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LogalDeveloper/Minecraft-Overviewer
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280 Commits 3 Branches 0 Tags
ae993df2ae122c42490df3035cc5df93877a6fcc
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Author SHA1 Message Date
Alejandro Aguilera ad9756fa8c Change to a better looking and better maintainable code. (thanks blixt) 2011-01-05 15:09:55 +01:00
Alejandro Aguilera 23b7e90c54 Fix findTrueSpawn for spawn in y = 128 2011-01-05 02:38:57 +01:00
Alejandro Aguilera 416e1b6b85 Add textures for minetrack slopes in textures.py 2011-01-02 16:23:42 +01:00
Alejandro Aguilera dc7307af56 Darken both sides of the fence 2010-12-17 15:30:00 +01:00
Alejandro Aguilera 1d31cd7e9a Add a special case in generate_special_texture for fences, and add his blockid to special_blocks set. 2010-12-17 13:21:24 +01:00
Alejandro Aguilera daf7a68d38 Make chunk.py check for blocks that need pseudo ancil data and call generate_pseudo_ancildata. 2010-12-17 12:57:56 +01:00
Alejandro Aguilera 1ad82cf4b1 New function in chunk.py that generates false ancillary data for fence like blocks. 2010-12-17 12:52:47 +01:00
Alejandro Aguilera 598050ddf4 Chunk.pi now loads the 4 adjacent chunks (only blocks data). 2010-12-17 12:51:07 +01:00
Alejandro Aguilera c5f21ba94a Don't render blocks of half covered chunks. 2010-12-14 09:30:23 +01:00
Alejandro Aguilera 07383f6d5d Optimization: Chunk.py checks in adjacents chunks to render or not blocks. 2010-12-13 23:17:56 +01:00
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