ryan Rector ebbc41abed Rotate pistons for north-direction 2011-08-03 23:46:53 -06:00
Ryan Rector 1bc0619cd3 Fix potential bed bug. 2011-08-03 23:46:08 -06:00
Ryan Rector 9af931b4a3 Super performance fixer!
Rotations no longer have any significant performance hit.
Allocate rotated array once during rotation instead of
during every chunk render.
2011-08-03 22:47:25 -06:00
Ryan Rector 0035a367a8 Only rotate Block data when asking for block data 2011-08-03 22:15:55 -06:00
Ryan Rector 1b25f187ff Merge remote-tracking branch 'upstream/master' into configurable-north 2011-08-03 20:41:09 -06:00
Ryan Rector 4725b4b125 Fix findTrueSpawn with rotations 2011-08-03 15:55:51 -06:00
Ryan Rector 80664ba4f1 Update get_blockarray_fromfile for rotation 2011-08-03 15:54:38 -06:00
Ryan Rector 4ac5dfc2a8 Fix regions being shifted by one during rotation
This fixes exaggerated tile counts in progress updates,
reduces the calls to rendernode (for a small performance
increase), and shifts the problem of unclickable signs in
UR orientation further away.
2011-08-03 14:37:04 -06:00
Ryan Rector 5728bc4051 Rotate biome data 2011-07-23 11:25:17 -06:00
Ryan Rector 5afdff09cc Really make lower-left the default everywhere 2011-07-23 11:23:14 -06:00
Ryan Rector b6a2447b9c Fix trapdoor rotations 2011-07-23 07:51:55 -06:00
Ryan Rector 077552b53b Cache rotated chunk data
This results in a small performance gain for rotations, but still
noticeably slower than with no rotation.
2011-07-17 08:47:57 -06:00
Ryan Rector 59594ee442 Clean up region rotation a bit. 2011-07-14 16:36:10 -06:00
Ryan Rector 284199c557 More info in README 2011-07-13 15:39:58 -06:00
Ryan Rector 32abe88efd Show actual default as default for north-direction 2011-07-13 15:29:08 -06:00
Ryan Rector 6e3a732eb8 Rotate compass rose when rotating map 2011-07-13 15:10:50 -06:00
Ryan Rector 0ffb13eafc Remove one 'Additional Bug' from README 2011-07-13 15:10:09 -06:00
Ryan Rector e26059be38 Add special texture rotation for upper-left and lower-right 2011-07-13 15:01:04 -06:00
Ryan Rector 56a5f42cd0 Add rough benchmark to Readme 2011-07-13 13:27:18 -06:00
Ryan Rector 679b27aba9 Edited README.rst via GitHub 2011-07-12 10:56:15 -07:00
Ryan Rector e78d14059a Merge branch 'configurable-north' of https://github.com/rmrector/Minecraft-Overviewer into configurable-north 2011-07-12 11:52:29 -06:00
Ryan Rector acfdc5ed4b Update readme with information on changes 2011-07-12 11:51:38 -06:00
Ryan Rector a0a45c8763 Merge remote-tracking branch 'origin/configurable-north' into configurable-north 2011-07-11 21:49:31 -06:00
Ryan Rector 110bd10569 Handle more regions
This is much, much slower than numpy would do it. I should probably do
this right sometime, but right now I just want it to work.
2011-07-11 21:42:24 -06:00
Ryan Rector 3a6194a6f1 I give up. Markdown is apparently not for me. 2011-07-11 16:24:23 -06:00
Ryan Rector afe25eed21 Readme modification again. 2011-07-11 16:23:17 -06:00
Ryan Rector da7471cc0c Markdown! 2011-07-11 16:22:07 -06:00
Ryan Rector caef1afaf0 Add info on north-direction to readme 2011-07-11 16:19:51 -06:00
Ryan Rector eebd0a2740 Add info on north-direction to readme 2011-07-11 16:17:07 -06:00
Ryan Rector 1fdd143a98 Explain available north-directions in sample settings 2011-07-11 16:03:28 -06:00
Ryan Rector d0f98223e4 Enhance north-direction commandline option 2011-07-11 16:01:46 -06:00
Ryan Rector 3f3ca1979f Move special texture rotation to it's own function 2011-07-11 15:47:45 -06:00
Ryan Rector d32cc2aa10 Update coord conversion on map to handle new rotation option 2011-07-11 12:21:47 -06:00
Ryan Rector 1b06da4e73 Rotate region coords based on configured north 2011-07-11 10:44:55 -06:00
Ryan Rector 6124ffd0ed Early work on rotating stubborn textures 2011-07-10 21:06:09 -06:00
Ryan Rector e732eb6450 A smarter (?) attempt at rotating everything. 2011-07-10 21:05:45 -06:00
Ryan Rector e81db44ea9 Fix bad coords for upper-left and -right north 2011-07-10 07:42:50 -06:00
Ryan Rector 61afc6f921 Merge remote-tracking branch 'upstream/master' into configurable-north 2011-07-10 07:20:28 -06:00
Ryan Rector 722b814873 Rotate each chunk based on north direction 2011-07-10 07:18:35 -06:00
Ryan Rector f306a2ecff Google maps JS handle north_direction
Modifies coords conversion to handle configurable north direction
2011-07-10 07:06:20 -06:00
Ryan Rector f0ea678cb6 Google maps js needs to know north-direction 2011-07-10 07:06:06 -06:00
Ryan Rector f2882512e7 Make quadtree flip axis on some north directions
This should not be handled here, but maybe in nbt?
This was quick to find and modify, that's all.
2011-07-10 07:01:17 -06:00
Ryan Rector 7380ed08de Make chunk to tile coords aware of new north 2011-07-10 06:49:37 -06:00
Ryan Rector 954fb18a4c Parse commandline for changing north direction 2011-07-10 06:47:58 -06:00
Ryan Rector cd6d482c58 Add setting to change north direction 2011-07-10 06:44:36 -06:00