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Commit Graph

12 Commits

Author SHA1 Message Date
Alejandro Aguilera
5bba5dab75 - Fixed lighting for anvils.
- Added vertical orientations for dispensers and droppers
- Added special cases of stone and sandstone double slabs
2013-03-11 14:02:36 +01:00
skeight
f40049a79c 1.5 Pre-Release updates/fixes
Fix for Ender Portal Frame, w/eye of ender, in all orientations
Minor fix for Comparator back torches
Update to lighting on Quartz stairs
Added Quartz Half Slabs
2013-03-08 07:48:25 -08:00
Andrew Chin
e86084e0ca Merge remote branch 'origin/snapshot' 2012-08-01 09:52:53 -04:00
Alejandro Aguilera
5d32e722ff Add all the new stairs in 1.3. 2012-07-26 17:25:53 +02:00
Aaron Griffith
c17e33a810 skip_sides in lighting_is_face_occluded is now correctly named
switched a conditional, but should still be fixed as per 75f80dae95
2012-06-07 20:17:49 -04:00
Aaron Griffith
4ac7c1222a lighting and smooth lighting updated for anvil 2012-02-21 15:51:34 -05:00
Aaron Griffith
302e1d592a Merge branch 'master' into rewrite 2012-02-06 21:41:11 -05:00
Andrew Brown
ff3bfceef7 more C code fixes. Activated caching.
Also removed some code that I accidentially left in.
Also added a traceback printing decorator around get_chunk() because the
C code can potentially swallow those exceptions.
2012-01-17 21:52:01 -05:00
Andrew Brown
bbe105ead7 Fixes segfaults in the C extension
This should have been part of 70ef0af0 but I didn't catch these.
2012-01-16 22:00:44 -05:00
Andrew Brown
70ef0af00c modified C extension for get_chunk() raising exception on not found 2012-01-16 01:59:16 -05:00
Aaron Griffith
16fec5085e converted smooth-lighting into a primitive
for the first time ever, smooth-lit cave mode is now possible \o/
2012-01-08 22:49:20 -05:00
Aaron Griffith
ae88b6e27b converted lighting mode into a primitive 2012-01-08 22:31:41 -05:00