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Commit Graph

1523 Commits

Author SHA1 Message Date
Aaron Griffith
c9fc7eba62 textures added back for blocks up to id 50 2011-11-01 21:10:11 -04:00
Aaron Griffith
da142dfb7a textures re-implemented for blocks up to id 25 2011-11-01 18:18:29 -04:00
Andrew Brown
ab53a9bd3e added a tree class to keep track of dirty tiles 2011-11-01 17:10:41 -04:00
Andrew Brown
96cf62bd14 changed "go" methods in world and quadtree to something more descriptive 2011-11-01 17:10:41 -04:00
Andrew Brown
996b299c79 On map shrink, delete top files to ensure they get regen'd 2011-11-01 17:10:41 -04:00
Andrew Brown
55adc75d31 minor cleanup, comments/docstring adjustment 2011-11-01 17:10:41 -04:00
Aaron Griffith
670a458ec1 made sure smooth-lighting honors the shade_strength option 2011-11-01 15:59:03 -04:00
Aaron Griffith
7a92343bb8 @material and block have been made more verbose (Issue #516) 2011-11-01 15:51:10 -04:00
Andrew Brown
bcec6529d5 Merge pull request #524 from overviewer/fancylogging
Fancylogging for all!
2011-11-01 11:23:35 -07:00
Andrew Chin
1b9a40e183 Removed extra newline 2011-11-01 10:29:58 -04:00
Andrew Brown
470440563c changed windows logging to be a special output stream 2011-11-01 00:11:13 -04:00
Andrew Chin
6a67841b44 Windows code for fancy colors 2011-10-31 22:38:11 -04:00
Aaron Griffith
4b905685eb major textures.py restructuring, not all textures implemented (Issue #516)
Be careful -- the build_* and transform_* functions no longer have a
blockID argument, because that made no sense.
2011-10-31 20:57:05 -04:00
Andrew Brown
1d077fe34e better logging formatter with support for color 2011-10-31 19:01:39 -04:00
Aaron Griffith
8e0a82ba62 unified blockmap and specialblockmap (Issue #516) 2011-10-31 13:58:25 -04:00
Aaron Griffith
75858f2df8 removed historical, seperate mask from texture tuples (Issue #516) 2011-10-31 13:40:38 -04:00
Aaron Griffith
69c109fc05 moved trasparent_blocks, etc. into textures.py (Issue #516) 2011-10-31 13:28:28 -04:00
Jason Scheirer
8a925ecc52 Handle minecraft.jar if it's a directory (if you've installed mods etc.) 2011-10-31 01:34:48 -07:00
Aaron Griffith
64e67cc827 fixed crash when SpawnY wasn't in [0, 128) 2011-10-30 18:06:28 -04:00
Aaron Griffith
03ce98df29 added stochastic render option for incrementally updating maps 2011-10-30 00:09:57 -04:00
Aaron Griffith
a3653d429f fixed typo in configParser.py when parsing float values 2011-10-30 00:08:48 -04:00
Aaron Griffith
92b8cd33ed Merge branch 'master' into smooth-lighting 2011-10-28 13:07:01 -04:00
Andrew Chin
02c30c6f8e Update URL hash on double-click 2011-10-26 23:06:52 -04:00
Andrew Brown
f5ae4b3451 changed bare exceptions to except Exception 2011-10-26 22:36:23 -04:00
Aaron Griffith
85da19b1a0 turned night into a lighting mode option, added 'night' builtin custom mode 2011-10-26 22:19:27 -04:00
Aaron Griffith
00f06e0499 last of the obvious smooth-lighting render issues fixed 2011-10-26 21:50:23 -04:00
Aaron Griffith
4fb0dac3fd the position anchor tag now uses rendermode name, not label 2011-10-26 17:08:35 -04:00
Aaron Griffith
aa7a837043 fixed segfault involving redstone on the edge of the map (Issue #519) 2011-10-26 15:14:48 -04:00
Aaron Griffith
f8d43ca470 region file mtimes are no longer used, to fix a bug on windows 2011-10-24 23:14:23 -04:00
Aaron Griffith
a8d5fd829e Merge branch 'master' into smooth-lighting 2011-10-24 21:03:31 -04:00
Zach McCullough
d77673f406 Fixed the tabbing in overviewerConfig.js 2011-10-24 19:16:03 -05:00
Andrew Brown
420e784451 added some comments 2011-10-24 18:17:13 -04:00
Aaron Griffith
79a3e0d795 the "waay to big" error now gives an upper bound on zoom level 2011-10-24 07:52:02 -04:00
Andrew Brown
e61291de4f changed reference url in overviewerConfig comments 2011-10-19 19:20:11 -04:00
Michael Writhe
73ace48c71 comment clarity to alleviate confusion regarding cacheMinutes. 2011-10-19 16:46:01 -06:00
Aaron Griffith
4bddf2c78a fixed top smooth lighting tesselation error 2011-10-18 09:56:01 -04:00
Aaron Griffith
0fa734d0c5 fixed smooth lighting errors on chunk boundaries 2011-10-17 10:09:59 -04:00
Andrew Brown
19d4946ae3 Completed options documentation. 2011-10-16 23:13:11 -04:00
Aaron Griffith
2705a1efe8 smooth-lighting triangles now pull lighting data correctly for each vertex 2011-10-16 17:18:24 -04:00
Andrew Brown
c852bffdaf When building cube images, paste sides over top, not the other way around
Fixes problem with stacks of blocks showing a bit of the top of the
blockr, most visible on spruce trees.
2011-10-15 12:59:03 -04:00
Michael Writhe
67dd795e60 issue #513, fixed spelling of color vs colour. >_< canadian spelling. 2011-10-12 15:24:28 -06:00
Aaron Griffith
b984185f0c smooth lighting mode now covers every block with 6 triangles 2011-10-11 21:27:20 -04:00
Aaron Griffith
80a3849a6c added a triangle drawing function, with interpolated color 2011-10-11 21:17:10 -04:00
Aaron Griffith
3a090f77f5 stub smooth-lighting mode (does nothing special, for now) 2011-10-11 19:59:33 -04:00
Aaron Griffith
e7e0f526ea renamed "Signposts" button to "Markers" to be more generic 2011-10-10 15:17:11 -04:00
Mark Barnes
18eaf8e4fd Added other blocks to the nospawn_blocks set 2011-09-24 23:40:06 -04:00
Andrew Chin
4e86d38b23 Removed extra comma. Fixes #496 2011-09-22 11:20:33 -04:00
Alejandro Aguilera
1b7ed5f055 Add stone and wooden pressure plates 2011-09-20 12:11:55 +02:00
Aaron Griffith
426c4e9c05 added 'color_light' option to lighting mode 2011-09-19 23:36:21 -04:00
Aaron Griffith
b5c86b6bca birch and pine leaves now look different from each other 2011-09-19 21:19:08 -04:00