Andrew Brown
c53070304f
can now specify a chunk cache directory manually
2010-09-22 23:51:31 -04:00
Andrew Brown
0c803608f3
moved a bit of code to a generator function
...
This'll make it easier to incrementally add tasks to the queue. I would
have gone ahead and done that now, but I'm out of time for the night.
2010-09-22 00:06:48 -04:00
Andrew Brown
d6f5afc40f
Added GPL license to all files.
...
If anyone is interested in using this software under different
conditions, contact me.
2010-09-21 22:51:12 -04:00
Andrew Brown
95f6342154
added a link to the world examples in the readme.
...
Also clarified an error message
2010-09-21 22:37:45 -04:00
Andrew Brown
7278286599
get_worlds only considers world dirs of length 6
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(I like to store backups of my worlds in the same dir as World1.tar and
it was trying to open up world number 'r')
2010-09-21 22:36:06 -04:00
Andrew Brown
e0929d06f4
explicitly create dest dir to fix race condition
2010-09-18 11:37:03 -04:00
Andrew Brown
b12e2d1c8c
fixed race condition in creating directories
2010-09-18 10:53:50 -04:00
Andrew Brown
7e62ab355f
readme update
2010-09-18 00:32:59 -04:00
Andrew Brown
430ee24830
added existance checks before moving dirs.
...
Also removed a debug print
2010-09-18 00:24:22 -04:00
Andrew Brown
c8c16d5fd3
big commits to a bunch of stuff. See expanded message
...
Added an option to enter your own zoom level. Use -z to set the map at a
particular zoom level. Zoom levels define the width and height in tiles
of the highest zoom level, each new zoom level is twice as wide and
tall. (z=6 -> 2^6 tiles wide and tall)
Implemented tile re-arrangement on map expansion. Now most tiles will
get re-used if your map needs another zoom level! No longer does it need
to re-generate everything.
No longer creates empty directories for tiles, only creates directories
if needed.
Fixed some minor off-by-one logic (and the code that canceled it out to
make it work)
2010-09-18 00:14:02 -04:00
Andrew Brown
7d11f4ecef
Avoid a complete re-gen when world expands.
...
When the world expands and the Overviewer is forced to create a new zoom
level, use to be all tiles needed to be regenerated. Now that the world
center is always anchored, I can do some simple renaming of folders so
now when a world expands, tiles are re-used and it's very quick!
2010-09-16 23:41:07 -04:00
Andrew Brown
72090ff099
readme update
2010-09-15 21:55:55 -04:00
Andrew Brown
612307ff15
implemented hack to fix water grids. Water looks okay now!
2010-09-15 21:52:57 -04:00
Andrew Brown
9737a97d8a
added an option to delete caches
2010-09-15 21:17:37 -04:00
Andrew Brown
6e323791e6
removed unneeded imports
2010-09-15 19:13:55 -04:00
Andrew Brown
0368a9b53c
more readme updates
2010-09-15 19:07:00 -04:00
Andrew Brown
340229c690
readme updates
2010-09-15 00:10:33 -04:00
Andrew Brown
b7ee3cb9e7
correct tiles dir
2010-09-15 00:03:34 -04:00
Andrew Brown
2d4f0cc082
I believe I now have a usable program again
2010-09-14 23:53:28 -04:00
Andrew Brown
230e6ad480
Re-wrote most of the quad-tree tile code and world code.
...
Doesn't work yet.
2010-09-14 22:55:27 -04:00
Andrew Brown
206c8a4c41
Merge branch 'master' of github.com:brownan/Minecraft-Overviewer
2010-09-14 18:12:50 -04:00
Andrew Brown
44fc65d753
I think this should fix windows support
2010-09-14 18:12:02 -04:00
Andrew Brown
3ddd1d26e1
-p1 has fewer output lines for chunk process
2010-09-14 12:37:36 -04:00
Andrew Brown
0003950c5e
tile generation works for -p1
2010-09-12 22:23:01 -04:00
Andrew Brown
51d30a77d0
how embarrassing, I left some debug code in
2010-09-12 10:10:16 -04:00
Andrew Brown
8870e1d22a
Merge remote branch 'munki/master'
2010-09-12 01:06:04 -04:00
Andrew Brown
a3a4877e6a
no longer validates images, runs MUCH faster to scan existing chunks.
...
If a chunk image can't be loaded, it re-generates it on the fly.
2010-09-12 01:04:31 -04:00
Andrew Brown
55d596fc26
chunk progress prints fewer lines. Made a perhaps insignificant
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algorithm change
2010-09-11 22:34:07 -04:00
Andrew Brown
5726f7e23e
chunk generation checks mtime before hashing block array
2010-09-11 22:07:46 -04:00
Andrew Brown
07d6df1cbe
fixed minecraft.jar path on macs
2010-09-11 15:33:00 -04:00
Andrew Brown
9309fd6c96
Uses a shared semaphore to spawn new processes when needed.
...
This more effectively utilizes as many cores as you tell it. It should
now spawn a new process whenever an old branch of the recursive tree
finishes, to always use as many processes as you specify.
2010-09-11 13:21:13 -04:00
Andrew Brown
be146385e4
readme updates
2010-09-11 00:36:43 -04:00
Andrew Brown
f9783d7a20
Tile rendering is now mostly parallel up to 4 procs.
...
The initial recursive call for tile generation will spawn up to 3 extra
processes to work on each quadrant. It's not perfect yet since some
quadrants may have more or less work to do, and only 4 total workers are
supported.
Also, it waits for all chunks are finished before it dives into the
tiles, to prevent it from using more resources than requested.
2010-09-11 00:15:59 -04:00
Andrew Brown
1e296e858a
readme updates, texture code updates.
...
Re-factored the way the textures and blocks are being built. It should
be easier to understand and add new exceptions (sorta). Also fixed the
water and lava with other texture packs by putting a static water.png
and lava.png in with the code.
2010-09-10 00:04:02 -04:00
Andrew Brown
0b77c02a62
Merge remote branch 'munki/master'
2010-09-09 22:43:35 -04:00
Andrew Brown
91440ec621
subprocesses catch keyboardinterrupt and raise a proper exception.
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This causes the parent process to re-raise the exception when it
eventually tries to get() the result from the child, instead of hanging
forever on a ctrl-C. It doesn't happen immediately, which is not ideal,
but at least things will eventually exit on ctrl-C now.
2010-09-09 22:41:28 -04:00
Andrew Brown
b6ceb536da
removes tiles if they no longer exist
2010-09-07 21:52:56 -04:00
Andrew Brown
b0b9a9a71a
Merge remote branch 'munki/master'
...
Conflicts:
gmap.py
2010-09-07 21:36:08 -04:00
Andrew Brown
8382e6664a
cleaned up some comments
2010-09-07 21:32:57 -04:00
Andrew Brown and munki
1ebde2ff55
readme updates, added a features section at the top
2010-09-08 09:23:45 +08:00
Andrew Brown
dda682ce51
Merge remote branch 'munki/master'
2010-09-07 21:19:08 -04:00
Andrew Brown
dddeb199d3
readme updates, added a features section at the top
2010-09-07 11:56:29 -04:00
Andrew Brown
41f5eab067
fixed template.html to use the right path
2010-09-06 22:53:16 -04:00
Andrew Brown
dfc336e46a
should still make the tiledir even if destdir exists
2010-09-06 22:17:10 -04:00
Andrew Brown
4bbdf17bd5
Merge commit 'bf07d3d10c2e00eba3371cff700c8f3cb4d8e3e8'
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Note: now that the tiles directory has changed, anyone with existing
tiles should be sure to remove or move their old set of tiles
Conflicts:
template.html
2010-09-06 22:13:21 -04:00
Andrew Brown
92724e2688
updated readme
2010-09-06 22:05:32 -04:00
Andrew Brown
2d7bd248ed
fixed strangeness in tile caching code.
...
I believe the tile caching and hashing mechanisms are working now.
2010-09-06 12:58:30 -04:00
Andrew Brown
54fb6ace07
fixed typo. Thanks again alexjurkiewicz
2010-09-05 21:39:43 -04:00
Andrew Brown
06006c6202
added tile caching. A tile will only be re-rendered if the underlying
...
chunks changed.
The next time a set of tiles is generated, a series of has files will be
written along side the image files. These keep track of whether the file
has changed.
2010-09-05 18:11:47 -04:00
Andrew Brown
ed8ea421fc
won't render tiles that would otherwise be blank.
...
This cuts down on the number of files outputted and the total size.
2010-09-05 13:58:50 -04:00
Andrew Brown
e5edfcbac8
readme update
2010-09-05 12:34:47 -04:00
Andrew Brown
956e72dda1
fixed headers in wrong order
2010-09-04 22:57:36 -04:00
Andrew Brown
e15e05ab70
changed readme name so github will format it
2010-09-04 22:54:38 -04:00
Andrew Brown
60ed1e91ea
updated readme
2010-09-04 19:38:31 -04:00
Andrew Brown
a31810957f
added gmap command line interface file
2010-09-04 19:22:32 -04:00
Andrew Brown
1e08406dff
quadtree generation works. Changed scaling algorithm
2010-09-04 19:22:04 -04:00
Andrew Brown
8afeb05cc8
disabled rendering torches and minetracks for now
2010-09-04 19:20:04 -04:00
Andrew Brown
4201889941
added a block totaling function
2010-09-02 23:21:09 -04:00
Andrew Brown
2005976248
I think the quadtree works now. Comments for it are inaccurate though
2010-09-02 23:19:32 -04:00
Andrew Brown
d86f158b9f
re-render a chunk if the image is corrupt
2010-09-02 23:19:15 -04:00
Andrew Brown
0b2880de08
should be raising this exception
2010-09-01 23:47:22 -04:00
Andrew Brown
e2b29328c6
Merge remote branch 'origin/tiles' into tiles
...
Conflicts:
world.py
2010-09-01 23:44:05 -04:00
Andrew Brown
0cb7df13fb
quadtree generation sorta works
2010-09-01 23:42:17 -04:00
Andrew Brown
b198ee9049
Merge branch 'master' into tiles
2010-09-01 10:23:09 -04:00
Andrew Brown
4d0c869725
updated and clarified readme
2010-09-01 10:20:55 -04:00
Andrew Brown
2f94c2c21d
...
2010-09-01 10:18:15 -04:00
Andrew Brown
de95ef827f
wrote function prototype and docstring. Now I just need to implement it
2010-08-31 23:35:23 -04:00
Andrew Brown
ee6eaf0206
tile drawing function implemented. Still needs an interface
2010-08-30 21:05:22 -04:00
Andrew Brown
8c162ce890
Checks for terrain.png in CWD first. Thanks alexjurkiewicz!
2010-08-29 11:37:18 -04:00
Andrew Brown
70361f3a6b
added proper paths for Macs. Thanks ventolin!
2010-08-28 23:26:31 -04:00
Andrew Brown
6ba9eb903d
corrected some numbers in the comments
2010-08-28 23:03:26 -04:00
Andrew Brown
09392fe3b4
prints out a full traceback for exceptions in worker processes
2010-08-28 22:55:17 -04:00
Andrew Brown
427f6fb92d
padded block list to 256 length
2010-08-28 20:29:38 -04:00
Andrew Brown
145d271195
files are opened in binary for windows compatibility
2010-08-28 19:02:37 -04:00
Andrew Brown
403815a7dd
added proper env var for windows
2010-08-28 18:50:19 -04:00
Andrew Brown
abba5e1b2f
added a readme
2010-08-28 18:02:14 -04:00
Andrew Brown
6d7e64a3d1
moved Image.new after the subprocesses are started
2010-08-28 17:42:52 -04:00
Andrew Brown
8817689276
added a command line interface
2010-08-27 23:45:19 -04:00
Andrew
08a86a52ab
uses multiprocessing to speed up rendering. Caches chunks
2010-08-24 21:11:57 -04:00
Andrew
2eca1a5fb5
initial comit
2010-08-22 10:16:10 -04:00