Aaron Griffith
a5cc2e3ae2
more accurate marker positioning on map, and a reasonable custom projection
2010-09-27 14:54:10 -04:00
Andrew Brown
aa82a82f13
won't error when no worlds are found. Thanks jbergstroem
2010-09-27 09:03:24 -04:00
Andrew Brown
c07ae135c1
catches all exceptions when loading a chunk image
2010-09-27 01:03:39 -04:00
Andrew Brown
d637ddbbe1
added the option to specify a list of chunks to update.
2010-09-27 00:52:11 -04:00
Andrew Brown
58202bd779
Fixed this
2010-09-26 23:29:06 -04:00
Andrew Brown
458870510c
Merge remote branch 'eminence/master'
2010-09-26 23:05:34 -04:00
Andrew Brown
a957d0b097
clarified texture issue in readme. Misc changes
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Added check for python >=2.6
Added current directory and program directory to paths to search for
minecraft.jar
2010-09-26 23:04:12 -04:00
Andrew Chin
18040d96b4
Add support for some non-block textures
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The following textures now no longer render as blocks:
* Flowers
* Mushrooms
* Saplings
* Reeds
* Torches
Note that torches attached to wall are still rendered incorrectly
2010-09-26 01:33:24 -04:00
Andrew Chin
0a73d3af56
Merge remote branch 'origin/master'
2010-09-26 01:32:16 -04:00
Andrew Brown
f5f572a92b
fixed corrupt chunk handling code.
...
Instead of re-gening the chunk, it now removes it and leaves it alone.
The reason is that, now that the cache dir is separated from the chunk
data files, there's no way for that code to know where it came from. For
now, it's easier to just omit that one chunk, it'll be re-generated on
the next run anyways.
2010-09-25 23:10:49 -04:00
Andrew Brown
8d2c575758
properly loads the image and detects corrupted images
2010-09-25 15:07:41 -04:00
Andrew Brown
3c75c60f61
overhauled options descriptions in readme
2010-09-25 01:33:39 -04:00
Andrew Chin
80c15a3910
Added initial work on a structure to allow map annocations
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The spawn point is automatically added to the gmap as a marker.
Adding other markers (signs, mob spawners, etc) should be fairly
easy. Note: the math that converts from in-game block coordinates
to pixel coordinates is iffy. it requires a careful codereview
2010-09-24 23:26:43 -04:00
Andrew Brown
32b776e6cc
Tile task pool gets a maximum of 10000 tasks at a time
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This should help memory problems for really large maps. I haven't
extensively tested this yet, but I think it should do the trick.
2010-09-24 00:36:33 -04:00
Andrew Brown
b64ea5ad23
program is now completely single threaded/processed with -p1
2010-09-23 00:08:20 -04:00
Andrew Brown
c53070304f
can now specify a chunk cache directory manually
2010-09-22 23:51:31 -04:00
Andrew Brown
0c803608f3
moved a bit of code to a generator function
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This'll make it easier to incrementally add tasks to the queue. I would
have gone ahead and done that now, but I'm out of time for the night.
2010-09-22 00:06:48 -04:00
Andrew Brown
d6f5afc40f
Added GPL license to all files.
...
If anyone is interested in using this software under different
conditions, contact me.
2010-09-21 22:51:12 -04:00
Andrew Brown
95f6342154
added a link to the world examples in the readme.
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Also clarified an error message
2010-09-21 22:37:45 -04:00
Andrew Brown
7278286599
get_worlds only considers world dirs of length 6
...
(I like to store backups of my worlds in the same dir as World1.tar and
it was trying to open up world number 'r')
2010-09-21 22:36:06 -04:00
Ryan Hitchman
07145bef3b
make it easier for the user to use a map in an expected location, show some information about found saves
2010-09-21 15:09:11 -05:00
Andrew Brown
e0929d06f4
explicitly create dest dir to fix race condition
2010-09-18 11:37:03 -04:00
Andrew Brown
b12e2d1c8c
fixed race condition in creating directories
2010-09-18 10:53:50 -04:00
Andrew Brown
7e62ab355f
readme update
2010-09-18 00:32:59 -04:00
Andrew Brown
430ee24830
added existance checks before moving dirs.
...
Also removed a debug print
2010-09-18 00:24:22 -04:00
Andrew Brown
c8c16d5fd3
big commits to a bunch of stuff. See expanded message
...
Added an option to enter your own zoom level. Use -z to set the map at a
particular zoom level. Zoom levels define the width and height in tiles
of the highest zoom level, each new zoom level is twice as wide and
tall. (z=6 -> 2^6 tiles wide and tall)
Implemented tile re-arrangement on map expansion. Now most tiles will
get re-used if your map needs another zoom level! No longer does it need
to re-generate everything.
No longer creates empty directories for tiles, only creates directories
if needed.
Fixed some minor off-by-one logic (and the code that canceled it out to
make it work)
2010-09-18 00:14:02 -04:00
Andrew Brown
7d11f4ecef
Avoid a complete re-gen when world expands.
...
When the world expands and the Overviewer is forced to create a new zoom
level, use to be all tiles needed to be regenerated. Now that the world
center is always anchored, I can do some simple renaming of folders so
now when a world expands, tiles are re-used and it's very quick!
2010-09-16 23:41:07 -04:00
Andrew Brown
72090ff099
readme update
2010-09-15 21:55:55 -04:00
Andrew Brown
612307ff15
implemented hack to fix water grids. Water looks okay now!
2010-09-15 21:52:57 -04:00
Andrew Brown
9737a97d8a
added an option to delete caches
2010-09-15 21:17:37 -04:00
Andrew Brown
6e323791e6
removed unneeded imports
2010-09-15 19:13:55 -04:00
Andrew Brown
0368a9b53c
more readme updates
2010-09-15 19:07:00 -04:00
Andrew Brown
340229c690
readme updates
2010-09-15 00:10:33 -04:00
Andrew Brown
b7ee3cb9e7
correct tiles dir
2010-09-15 00:03:34 -04:00
Andrew Brown
2d4f0cc082
I believe I now have a usable program again
2010-09-14 23:53:28 -04:00
Andrew Brown
230e6ad480
Re-wrote most of the quad-tree tile code and world code.
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Doesn't work yet.
2010-09-14 22:55:27 -04:00
Andrew Brown
206c8a4c41
Merge branch 'master' of github.com:brownan/Minecraft-Overviewer
2010-09-14 18:12:50 -04:00
Andrew Brown
44fc65d753
I think this should fix windows support
2010-09-14 18:12:02 -04:00
Andrew Brown
3ddd1d26e1
-p1 has fewer output lines for chunk process
2010-09-14 12:37:36 -04:00
Andrew Brown
0003950c5e
tile generation works for -p1
2010-09-12 22:23:01 -04:00
Gregory Short
c10f267041
Removed the scale control as it was completely wrong, dur.
2010-09-12 14:13:54 -05:00
Gregory Short
768a82cc13
Fixed the debug overlay to properly use config.tileSize instead of a hard-coded 384, also explicitly set which map controls will be displayed so that the map type controls allowing the user to switch back to the default google maps don't appear.
2010-09-12 14:12:49 -05:00
Gregory Short
70805f3a67
Added a debug option to the config options in template.html. Setting this to true displays a tile boundary overlay as well as x, y, and z values for each tile, and the tile's url. Defaults to false.
2010-09-12 14:05:36 -05:00
Andrew Brown
51d30a77d0
how embarrassing, I left some debug code in
2010-09-12 10:10:16 -04:00
Andrew Brown
8870e1d22a
Merge remote branch 'munki/master'
2010-09-12 01:06:04 -04:00
Andrew Brown
a3a4877e6a
no longer validates images, runs MUCH faster to scan existing chunks.
...
If a chunk image can't be loaded, it re-generates it on the fly.
2010-09-12 01:04:31 -04:00
Andrew Brown
55d596fc26
chunk progress prints fewer lines. Made a perhaps insignificant
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algorithm change
2010-09-11 22:34:07 -04:00
Andrew Brown
5726f7e23e
chunk generation checks mtime before hashing block array
2010-09-11 22:07:46 -04:00
Gregory Short
699fe0889c
Merge branch 'master' of http://github.com/brownan/Minecraft-Overviewer
2010-09-11 14:33:40 -05:00
Andrew Brown
07d6df1cbe
fixed minecraft.jar path on macs
2010-09-11 15:33:00 -04:00