Andrew Chin
b19cc47e6d
Merged pull request #342 from aheadley/html-js-improvements.
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Html js improvements
2011-04-25 17:45:00 -07:00
aheadley
b44df77405
renamed style.css to be consistent with overviewer.js
2011-04-25 17:02:04 -04:00
Alex Headley
4d76e106e0
added some more toggle-able controls
2011-04-24 00:37:37 -04:00
Alex Headley
219fa3e7a9
fixed remaining known bugs
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made zoom/pan controls independently toggle-able
re-added markers.js and regions.js to index.html
fixed adding marker from query string
fixed initial bg_color setting
2011-04-23 23:36:29 -04:00
aheadley
1c92776e41
fixed minor bugs, added comments, made python aware of new files, removed old js files
2011-04-23 21:46:41 -04:00
Alex Headley
37a7b28bc8
fixes from testing
2011-04-23 20:21:59 -04:00
aheadley
df2117544d
new js stuff ready for testing
2011-04-23 18:54:12 -04:00
Alex Headley
48d99a674f
moving style stuff out of index.html
2011-04-23 14:02:00 -04:00
Andrew Chin
f9f98960a0
Don't let a missing markers.js or region.js foul up everything
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Fixes #330
2011-04-22 23:24:57 -04:00
Alex Headley
fa49aff4b0
added minzoom config.js setting
2011-04-22 11:19:02 -04:00
Alex Headley
eea97d1b1c
added per-rendermode bg_color setting
2011-04-22 11:11:14 -04:00
Alejandro Aguilera
b513977a79
Fix textures for saplings.
2011-04-21 01:28:14 +02:00
Alejandro Aguilera
5a70c4686c
Add saplings to generate_special_textures function.
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Also, remove all the torches from the _build_blocks.
2011-04-21 01:25:36 +02:00
Alejandro Aguilera
3bad62f0af
Add the new rail blocks to the transparent blocks list.
2011-04-21 00:53:56 +02:00
Alejandro Aguilera
be23000050
Add the detector and powered rails to textures.py
2011-04-21 00:49:19 +02:00
Aaron Griffith
2d25d74bd7
moved quadtree preprocessing out of RenderNode, fixes issue #326
2011-04-18 20:16:06 -04:00
Aaron Griffith
a6e8de484d
Merge branch 'overlays' into dtt-c-render
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Conflicts:
quadtree.py
web_assets/functions.js
2011-04-18 18:29:51 -04:00
Aaron Griffith
82aa172dcc
Merge branch 'master' into dtt-c-render
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Conflicts:
setup.py
2011-04-18 18:14:41 -04:00
Aaron Griffith
3edc152ea3
Merge remote branch 'rfinnie/master'
2011-04-18 18:12:00 -04:00
Aaron Griffith
5f6ceebc81
fixed MIN/MAX mixup that prevented spawn overlay from working
2011-04-18 11:02:39 -07:00
Aaron Griffith
c790ad5102
windows build fixes
2011-04-18 11:03:29 -04:00
Ryan Finnie
45dcca82bb
Add a Minecraft-friendly coordinates system
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* Add x/y/z query arguments to specify MC world coordinates. If world
coordinates are specified, display a POI icon indicating where the
coordinates specified are. Gmaps-style "lat" and "lng" are still
accepted, and will take precedence over x/y/z.
* Expand functionality of the "zoom" query argument. "max" specifies
the maximum zoom, and negative numbers are steps out from max.
Gmaps-style zoom is still supported.
* Change the URL current position area to use x/y/z arguments.
Displayed zoom uses the new zoom logic.
2011-04-17 22:38:29 -07:00
Andrew Chin
ed5f3eaad4
Stronger support for setting a background color
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Works by setting "bg_color='#rrggbb'" in settings.py. Works for both
png and jpg imgformats
2011-04-17 14:10:27 -04:00
Aaron Griffith
5c3b3be418
basic rendermode inheritance introspection (no more hacky overlay list)
2011-04-16 20:08:38 -04:00
Aaron Griffith
5294b88df9
more fixes for spawn overlay at z == 127
2011-04-16 19:33:21 -04:00
Aaron Griffith
05c4083b7e
support for mixed png/jpg tilesets, and overlays with imgformat=jpg
2011-04-16 19:25:40 -04:00
Aaron Griffith
26b35906a4
fix for cave mode merge
2011-04-16 19:20:21 -04:00
Aaron Griffith
558ebe0899
fixed for-loop scoping on createDropDown() closures
2011-04-16 12:03:12 -04:00
Aaron Griffith
5f69b78c75
Merge branch 'dtt-c-render' into overlays
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Conflicts:
setup.py
2011-04-16 11:25:04 -04:00
Aaron Griffith
f30a5db2a1
destination directory will now be created recursively, if needed
2011-04-16 11:20:35 -04:00
Alejandro Aguilera
1ef6efab8d
Change _iterate_regionfiles to use glob instead of os.walk. The function gets simpler in this way
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With this you can fool overviewer to render the nether just poiting the "DIM-1" instead the world dir.
(and you also need to copy the level.dat to the DIM-1 directory, because nether has not spawn)
2011-04-16 13:11:37 +02:00
Aaron Griffith
ad358fa7fd
fixed spawn mode for chunk tops
2011-04-15 21:44:59 -04:00
Aaron Griffith
9cc01ddc21
removed some blocks from solid_blocks, fixed overlays on snow, half-steps
2011-04-15 21:36:31 -04:00
Aaron Griffith
af559f6b88
bumped extension version for cave mode
2011-04-15 09:02:39 -07:00
Andrew Chin
0e04becbe9
Fix missing path component in utils.py
2011-04-14 21:24:08 -04:00
Michael Writhe
3f8b445f8e
corrected icons for signposts, regions and overlays dont have icons
2011-04-14 17:25:03 -06:00
Michael Writhe
428b3b937e
Issue brownan/master/323 implemented, icons
2011-04-14 17:16:25 -06:00
Michael Writhe
26c6b686b3
region label is now optional
2011-04-14 14:14:31 -06:00
Aaron Griffith
8fa515fa59
fixes for building cave mode on windows
2011-04-14 15:12:18 -04:00
Michael Writhe
eac56a6513
clickable and now toggleable regions
2011-04-14 09:32:47 -06:00
Michael Writhe
5cc1c55ff1
regions toggle
2011-04-14 08:32:49 -06:00
Michael Writhe
d51d863bed
toggle regions
2011-04-14 08:30:56 -06:00
Michael Writhe
183d278f81
first steps to getting toggle for regions working
2011-04-13 21:59:52 -06:00
Alejandro Aguilera
8165ce979d
Add depth tinting to cave rendermode.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
1fb77cf6e6
Add code to remove lakes and seas.
2011-04-14 00:33:41 +02:00
Alejandro Aguilera
b89ea8db8c
Working cave rendermode without tinting.
2011-04-14 00:33:41 +02:00
Michael Writhe
33bfdca28a
fixed css references for Spawn Button
2011-04-13 15:55:49 -06:00
Michael Writhe
1b74ab4b45
Added the spawn button
2011-04-13 14:45:24 -06:00
Michael Writhe
4036c4a550
indentation and comments added.
2011-04-13 10:56:24 -07:00
Aaron Griffith
bbf52a77ae
added CONTRIBUTORS.rst
2011-04-13 11:15:19 -04:00