Aaron Griffith
b984185f0c
smooth lighting mode now covers every block with 6 triangles
2011-10-11 21:27:20 -04:00
Aaron Griffith
80a3849a6c
added a triangle drawing function, with interpolated color
2011-10-11 21:17:10 -04:00
Aaron Griffith
3a090f77f5
stub smooth-lighting mode (does nothing special, for now)
2011-10-11 19:59:33 -04:00
Aaron Griffith
426c4e9c05
added 'color_light' option to lighting mode
2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca
birch and pine leaves now look different from each other
2011-09-19 21:19:08 -04:00
Aaron Griffith
4e3a92874c
watercolor will now be used if it can be loaded
...
Right now the Biome Extractor does not extract this with the other
biome colors, so making it *required* would lead to a lot of errors
for people running servers that don't have the client jar.
Once the Biome Extractor has been changed, this should also.
2011-09-19 21:05:20 -04:00
Alejandro Aguilera
c4883541b3
Now pumpkin and melon stems are tinted brown in textures.py if they are fully grown.
...
Also delete a save statement. Use state->block_data in rendernormal.
2011-09-16 12:52:32 +02:00
Alejandro Aguilera
80ed5ac280
Update comment in the glass panes and iron bars pseudo data.
2011-09-16 10:09:05 +02:00
Alejandro Aguilera
d6c71de226
Add pumpkin and melon stems.
2011-09-16 09:57:30 +02:00
Aaron Griffith
5ca6305837
fence gates
2011-09-14 18:00:59 -04:00
CounterPillow
ff6dba7419
Default tinting now in C code
2011-09-14 21:50:20 +02:00
Aaron Griffith
309db05924
all biome tinting is now handled in rendermode-normal.c.
...
Note that the case when there isn't any biome data available is not
yet properly handled.
2011-09-14 15:04:18 -04:00
CounterPillow
0ab3b0b2df
Added vines.
2011-09-11 15:31:32 -04:00
Andrew Chin
4701490c3e
Fixed lighting and rotation issues for new stairs
2011-09-11 11:44:53 -04:00
Alejandro Aguilera
d7bb11b2b4
Added glass panes and iron bars. Is not marvellous, but it works!
2011-09-11 15:15:53 +02:00
Aaron Griffith
e67dd9ba6e
incremented extension version for RMO
2011-09-08 07:49:09 -04:00
Aaron Griffith
fb45fb3dff
added label metadata to rendermodes (no more ugly map labels)
2011-09-08 07:34:35 -04:00
Aaron Griffith
bbb2a3943e
re-fixed cave mode lighting problems (no longer slows down lighting mode itself!)
2011-09-08 07:07:43 -04:00
Aaron Griffith
bc138ac859
created a distinct 'hidden' function
2011-09-07 17:16:43 -04:00
Aaron Griffith
43629e928b
Merge branch 'master' into rendermode-options
...
Conflicts:
overviewer.py
2011-09-06 10:29:15 -04:00
Alejandro Aguilera
33e85743f2
Fix black dotted lines in night rendermode.
...
Also reduces the night rendermode render time by a 10% and increses the lighting rendermode render time by a 5% (globally it reduces the render time).
2011-08-28 12:18:51 +02:00
Aaron Griffith
e800138079
Merge remote branch 'brownan/master' into rendermode-options
2011-08-26 21:06:14 -04:00
Alejandro Aguilera
03f9734039
Bump overviewer extension version
2011-08-23 22:10:20 +02:00
Alejandro Aguilera
8d398864e3
Fix bad handle of both alpha layers being zero in composite.c
2011-08-23 21:37:10 +02:00
Andrew Chin
320f7a178c
Fixed lighting issue
...
If more than one half-step or stair is stacked on top of another, the
bottom steps/stairs will be black in a lighting render. This is now
fixed
2011-08-18 20:40:36 -04:00
Aaron Griffith
c3a323570d
Merge branch 'master' into rendermode-options
2011-08-04 19:30:52 -04:00
Alejandro Aguilera
b86906b931
Use per-face shading for leave block.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
a2b156c85f
Draw ice in the same way is done with water and glass and shade it like water.
2011-08-03 11:24:56 +02:00
Alejandro Aguilera
f7e1867588
Fix one more time the how water is lit.
...
Added ancildata and pseudo_ancildata to the renderstate.
Added special case for water in rendermode_ligting_draw().
2011-08-03 11:24:56 +02:00
Aaron Griffith
4ecb370b9c
Merge branch 'master' into rendermode-options
...
Conflicts:
overviewer_core/chunk.py
overviewer_core/src/iterate.c
2011-07-31 22:46:19 -04:00
Aaron Griffith
6a5eb517d6
tallgrass now appears in the same place, no matter what mode is used
2011-07-31 22:33:49 -04:00
Aaron Griffith
91b3010db3
fixed lighting bug introduced by tall grass fix
2011-07-31 22:28:28 -04:00
Aaron Griffith
69bb23b74c
fixed tallgrass offsets affecting blocks above
2011-07-31 22:18:01 -04:00
Alejandro Aguilera
bef7f62e43
Now glass renders as in game (glass is rendered in the same way as water is)
2011-07-26 00:55:32 +02:00
Andrew Chin
9516704057
Fixed MSVC build errors
2011-07-19 15:07:12 -04:00
Aaron Griffith
931d71103c
possible (hopeful) fix for the garbage collection bug
2011-07-18 23:56:51 -04:00
Aaron Griffith
a7753486dc
Merge branch 'master' into rendermode-options
2011-07-12 12:20:09 -04:00
Aaron Griffith
fde647bfdf
Merge branch 'py-package'
...
Conflicts:
setup.py
2011-07-10 18:14:20 -04:00
Aaron Griffith
317f7794fe
Merge branch 'master' into py-package
2011-05-31 20:26:00 -04:00
Aaron Griffith
e84ef2c1d2
Merge branch 'master' into py-package
...
Conflicts:
overviewerConfig.js
overviewer_core/data/overviewerConfig.js
setup.py
web_assets/overviewerConfig.js
2011-05-13 21:37:35 -04:00
Aaron Griffith
e64af5baef
Merge branch 'master' into py-package
2011-05-12 19:21:46 -04:00
Aaron Griffith
383b01859f
Merge branch 'master' into py-package
...
Conflicts:
overviewer_core/data/config.js
overviewer_core/data/web_assets/functions.js
overviewer_core/data/web_assets/style.css
setup.py
web_assets/overviewer.css
web_assets/style.css
2011-05-10 20:19:10 -04:00
Aaron Griffith
66145e374a
Merge branch 'dtt-c-render' into py-package
...
Conflicts:
setup.py
2011-04-03 22:47:11 -04:00
Aaron Griffith
115c36ad5e
Merge branch 'dtt-c-render' into py-package
...
Conflicts:
overviewer.py
2011-04-01 22:00:45 -04:00
Aaron Griffith
42596416d9
sdist and install now work
...
next step is using a custom data dir, and falling back on the package
data dir. Also, fixing --version.
2011-03-29 13:49:50 -04:00